Player Matchup

Cthulhu
Cthulhu
DanThePizzamanTv
Cthulhu
Level 89
God Stats
13W - 5L
1,587 SR
Queue Stats
21W - 20L
1,343 Elo+
Solo
Mulan
Mulan
KGT Stone
Mulan
Level 133
God Stats
2W - 7L
1,460 SR
Queue Stats
131W - 133L
1,482 Elo+
Solo
Danzaburou
Danzaburou
Nitefelina
Danzaburou
Level 176
God Stats
1W - 3L
1,386 SR
Queue Stats
183W - 174L
1,506 Elo+
Solo
Anubis
Anubis
PanzerVGrenadier
Anubis
Level 121
God Stats
83W - 66L
1,583 SR
Queue Stats
242W - 223L
1,445 Elo+
Solo
Chang'e
Chang'e
YoungProdigy281
Chang'e
Level 144
God Stats
7W - 6L
1,524 SR
Queue Stats
145W - 149L
1,484 Elo+
Solo
Team Averages
Level 133
1,508 SR
1,452 Elo+

VS

Team Averages
Level 122
1,478 SR
1,487 Elo+
Cerberus
Cerberus
DemonKingRigaldo
Cerberus
Level 47
God Stats
10W - 8L
1,531 SR
Queue Stats
64W - 52L
1,488 Elo+
Solo
Danzaburou
Danzaburou
Quartle
Danzaburou
Level 108
God Stats
20W - 12L
1,648 SR
Queue Stats
98W - 85L
1,523 Elo+
Solo
King Arthur
King Arthur
Soalheiro385
King Arthur
Level 122
God Stats
14W - 23L
1,437 SR
Queue Stats
310W - 310L
1,541 Elo+
Solo
Sol
Sol
TheDelusionalWay
Sol
Level 215
God Stats
3W - 0L
1,300 SR
Queue Stats
129W - 133L
1,456 Elo+
Solo
Fenrir
Fenrir
TomyDC21222
Fenrir
Level 120
God Stats
36W - 32L
1,473 SR
Queue Stats
220W - 223L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 0
5,572
429
3,979
11,546
3,708
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mulan
KGT Stone
Mulan
13
1 / 3 / 2
6,836
526
9,133
12,310
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Nitefelina
Danzaburou
9
0 / 7 / 1
5,947
457
3,573
10,554
2,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
5 / 3 / 1
9,101
700
13,664
11,184
5,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
0 / 2 / 0
6,391
492
4,629
10,745
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 10
8,691
669
10,382
12,429
5,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
Quartle
Danzaburou
13
8 / 1 / 1
7,985
614
11,378
8,248
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Soalheiro385
King Arthur
12
0 / 3 / 2
6,631
510
3,083
11,780
7,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 0 / 2
7,728
594
9,447
9,244
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
11
3 / 2 / 3
6,658
512
6,033
8,532
2,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
7
Kills
20
20
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
7
1
10
12
L
Mulan
KGT Stone
Mulan
1
3
2
0.67
L
Danzaburou
Nitefelina
Danzaburou
0
7
1
0.07
L
5
3
1
1.83
W
Danzaburou
Quartle
Danzaburou
8
1
1
8.5
W
King Arthur
Soalheiro385
King Arthur
0
3
2
0.33
W
2
0
2
3
W
Fenrir
3
2
3
2.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,978
Damage
40,323
56,339
Taken
50,233
19,930
Mitigated
20,946
17,446
Healing
17,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,979
588
949
1,680
11,546
3,708
0
2,514
9,032
12,738
0
W
10,382
1,599
0
5,551
12,429
5,576
126
3,725
8,638
25,694
2,206
L
Mulan
KGT Stone
Mulan
9,133
1,432
0
2,102
12,310
5,048
0
5,138
7,172
0
58,042
L
Danzaburou
Nitefelina
Danzaburou
3,573
1,630
0
2,329
10,554
2,896
315
2,517
8,037
0
40,408
L
13,664
161
0
6,106
11,184
5,135
0
2,355
8,829
70,719
2,097
W
Danzaburou
Quartle
Danzaburou
11,378
5,471
0
3,651
8,248
2,748
722
2,628
5,620
0
49,295
W
King Arthur
Soalheiro385
King Arthur
3,083
297
0
2,290
11,780
7,655
0
6,906
4,874
0
36,797
W
9,447
2,549
0
5,625
9,244
2,468
441
3,908
4,958
57,199
1,532
W
Fenrir
6,033
1,954
0
619
8,532
2,499
509
4,053
4,387
0
25,301
L
4,629
256
400
3,880
10,745
3,143
0
6,366
4,379
34,437
1,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,847
Gold Earned
37,693
372
Minions Killed
327
0
Camps Cleared
0
1,151,090
Distance Traveled
1,307,652
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,572
429
15
1
0
183,235
0
W
Cerberus
8,691
669
60
5
0
277,437
0
L
Mulan
6,836
526
91
7
0
269,645
0
L
Danzaburou
5,947
457
70
5
0
232,195
0
L
Anubis
9,101
700
116
9
0
204,404
0
W
Danzaburou
7,985
614
79
6
0
277,634
0
W
King Arthur
6,631
510
69
5
0
222,627
4
W
Sol
7,728
594
80
6
0
248,801
6
W
Fenrir
6,658
512
39
3
0
281,153
0
L
Chang'e
6,391
492
80
6
0
261,611
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role