Player Matchup

Hun Batz
Hun Batz
Gold I
 
Hun Batz
Gold I
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Gold II
Hazz_Purple
Horus
Gold II
Level 163
God Stats
4W - 2L
1,702 SR
Queue Stats
496W - 507L
1,463 MMR
Party 3
Medusa
Medusa
Gold I
Morgenmichael
Medusa
Gold I
Level 147
God Stats
19W - 9L
1,730 SR
Queue Stats
426W - 429L
1,685 MMR
Party 2
Sylvanus
Sylvanus
Gold I
TierBidoon13
Sylvanus
Gold I
Level 163
God Stats
1W - 1L
1,865 SR
Queue Stats
236W - 231L
1,705 MMR
Party 3
Scylla
Scylla
Gold III
平头白发披银风一生都在征战中
Scylla
Gold III
Level 176
God Stats
26W - 30L
1,480 SR
Queue Stats
656W - 681L
1,537 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,655 SR
1,578 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,591 SR
1,655 MMR
Terra
Terra
Gold IV
DarthNoz
Terra
Gold IV
Level 159
God Stats
0W - 3L
1,262 SR
Queue Stats
155W - 150L
1,537 MMR
Solo
Neith
Neith
Gold IV
Guacapaul3
Neith
Gold IV
Level 67
God Stats
1W - 1L
1,574 SR
Queue Stats
40W - 41L
1,512 MMR
Party 1
Achilles
Achilles
Gold IV
HeGotThatName
Achilles
Gold IV
Level 143
God Stats
0W - 2L
1,828 SR
Queue Stats
11W - 6L
1,782 MMR
Party 4
Da Ji
Da Ji
Gold V
RayRayyy
Da Ji
Gold V
Level 232
God Stats
0W - 1L
1,881 SR
Queue Stats
13W - 3L
1,705 MMR
Party 4
Vulcan
Vulcan
Platinum V
Walarbok
Vulcan
Platinum V
Level 158
God Stats
3W - 6L
1,408 SR
Queue Stats
49W - 46L
1,737 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 1 / 1
5,768
577
4,979
7,423
1,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 1 / 0
6,737
674
6,488
8,930
4,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 2
6,417
642
4,368
5,019
1,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
TierBidoon13
Sylvanus
9
1 / 1 / 5
5,495
550
3,098
10,016
5,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 1 / 3
6,394
639
5,055
4,719
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Nu WaKumbhakarnaChang'eErlang Shen

VS

Bans
CupidJanusSobekThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
DarthNoz
Terra
8
0 / 1 / 2
5,115
512
3,307
6,736
3,915
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
9
0 / 3 / 1
5,022
502
1,719
5,840
1,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
HeGotThatName
Achilles
9
1 / 5 / 1
5,163
516
6,837
12,311
4,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Da Ji
RayRayyy
Da Ji
9
3 / 5 / 0
5,144
514
6,589
8,876
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
Walarbok
Vulcan
9
1 / 2 / 1
5,189
519
6,363
3,664
1,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
16
Kills
5
5
Deaths
16
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
1
5.5
L
Terra
DarthNoz
Terra
0
1
2
1
L
Neith
0
3
1
0.17
W
4
1
0
4
L
Achilles
HeGotThatName
Achilles
1
5
1
0.3
W
2
1
2
3
L
Da Ji
RayRayyy
Da Ji
3
5
0
0.6
W
Sylvanus
TierBidoon13
Sylvanus
1
1
5
3.5
L
Vulcan
Walarbok
Vulcan
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,988
Damage
24,815
36,107
Taken
37,427
15,235
Mitigated
13,725
13,781
Healing
9,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,979
1,060
0
2,797
7,423
1,947
0
1,910
5,411
0
31,600
L
Terra
DarthNoz
Terra
3,307
662
116
2,028
6,736
3,915
0
2,215
4,521
14,033
664
L
Neith
1,719
473
0
1,129
5,840
1,529
0
457
5,383
0
34,485
W
6,488
3,011
0
3,831
8,930
4,813
0
185
8,702
0
44,157
L
Achilles
HeGotThatName
Achilles
6,837
1,908
0
3,124
12,311
4,874
0
1,530
10,296
0
27,522
W
4,368
1,628
0
620
5,019
1,523
0
1,055
3,919
0
51,837
L
Da Ji
RayRayyy
Da Ji
6,589
1,820
0
1,990
8,876
2,389
0
2,143
6,694
0
33,218
W
Sylvanus
TierBidoon13
Sylvanus
3,098
943
1,961
3,442
10,016
5,686
0
4,443
5,213
12,206
0
L
Vulcan
Walarbok
Vulcan
6,363
427
0
913
3,664
1,018
0
1,562
2,102
30,104
0
W
5,055
1,177
0
1,130
4,719
1,266
0
1,270
3,333
55,449
1,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,811
Gold Earned
25,633
349
Minions Killed
238
0
Camps Cleared
0
1,012,853
Distance Traveled
1,023,221
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,768
577
54
5
0
236,556
0
L
Terra
5,115
512
25
3
0
206,256
4
L
Neith
5,022
502
70
7
0
184,590
1
W
Horus
6,737
674
79
8
0
190,657
0
L
Achilles
5,163
516
38
4
0
190,711
2
W
Medusa
6,417
642
88
9
0
197,202
3
L
Da Ji
5,144
514
47
5
0
232,328
2
W
Sylvanus
5,495
550
19
2
0
181,016
1
L
Vulcan
5,189
519
58
6
0
209,336
2
W
Scylla
6,394
639
109
11
0
207,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role