Player Matchup

Bake Kujira
Bake Kujira
BatchF
Bake Kujira
Level 52
God Stats
7W - 14L
1,425 SR
Queue Stats
245W - 244L
1,497 Elo+
Solo
King Arthur
King Arthur
Dullknee
King Arthur
Level 126
God Stats
27W - 26L
1,565 SR
Queue Stats
494W - 477L
1,533 Elo+
Solo
Agni
Agni
SAUSEYboss71
Agni
Level 124
God Stats
7W - 6L
1,582 SR
Queue Stats
139W - 128L
1,520 Elo+
Solo
Ymir
Ymir
YmirTheTroll
Ymir
Level 30
God Stats
5W - 10L
1,297 SR
Queue Stats
6W - 13L
1,500 Elo+
Party 1
Ullr
Ullr
coppernickle
Ullr
Level 29
God Stats
1W - 2L
1,496 SR
Queue Stats
66W - 89L
1,337 Elo+
Party 1
Team Averages
Level 72
1,473 SR
1,477 Elo+

VS

Team Averages
Level 136
1,491 SR
1,541 Elo+
Zhong Kui
Zhong Kui
HackerJ_
Zhong Kui
Level 109
God Stats
5W - 3L
1,422 SR
Queue Stats
73W - 64L
1,511 Elo+
Solo
Mercury
Mercury
HatKid
Mercury
Level 124
God Stats
51W - 48L
1,517 SR
Queue Stats
178W - 158L
1,566 Elo+
Solo
Neith
Neith
TinyBoyTim
Neith
Level 124
God Stats
2W - 0L
1,796 SR
Queue Stats
76W - 71L
1,533 Elo+
Solo
Atlas
Atlas
futtbucker1992
Atlas
Level 191
God Stats
1W - 1L
1,278 SR
Queue Stats
170W - 164L
1,570 Elo+
Solo
Anubis
Anubis
iCE-Cold-Beamer
Anubis
Level 132
God Stats
13W - 15L
1,444 SR
Queue Stats
45W - 37L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
BatchF
Bake Kujira
11
4 / 7 / 2
7,095
546
8,801
13,029
11,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Dullknee
King Arthur
14
4 / 2 / 1
8,150
627
6,236
10,700
7,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
1 / 2 / 1
6,727
517
3,545
6,094
1,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 6 / 1
6,160
474
3,637
11,600
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 4 / 2
5,888
453
2,838
9,163
3,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HackerJ_
Zhong Kui
11
5 / 3 / 4
7,414
570
6,148
11,646
10,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
HatKid
Mercury
13
7 / 3 / 3
7,963
613
5,259
9,792
3,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
14
3 / 0 / 7
8,310
639
10,076
6,156
2,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
1 / 4 / 1
7,663
589
4,971
9,755
7,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 1 / 3
8,847
681
8,873
6,521
3,264
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
39
11
Kills
21
21
Deaths
11
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bake Kujira
BatchF
Bake Kujira
4
7
2
0.71
L
King Arthur
Dullknee
King Arthur
4
2
1
2.25
W
Zhong Kui
HackerJ_
Zhong Kui
5
3
4
2.33
W
Mercury
HatKid
Mercury
7
3
3
2.83
L
1
2
1
0.75
W
Neith
3
0
7
6.5
L
2
6
1
0.42
L
0
4
2
0.25
W
1
4
1
0.38
W
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,057
Damage
35,327
50,586
Taken
43,870
27,607
Mitigated
27,603
9,081
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bake Kujira
BatchF
Bake Kujira
8,801
4,957
0
1,173
13,029
11,270
0
6,727
6,302
31,734
2,848
L
King Arthur
Dullknee
King Arthur
6,236
832
0
3,600
10,700
7,260
0
4,258
5,584
654
56,571
W
Zhong Kui
HackerJ_
Zhong Kui
6,148
1,711
0
2,212
11,646
10,974
112
6,161
5,434
30,622
496
W
Mercury
HatKid
Mercury
5,259
2,028
0
701
9,792
3,496
0
2,479
7,189
0
56,792
L
3,545
172
0
899
6,094
1,616
0
1,731
4,363
44,112
0
W
Neith
10,076
4,470
0
2,206
6,156
2,036
1,470
2,145
4,011
0
61,402
L
3,637
694
0
1,356
11,600
4,428
0
4,733
6,867
31,901
815
L
2,838
845
0
2,053
9,163
3,033
0
1,539
7,624
0
29,659
W
4,971
946
0
2,348
9,755
7,833
0
498
9,257
38,530
1,329
W
8,873
757
0
2,421
6,521
3,264
87
4,927
1,310
64,580
1,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,020
Gold Earned
40,197
349
Minions Killed
425
0
Camps Cleared
0
1,286,415
Distance Traveled
1,288,150
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bake Kujira
7,095
546
45
3
0
246,758
0
L
King Arthur
8,150
627
105
8
0
259,458
0
W
Zhong Kui
7,414
570
51
4
0
221,770
5
W
Mercury
7,963
613
83
6
0
324,913
1
L
Agni
6,727
517
93
7
0
268,791
1
W
Neith
8,310
639
99
8
0
253,262
0
L
Ymir
6,160
474
59
5
0
271,746
0
L
Ullr
5,888
453
47
4
0
239,662
6
W
Atlas
7,663
589
79
6
0
249,635
0
W
Anubis
8,847
681
113
9
0
238,570
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role