Player Matchup

Ymir
Ymir
 
Ymir
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Insorix
Artemis
Level 121
God Stats
4W - 1L
1,466 SR
Queue Stats
46W - 43L
1,489 Elo+
Party 1
Hera
Hera
JVergo
Hera
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,470 Elo+
Solo
King Arthur
King Arthur
Popelmann
King Arthur
Level 68
God Stats
3W - 2L
1,332 SR
Queue Stats
85W - 77L
1,399 Elo+
Party 1
Mercury
Mercury
Revan3363
Mercury
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
225W - 211L
1,518 Elo+
Solo
Team Averages
Level 141
1,460 SR
1,475 Elo+

VS

Team Averages
Level 123
1,541 SR
1,453 Elo+
Ra
Ra
Foxytoo_Dva
Ra
Level 96
God Stats
2W - 6L
1,463 SR
Queue Stats
307W - 301L
1,498 Elo+
Party 2
Tyr
Tyr
Furgo_ow
Tyr
Level 108
God Stats
15W - 14L
1,561 SR
Queue Stats
708W - 690L
1,483 Elo+
Party 2
Anubis
Anubis
M7EZIO2M
Anubis
Level 143
God Stats
1W - 2L
1,645 SR
Queue Stats
3W - 4L
1,331 Elo+
Solo
Yemoja
Yemoja
Treja3
Yemoja
Level 201
God Stats
4W - 6L
1,537 SR
Queue Stats
331W - 328L
1,485 Elo+
Solo
Apollo
Apollo
dude01gameover
Apollo
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 46L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 4 / 6
6,854
490
3,419
14,609
8,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Artemis
Insorix
Artemis
14
4 / 3 / 2
7,963
569
9,532
12,080
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hera
JVergo
Hera
16
3 / 0 / 2
8,889
635
5,572
4,447
1,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Popelmann
King Arthur
14
1 / 0 / 0
7,850
561
10,561
15,578
12,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Mercury
Revan3363
Mercury
13
3 / 5 / 3
7,345
525
3,733
11,495
3,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
8,359
597
6,054
7,020
2,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
0 / 1 / 0
8,441
603
8,535
14,646
15,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Anubis
M7EZIO2M
Anubis
14
8 / 3 / 2
8,252
589
7,274
7,671
3,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Treja3
Yemoja
6
0 / 1 / 1
5,410
386
2,593
4,604
2,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 4 / 5
8,176
584
10,042
9,885
3,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
12
Kills
12
12
Deaths
12
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
4
6
1
L
2
3
4
1.33
L
0
1
0
0
W
Artemis
Insorix
Artemis
4
3
2
1.67
W
Hera
JVergo
Hera
3
0
2
4
L
Anubis
M7EZIO2M
Anubis
8
3
2
3
W
King Arthur
Popelmann
King Arthur
1
0
0
1
W
Mercury
Revan3363
Mercury
3
5
3
0.9
L
Yemoja
Treja3
Yemoja
0
1
1
0.5
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,817
Damage
34,498
58,209
Taken
43,826
29,705
Mitigated
25,900
14,345
Healing
16,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,419
827
0
2,645
14,609
8,869
0
6,065
8,402
23,938
0
L
6,054
558
205
2,265
7,020
2,281
0
2,914
3,952
60,404
1,073
L
8,535
808
0
6,270
14,646
15,065
0
0
14,646
3,819
65,074
W
Artemis
Insorix
Artemis
9,532
5,605
0
5,713
12,080
3,856
0
2,567
9,513
0
63,031
W
Hera
JVergo
Hera
5,572
1,441
0
636
4,447
1,262
30
2,050
2,212
70,355
296
L
Anubis
M7EZIO2M
Anubis
7,274
153
75
2,686
7,671
3,042
0
2,956
4,523
57,875
0
W
King Arthur
Popelmann
King Arthur
10,561
945
0
4,441
15,578
12,104
0
1,620
13,958
0
60,896
W
Mercury
Revan3363
Mercury
3,733
1,403
0
910
11,495
3,614
0
3,919
7,317
0
55,803
L
Yemoja
Treja3
Yemoja
2,593
692
941
1,390
4,604
2,097
0
1,184
3,420
9,116
1,953
L
10,042
6,502
0
2,602
9,885
3,415
666
1,591
8,294
0
60,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,901
Gold Earned
38,638
483
Minions Killed
464
0
Camps Cleared
0
1,439,263
Distance Traveled
1,222,404
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,854
490
35
3
0
275,074
7
L
Ra
8,359
597
122
9
0
295,168
2
L
Tyr
8,441
603
128
9
0
286,478
3
W
Artemis
7,963
569
104
7
0
268,990
2
W
Hera
8,889
635
152
11
0
317,430
0
L
Anubis
8,252
589
98
7
0
289,501
7
W
King Arthur
7,850
561
109
8
0
279,288
2
W
Mercury
7,345
525
83
6
0
298,481
4
L
Yemoja
5,410
386
14
1
0
94,329
3
L
Apollo
8,176
584
102
7
0
256,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role