Player Matchup

Raijin
Raijin
Dullknee
Raijin
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
500W - 487L
1,532 Elo+
Solo
Nu Wa
Nu Wa
Elder Kijo
Nu Wa
Level 74
God Stats
15W - 10L
1,580 SR
Queue Stats
16W - 14L
1,426 Elo+
Party 2
Sobek
Sobek
Elder Shogun
Sobek
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 29L
1,467 Elo+
Party 2
Medusa
Medusa
SlapClappington
Medusa
Level 32
God Stats
1W - 4L
1,310 SR
Queue Stats
8W - 22L
1,411 Elo+
Solo
Da Ji
Da Ji
xMurdaSheSaid
Da Ji
Level 76
God Stats
19W - 15L
1,665 SR
Queue Stats
97W - 81L
1,568 Elo+
Solo
Team Averages
Level 83
1,511 SR
1,481 Elo+

VS

Team Averages
Level 141
1,590 SR
1,509 Elo+
Pele
Pele
 
Pele
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
KasyAisaka
Ares
Level 88
God Stats
5W - 2L
1,639 SR
Queue Stats
44W - 39L
1,513 Elo+
Solo
Surtr
Surtr
Themagicaljesus
Surtr
Level 158
God Stats
20W - 13L
1,695 SR
Queue Stats
315W - 297L
1,534 Elo+
Solo
Nu Wa
Nu Wa
catyrell
Nu Wa
Level 89
God Stats
43W - 24L
1,618 SR
Queue Stats
406W - 356L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Dullknee
Raijin
9
0 / 6 / 1
5,119
512
5,625
9,776
3,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
10
1 / 4 / 1
5,726
573
3,257
5,209
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 4 / 0
4,968
497
2,846
8,583
5,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 1 / 0
4,925
493
4,522
5,543
1,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 0
5,397
540
2,776
6,942
2,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
4 / 0 / 1
6,412
641
2,730
6,142
2,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
 
Charybdis
11
0 / 0 / 4
5,838
584
5,735
6,080
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 0 / 2
6,363
636
3,997
7,743
6,351
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 1 / 0
7,425
743
7,346
10,099
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
catyrell
Nu Wa
12
4 / 1 / 5
7,023
702
6,971
5,284
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
18
18
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
4
0
1
4.5
W
Charybdis
 
Charybdis
0
0
4
2
L
Raijin
Dullknee
Raijin
0
6
1
0.08
L
Nu Wa
1
4
1
0.38
L
0
4
0
0
W
4
0
2
5
L
0
1
0
0
W
6
1
0
6
W
Nu Wa
catyrell
Nu Wa
4
1
5
6.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,026
Damage
26,779
36,053
Taken
35,348
13,681
Mitigated
16,417
10,372
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,730
798
0
1,400
6,142
2,188
0
632
5,405
0
57,741
W
Charybdis
 
Charybdis
5,735
2,902
0
3,960
6,080
2,001
0
1,297
4,703
0
47,459
L
Raijin
Dullknee
Raijin
5,625
770
0
3,264
9,776
3,369
0
1,062
8,588
31,731
0
L
Nu Wa
3,257
839
0
500
5,209
961
0
3,248
1,724
23,988
0
L
2,846
99
0
2,303
8,583
5,671
0
2,585
5,872
11,379
1,041
W
3,997
123
0
2,088
7,743
6,351
0
1,573
6,090
11,391
0
L
4,522
2,140
0
1,621
5,543
1,670
0
2,223
3,218
0
42,077
W
7,346
3,047
0
4,273
10,099
4,637
852
5,102
4,261
1,281
46,268
W
Nu Wa
catyrell
Nu Wa
6,971
1,524
0
2,242
5,284
1,240
702
1,535
3,494
37,704
1,292
L
2,776
943
0
2,684
6,942
2,010
0
1,493
5,206
0
31,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,135
Gold Earned
33,061
294
Minions Killed
339
0
Camps Cleared
0
982,937
Distance Traveled
1,049,034
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,412
641
92
9
0
266,939
1
W
Charybdis
5,838
584
86
9
0
179,936
1
L
Raijin
5,119
512
70
7
0
165,469
0
L
Nu Wa
5,726
573
53
5
0
162,995
2
L
Sobek
4,968
497
36
4
0
220,661
3
W
Ares
6,363
636
10
1
0
218,457
3
L
Medusa
4,925
493
64
6
0
200,055
2
W
Surtr
7,425
743
86
9
0
189,515
0
W
Nu Wa
7,023
702
65
7
0
194,187
0
L
Da Ji
5,397
540
71
7
0
233,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role