Player Matchup

He Bo
He Bo
Masters
 
He Bo
Masters
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Platinum II
GooLooGooLooo
Awilix
Platinum II
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 47L
1,912 MMR
Party 1
Ymir
Ymir
Platinum V
VideoEazy
Ymir
Platinum V
Level 57
God Stats
14W - 13L
1,546 SR
Queue Stats
31W - 31L
1,688 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
myonnoise
Ne Zha
Diamond IV
Level 128
God Stats
9W - 16L
1,675 SR
Queue Stats
594W - 583L
1,846 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
xExotiic_Killer1
Zhong Kui
Platinum IV
Level 129
God Stats
18W - 15L
1,705 SR
Queue Stats
399W - 401L
1,677 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,585 SR
1,725 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,582 SR
1,889 MMR
Tsukuyomi
Tsukuyomi
Platinum II
Bl00DPhantom1
Tsukuyomi
Platinum II
Level 188
God Stats
9W - 7L
1,699 SR
Queue Stats
133W - 117L
1,885 MMR
Solo
Sylvanus
Sylvanus
Diamond II
Nikoooooooo
Sylvanus
Diamond II
Level 140
God Stats
22W - 16L
1,676 SR
Queue Stats
159W - 137L
2,399 MMR
Solo
Hou Yi
Hou Yi
Diamond III
SandNibba
Hou Yi
Diamond III
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 71L
2,093 MMR
Solo
Fenrir
Fenrir
Bronze III
kmapple56
Fenrir
Bronze III
Level 121
God Stats
0W - 1L
1,583 SR
Queue Stats
9W - 11L
1,547 MMR
Solo
Nu Wa
Nu Wa
Bronze IV
liatea
Nu Wa
Bronze IV
Level 143
God Stats
0W - 1L
1,453 SR
Queue Stats
3W - 3L
1,520 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 3 / 3
7,667
590
6,096
7,075
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 0 / 8
7,872
606
9,383
9,795
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
13
4 / 0 / 9
8,433
649
10,159
9,519
8,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
myonnoise
Ne Zha
15
6 / 0 / 1
8,625
663
8,393
11,520
5,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
15
3 / 1 / 1
8,472
652
4,304
6,360
4,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
CthulhuChang'eAnhurLokiIx Chel

VS

Bans
RavanaOdinKuzenboArachneThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bl00DPhantom1
Tsukuyomi
13
0 / 5 / 0
7,174
552
5,849
12,632
4,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sylvanus
Nikoooooooo
Sylvanus
9
0 / 5 / 3
5,872
452
4,469
13,471
7,420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
SandNibba
Hou Yi
13
1 / 2 / 0
6,912
532
7,865
8,235
2,853
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
kmapple56
Fenrir
13
2 / 7 / 0
6,576
506
3,591
15,134
5,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
liatea
Nu Wa
11
1 / 3 / 1
6,450
496
7,403
6,261
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
22
Kills
4
4
Deaths
22
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
3
3
1.5
L
Tsukuyomi
Bl00DPhantom1
Tsukuyomi
0
5
0
0
W
6
0
8
10
L
Sylvanus
Nikoooooooo
Sylvanus
0
5
3
0.3
L
Hou Yi
SandNibba
Hou Yi
1
2
0
0.5
W
Ymir
4
0
9
8.5
L
Fenrir
kmapple56
Fenrir
2
7
0
0.29
L
Nu Wa
liatea
Nu Wa
1
3
1
0.5
W
Ne Zha
myonnoise
Ne Zha
6
0
1
6.5
W
Zhong Kui
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,335
Damage
29,177
44,269
Taken
55,733
22,673
Mitigated
21,990
14,014
Healing
15,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
6,096
47
0
750
7,075
2,044
0
2,758
4,317
52,335
0
L
Tsukuyomi
Bl00DPhantom1
Tsukuyomi
5,849
1,516
0
2,307
12,632
4,547
0
0
12,632
516
60,550
W
9,383
2,850
0
3,512
9,795
2,903
56
2,149
7,646
0
47,550
L
Sylvanus
Nikoooooooo
Sylvanus
4,469
806
1,971
2,875
13,471
7,420
0
7,345
5,912
22,813
2,020
L
Hou Yi
SandNibba
Hou Yi
7,865
3,783
0
2,251
8,235
2,853
0
4,285
3,950
0
51,862
W
Ymir
10,159
2,504
0
2,622
9,519
8,301
0
5,265
4,254
45,176
1,696
L
Fenrir
kmapple56
Fenrir
3,591
831
0
5,379
15,134
5,294
25
3,695
11,193
0
51,673
L
Nu Wa
liatea
Nu Wa
7,403
1,858
0
742
6,261
1,876
0
4,131
1,912
40,567
125
W
Ne Zha
myonnoise
Ne Zha
8,393
1,711
0
4,024
11,520
5,330
0
967
10,553
0
56,422
W
Zhong Kui
4,304
833
0
3,106
6,360
4,095
772
1,151
5,209
53,304
10,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,069
Gold Earned
32,984
460
Minions Killed
382
0
Camps Cleared
0
1,346,728
Distance Traveled
1,157,957
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,667
590
104
8
0
259,432
0
L
Tsukuyomi
7,174
552
96
7
0
244,374
0
W
Awilix
7,872
606
72
6
0
307,143
2
L
Sylvanus
5,872
452
23
2
0
183,530
2
L
Hou Yi
6,912
532
113
9
0
232,590
0
W
Ymir
8,433
649
49
4
0
264,667
0
L
Fenrir
6,576
506
82
6
0
254,556
0
L
Nu Wa
6,450
496
68
5
0
242,907
7
W
Ne Zha
8,625
663
98
8
0
262,276
2
W
Zhong Kui
8,472
652
137
11
0
253,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role