Player Matchup

Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
A_L_E_I_X1
Cthulhu
Level 102
God Stats
25W - 34L
1,469 SR
Queue Stats
505W - 580L
1,433 Elo+
Party 1
Mercury
Mercury
Asubma
Mercury
Level 170
God Stats
6W - 7L
1,493 SR
Queue Stats
404W - 412L
1,217 Elo+
Solo
Anubis
Anubis
adrian11_69
Anubis
Level 113
God Stats
4W - 0L
1,676 SR
Queue Stats
228W - 303L
1,464 Elo+
Party 1
Anhur
Anhur
xDoomDaY
Anhur
Level 149
God Stats
5W - 4L
1,324 SR
Queue Stats
130W - 120L
1,470 Elo+
Solo
Team Averages
Level 132
1,492 SR
1,417 Elo+

VS

Team Averages
Level 126
1,546 SR
1,477 Elo+
Yemoja
Yemoja
 
Yemoja
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DulcetCart36224
Sun Wukong
Level 61
God Stats
0W - 2L
1,616 SR
Queue Stats
38W - 46L
1,412 Elo+
Solo
Izanami
Izanami
Mustang244
Izanami
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 75L
1,536 Elo+
Solo
Loki
Loki
elmaitnoscom
Loki
Level 145
God Stats
12W - 10L
1,612 SR
Queue Stats
117W - 108L
1,490 Elo+
Solo
Zeus
Zeus
rado2045
Zeus
Level 124
God Stats
0W - 6L
1,500 SR
Queue Stats
100W - 116L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 0 / 5
6,062
606
3,554
6,899
4,196
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
A_L_E_I_X1
Cthulhu
12
3 / 1 / 0
6,857
686
4,473
7,992
3,223
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mercury
Asubma
Mercury
12
1 / 0 / 2
6,009
601
1,845
4,395
1,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
11
2 / 3 / 2
6,074
607
3,920
6,360
2,644
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
xDoomDaY
Anhur
12
6 / 1 / 1
6,776
678
6,400
7,049
1,970
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 3 / 0
5,598
560
4,472
7,728
2,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
DulcetCart36224
Sun Wukong
10
1 / 2 / 0
5,149
515
3,296
7,284
3,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Izanami
Mustang244
Izanami
10
0 / 5 / 1
5,196
520
3,453
7,235
1,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 1 / 0
6,088
609
3,663
7,119
2,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
11
0 / 4 / 1
5,771
577
3,518
5,114
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
15
Kills
5
5
Deaths
15
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
3
0
5
5.5
L
Yemoja
 
Yemoja
0
3
0
0
W
Cthulhu
A_L_E_I_X1
Cthulhu
3
1
0
3
W
Mercury
Asubma
Mercury
1
0
2
2
L
Sun Wukong
DulcetCart36224
Sun Wukong
1
2
0
0.5
L
Izanami
Mustang244
Izanami
0
5
1
0.1
W
Anubis
2
3
2
1
L
4
1
0
4
L
Zeus
0
4
1
0.13
W
Anhur
xDoomDaY
Anhur
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,192
Damage
18,402
32,695
Taken
34,480
13,651
Mitigated
11,162
15,605
Healing
9,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,554
930
0
3,218
6,899
4,196
0
803
5,896
0
13,319
L
Yemoja
 
Yemoja
4,472
459
0
1,760
7,728
2,850
0
4,412
3,316
38,528
0
W
Cthulhu
A_L_E_I_X1
Cthulhu
4,473
916
0
3,950
7,992
3,223
0
4,357
3,635
47,694
864
W
Mercury
Asubma
Mercury
1,845
446
0
1,631
4,395
1,618
0
517
3,878
0
40,588
L
Sun Wukong
DulcetCart36224
Sun Wukong
3,296
163
0
2,323
7,284
3,905
0
0
7,284
0
22,125
L
Izanami
Mustang244
Izanami
3,453
1,563
0
1,572
7,235
1,293
0
0
7,235
0
37,653
W
Anubis
3,920
153
0
2,618
6,360
2,644
0
2,313
4,047
40,105
1,659
L
3,663
839
0
3,616
7,119
2,086
0
1,608
5,511
0
34,387
L
Zeus
3,518
359
0
106
5,114
1,028
0
2,285
2,829
40,823
0
W
Anhur
xDoomDaY
Anhur
6,400
4,220
0
4,188
7,049
1,970
407
0
6,828
0
51,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,778
Gold Earned
27,802
353
Minions Killed
335
0
Camps Cleared
0
1,103,410
Distance Traveled
1,013,414
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,062
606
10
1
0
214,537
0
L
Yemoja
5,598
560
82
8
0
175,462
0
W
Cthulhu
6,857
686
96
10
0
198,943
0
W
Mercury
6,009
601
79
8
0
297,021
1
L
Sun Wukong
5,149
515
41
4
0
218,440
5
L
Izanami
5,196
520
69
7
0
192,230
0
W
Anubis
6,074
607
74
7
0
188,048
1
L
Loki
6,088
609
71
7
0
239,954
0
L
Zeus
5,771
577
72
7
0
187,328
0
W
Anhur
6,776
678
94
9
0
204,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role