Player Matchup

Bakasura
Bakasura
Lperkal
Bakasura
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 49L
1,614 Elo+
Party 1
Neith
Neith
Qeril
Neith
Level 104
God Stats
222W - 259L
1,469 SR
Queue Stats
272W - 324L
1,399 Elo+
Solo
Fenrir
Fenrir
luikyrg
Fenrir
Level 54
God Stats
1W - 1L
1,715 SR
Queue Stats
23W - 14L
1,644 Elo+
Party 1
Xing Tian
Xing Tian
wenbells
Xing Tian
Level 103
God Stats
0W - 2L
1,747 SR
Queue Stats
9W - 6L
1,630 Elo+
Solo
Vulcan
Vulcan
萌新菜鸟
Vulcan
Level 43
God Stats
0W - 6L
1,471 SR
Queue Stats
96W - 127L
1,377 Elo+
Solo
Team Averages
Level 84
1,581 SR
1,533 Elo+

VS

Team Averages
Level 122
1,553 SR
1,491 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
IizWARRIOR
Izanami
Level 141
God Stats
6W - 2L
1,684 SR
Queue Stats
238W - 230L
1,507 Elo+
Solo
Loki
Loki
Peradiso
Loki
Level 138
God Stats
2W - 3L
1,366 SR
Queue Stats
242W - 218L
1,527 Elo+
Solo
Mulan
Mulan
Samuelcato227
Mulan
Level 67
God Stats
2W - 0L
1,750 SR
Queue Stats
87W - 66L
1,435 Elo+
Solo
Janus
Janus
银河系少女的梦
Janus
Level 140
God Stats
41W - 44L
1,466 SR
Queue Stats
253W - 261L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Lperkal
Bakasura
12
5 / 2 / 0
6,318
574
4,516
10,871
4,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Neith
Qeril
Neith
5
0 / 2 / 1
4,038
367
1,001
5,593
1,262
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
luikyrg
Fenrir
11
4 / 4 / 0
6,604
600
7,342
11,103
6,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
wenbells
Xing Tian
10
1 / 0 / 1
5,822
529
2,185
4,806
2,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
12
0 / 3 / 1
6,665
606
5,199
5,887
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
0 / 1 / 1
4,948
450
3,282
4,702
2,496
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
IizWARRIOR
Izanami
11
1 / 2 / 1
6,216
565
3,674
3,875
1,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Loki
13
5 / 1 / 2
6,784
617
5,165
7,045
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 5 / 0
6,157
560
8,314
12,289
8,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

12
2 / 1 / 2
6,378
580
3,359
5,579
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
10
Kills
10
11
Deaths
10
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
1
1
0.5
W
Izanami
IizWARRIOR
Izanami
1
2
1
0.75
L
Bakasura
Lperkal
Bakasura
5
2
0
2.5
W
Loki
5
1
2
6
L
Neith
Qeril
Neith
0
2
1
0.25
W
2
5
0
0.4
L
Fenrir
luikyrg
Fenrir
4
4
0
1
L
Xing Tian
wenbells
Xing Tian
1
0
1
1.5
L
Vulcan
0
3
1
0.17
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,243
Damage
23,794
38,260
Taken
33,490
16,723
Mitigated
15,383
9,645
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
3,282
830
0
1,946
4,702
2,496
0
1,391
3,311
0
22,603
W
Izanami
IizWARRIOR
Izanami
3,674
2,947
0
1,059
3,875
1,080
647
1,372
2,503
0
48,747
L
Bakasura
Lperkal
Bakasura
4,516
2,818
0
1,967
10,871
4,102
0
1,046
9,825
0
37,078
W
Loki
5,165
850
0
2,513
7,045
1,747
0
723
5,950
0
42,023
L
Neith
Qeril
Neith
1,001
559
12
2,006
5,593
1,262
132
0
5,593
0
10,637
W
8,314
1,275
0
1,194
12,289
8,783
0
0
11,319
0
38,960
L
Fenrir
luikyrg
Fenrir
7,342
1,918
0
2,398
11,103
6,935
0
0
11,103
0
36,300
L
Xing Tian
wenbells
Xing Tian
2,185
437
714
1,090
4,806
2,525
0
0
4,806
19,684
0
L
Vulcan
5,199
187
0
1,458
5,887
1,899
0
2,313
3,574
55,142
474
W
3,359
177
0
1,032
5,579
1,277
0
3,831
1,538
50,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,447
Gold Earned
30,483
305
Minions Killed
375
0
Camps Cleared
0
1,058,227
Distance Traveled
1,122,138
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,948
450
40
4
0
238,704
6
W
Izanami
6,216
565
97
9
0
197,105
0
L
Bakasura
6,318
574
76
7
0
257,273
1
W
Loki
6,784
617
82
7
0
246,128
0
L
Neith
4,038
367
18
2
0
121,233
0
W
Mulan
6,157
560
58
5
0
201,330
0
L
Fenrir
6,604
600
70
6
0
226,789
0
L
Xing Tian
5,822
529
32
3
0
214,362
0
L
Vulcan
6,665
606
109
10
0
238,570
2
W
Janus
6,378
580
98
9
0
238,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role