Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
KETAMACHINE
Maui
Level 23
God Stats
4W - 8L
1,227 SR
Queue Stats
32W - 51L
1,408 Elo+
Party 1
Sun Wukong
Sun Wukong
kmapple56
Sun Wukong
Level 121
God Stats
1W - 2L
1,697 SR
Queue Stats
48W - 57L
1,492 Elo+
Solo
Team Averages
Level 102
1,485 SR
1,480 Elo+

VS

Team Averages
Level 150
1,534 SR
1,490 Elo+
Loki
Loki
 
Loki
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
 
Thoth
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
KarmaAlwaysWinss
Kumbhakarna
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 82L
1,467 Elo+
Solo
Nemesis
Nemesis
Qkiy
Nemesis
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 44L
1,478 Elo+
Party 2
Serqet
Serqet
Ázarēal
Serqet
Level 156
God Stats
3W - 1L
1,672 SR
Queue Stats
106W - 137L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 2 / 0
6,485
590
5,046
8,243
2,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
 
Baron Samedi
11
2 / 2 / 3
6,302
573
4,002
6,436
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sol
 
Sol
9
0 / 2 / 1
5,213
474
3,676
3,886
807
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
2 / 3 / 2
5,948
541
1,367
7,175
4,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
kmapple56
Sun Wukong
9
1 / 3 / 1
5,391
490
5,245
8,724
3,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
2 / 1 / 0
7,008
637
4,205
8,410
4,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
 
Thoth
11
1 / 3 / 3
6,451
586
4,449
5,733
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
KarmaAlwaysWinss
Kumbhakarna
10
1 / 1 / 6
6,322
575
2,820
7,896
3,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Qkiy
Nemesis
12
7 / 3 / 2
7,263
660
4,815
6,683
2,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
Ázarēal
Serqet
11
1 / 0 / 4
6,126
557
4,633
7,254
3,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
8
Kills
12
12
Deaths
8
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
2
0
1.5
L
Baron Samedi
 
Baron Samedi
2
2
3
1.75
L
Sol
 
Sol
0
2
1
0.25
W
Loki
 
Loki
2
1
0
2
W
Thoth
 
Thoth
1
3
3
0.83
L
2
3
2
1
W
Kumbhakarna
KarmaAlwaysWinss
Kumbhakarna
1
1
6
4
W
Nemesis
Qkiy
Nemesis
7
3
2
2.67
L
Sun Wukong
kmapple56
Sun Wukong
1
3
1
0.5
W
Serqet
Ázarēal
Serqet
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,336
Damage
20,922
34,464
Taken
35,976
14,258
Mitigated
14,956
10,994
Healing
8,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
5,046
874
0
4,474
8,243
2,842
0
1,006
7,237
0
51,216
L
Baron Samedi
 
Baron Samedi
4,002
822
212
2,528
6,436
2,243
0
1,556
4,880
39,376
547
L
Sol
 
Sol
3,676
880
0
1,569
3,886
807
69
430
3,456
30,494
1,249
W
Loki
 
Loki
4,205
535
0
2,317
8,410
4,610
0
1,807
6,603
0
48,376
W
Thoth
 
Thoth
4,449
78
0
1,604
5,733
1,510
364
959
4,774
44,997
0
L
1,367
755
0
635
7,175
4,633
0
1,900
5,035
11,841
0
W
Kumbhakarna
KarmaAlwaysWinss
Kumbhakarna
2,820
282
0
2,640
7,896
3,520
0
3,983
3,913
16,798
1,110
W
Nemesis
Qkiy
Nemesis
4,815
3,545
0
1,489
6,683
2,139
0
2,531
4,152
0
44,127
L
Sun Wukong
kmapple56
Sun Wukong
5,245
1,297
0
1,576
8,724
3,733
0
2,377
6,215
0
32,650
W
Serqet
Ázarēal
Serqet
4,633
748
0
709
7,254
3,177
0
743
6,511
0
32,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,339
Gold Earned
33,170
308
Minions Killed
332
0
Camps Cleared
0
1,162,608
Distance Traveled
1,210,449
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,485
590
91
8
0
281,183
6
L
Baron Samedi
6,302
573
76
7
0
223,300
0
L
Sol
5,213
474
56
5
0
207,516
0
W
Loki
7,008
637
99
9
0
229,000
1
W
Thoth
6,451
586
89
8
0
237,879
0
L
Maui
5,948
541
30
3
0
216,953
0
W
Kumbhakarna
6,322
575
25
2
0
244,118
1
W
Nemesis
7,263
660
70
6
0
252,584
2
L
Sun Wukong
5,391
490
55
5
0
233,656
0
W
Serqet
6,126
557
49
4
0
246,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role