Player Matchup

Thor
Thor
Big_bengie_3
Thor
Level 86
God Stats
12W - 9L
1,632 SR
Queue Stats
173W - 165L
1,470 Elo+
Solo
Kuzenbo
Kuzenbo
SortaSaucy
Kuzenbo
Level 105
God Stats
15W - 15L
1,559 SR
Queue Stats
524W - 493L
1,623 Elo+
Solo
Cthulhu
Cthulhu
xll-luka98-llx
Cthulhu
Level 127
God Stats
32W - 33L
1,545 SR
Queue Stats
220W - 203L
1,520 Elo+
Solo
Chronos
Chronos
分Doppelgãnger
Chronos
Level 18
God Stats
3W - 1L
1,500 SR
Queue Stats
29W - 19L
1,517 Elo+
Party 1
Ra
Ra
犬Doppelgänger
Ra
Level 62
God Stats
2W - 3L
1,327 SR
Queue Stats
31W - 19L
1,539 Elo+
Party 1
Team Averages
Level 80
1,513 SR
1,534 Elo+

VS

Team Averages
Level 116
1,547 SR
1,516 Elo+
Nu Wa
Nu Wa
BK7183611
Nu Wa
Level 155
God Stats
51W - 35L
1,556 SR
Queue Stats
536W - 504L
1,487 Elo+
Solo
Kumbhakarna
Kumbhakarna
BentStaple
Kumbhakarna
Level 105
God Stats
5W - 4L
1,414 SR
Queue Stats
268W - 258L
1,438 Elo+
Solo
Odin
Odin
Dust3713
Odin
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 48L
1,546 Elo+
Solo
Zhong Kui
Zhong Kui
GotenksKazekage
Zhong Kui
Level 126
God Stats
48W - 48L
1,582 SR
Queue Stats
277W - 258L
1,514 Elo+
Solo
Nemesis
Nemesis
Leoorchid
Nemesis
Level 107
God Stats
3W - 0L
1,685 SR
Queue Stats
46W - 35L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,446
460
1,141
10,608
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
SortaSaucy
Kuzenbo
10
0 / 5 / 1
6,467
462
5,994
13,236
15,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 4 / 0
7,932
567
10,478
10,341
7,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
1 / 1 / 0
7,389
528
4,489
6,135
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 4 / 0
6,510
465
2,843
7,031
1,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BK7183611
Nu Wa
14
2 / 0 / 4
8,248
589
6,481
4,561
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
BentStaple
Kumbhakarna
13
1 / 1 / 2
7,376
527
5,655
14,995
7,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Odin
12
2 / 0 / 5
7,246
518
2,931
8,517
5,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
GotenksKazekage
Zhong Kui
13
4 / 1 / 1
7,501
536
8,151
7,833
5,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Leoorchid
Nemesis
16
7 / 0 / 4
8,656
618
9,404
9,276
3,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
16
16
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BK7183611
Nu Wa
2
0
4
4
W
Kumbhakarna
BentStaple
Kumbhakarna
1
1
2
2
L
0
2
0
0
W
Odin
2
0
5
4.5
W
Zhong Kui
GotenksKazekage
Zhong Kui
4
1
1
4.5
W
Nemesis
Leoorchid
Nemesis
7
0
4
9
L
Kuzenbo
SortaSaucy
Kuzenbo
0
5
1
0.1
L
1
4
0
0.25
L
1
1
0
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,945
Damage
32,622
47,351
Taken
45,182
29,793
Mitigated
23,581
11,295
Healing
18,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BK7183611
Nu Wa
6,481
1,347
0
1,889
4,561
1,777
1,023
1,969
2,376
57,008
2,614
W
Kumbhakarna
BentStaple
Kumbhakarna
5,655
805
0
4,560
14,995
7,411
0
8,529
5,314
46,034
0
L
1,141
191
0
6,328
10,608
3,217
0
1,355
9,253
0
52,825
W
Odin
2,931
269
0
3,452
8,517
5,484
165
4,089
4,060
0
19,334
W
Zhong Kui
GotenksKazekage
Zhong Kui
8,151
2,888
0
3,207
7,833
5,438
0
5,302
2,156
50,011
9,861
W
Nemesis
Leoorchid
Nemesis
9,404
4,246
0
5,066
9,276
3,471
0
1,046
8,164
0
68,228
L
Kuzenbo
SortaSaucy
Kuzenbo
5,994
1,765
0
1,652
13,236
15,043
21
5,402
7,834
23,234
130
L
10,478
360
0
579
10,341
7,512
64
5,600
4,180
54,952
2,817
L
4,489
912
0
1,705
6,135
2,110
0
3,182
2,953
56,644
0
L
2,843
0
34
997
7,031
1,911
0
3,273
3,758
46,243
766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,744
Gold Earned
39,027
443
Minions Killed
448
0
Camps Cleared
0
1,381,801
Distance Traveled
1,411,799
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,248
589
108
8
0
272,518
1
W
Kumbhakarna
7,376
527
86
6
0
262,556
0
L
Thor
6,446
460
94
7
0
278,126
0
W
Odin
7,246
518
34
2
0
291,476
5
W
Zhong Kui
7,501
536
113
8
0
247,859
2
W
Nemesis
8,656
618
107
8
0
337,390
0
L
Kuzenbo
6,467
462
25
2
0
278,937
2
L
Cthulhu
7,932
567
100
7
0
252,099
0
L
Chronos
7,389
528
121
9
0
297,271
0
L
Ra
6,510
465
103
7
0
275,368
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role