Player Matchup

Ix Chel
Ix Chel
AnxiousArcana
Ix Chel
Level 127
God Stats
7W - 13L
1,459 SR
Queue Stats
387W - 380L
1,477 Elo+
Solo
Cthulhu
Cthulhu
HulluNakk1
Cthulhu
Level 121
God Stats
5W - 3L
1,500 SR
Queue Stats
52W - 56L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
SnakeSam69
Sun Wukong
Level 161
God Stats
4W - 4L
1,546 SR
Queue Stats
764W - 776L
1,384 Elo+
Solo
Team Averages
Level 136
1,501 SR
1,422 Elo+

VS

Team Averages
Level 88
1,482 SR
1,421 Elo+
Geb
Geb
 
Geb
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Support45
Anubis
Level 58
God Stats
7W - 10L
1,373 SR
Queue Stats
10W - 23L
1,331 Elo+
Solo
Neith
Neith
troels_pedersen
Neith
Level 82
God Stats
3W - 1L
1,572 SR
Queue Stats
88W - 101L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
14
3 / 1 / 1
10,033
717
8,665
7,657
3,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
HulluNakk1
Cthulhu
17
0 / 1 / 3
10,386
742
7,508
9,059
6,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sun Wukong
SnakeSam69
Sun Wukong
17
1 / 1 / 2
10,445
746
5,740
10,464
8,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
17
0 / 1 / 1
10,003
715
6,668
10,742
10,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Support45
Anubis
17
1 / 2 / 0
10,556
754
4,097
7,526
3,653
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

18
2 / 1 / 1
11,234
802
9,541
7,662
2,985
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
4
Kills
3
3
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
1
0.5
L
Ix Chel
3
1
1
3.5
L
Cthulhu
HulluNakk1
Cthulhu
0
1
3
1.5
L
Sun Wukong
SnakeSam69
Sun Wukong
1
1
2
2
W
Anubis
Support45
Anubis
1
2
0
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,913
Damage
20,306
27,180
Taken
25,930
18,867
Mitigated
17,253
5,322
Healing
5,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,668
313
496
1,121
10,742
10,615
0
5,902
4,494
28,490
2,655
L
Ix Chel
8,665
571
1,412
2,809
7,657
3,757
117
2,668
4,968
32,473
0
L
Cthulhu
HulluNakk1
Cthulhu
7,508
245
197
480
9,059
6,795
0
3,995
5,057
39,907
0
L
Sun Wukong
SnakeSam69
Sun Wukong
5,740
850
0
424
10,464
8,315
0
3,511
6,905
0
28,991
W
Anubis
Support45
Anubis
4,097
0
0
2,313
7,526
3,653
205
4,964
2,446
54,990
108
W
9,541
2,243
0
1,996
7,662
2,985
0
5,426
2,141
0
47,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,864
Gold Earned
31,793
187
Minions Killed
214
0
Camps Cleared
0
683,303
Distance Traveled
794,575
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,003
715
30
2
0
279,196
2
L
Ix Chel
10,033
717
63
5
0
174,840
0
L
Cthulhu
10,386
742
71
5
0
250,759
5
L
Sun Wukong
10,445
746
53
4
0
257,704
0
W
Anubis
10,556
754
82
6
0
248,841
4
W
Neith
11,234
802
102
7
0
266,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role