Player Matchup

Mercury
Mercury
AvaricePlayz
Mercury
Level 123
God Stats
16W - 13L
1,535 SR
Queue Stats
161W - 164L
1,402 Elo+
Party 1
Geb
Geb
DreamCastSoull
Geb
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 106L
1,398 Elo+
Party 1
Zeus
Zeus
Jduncan1129
Zeus
Level 99
God Stats
0W - 1L
1,284 SR
Queue Stats
1W - 3L
1,212 Elo+
Solo
Sun Wukong
Sun Wukong
OdaNobunagaXM
Sun Wukong
Level 62
God Stats
1W - 3L
1,695 SR
Queue Stats
108W - 116L
1,386 Elo+
Party 1
Anhur
Anhur
PhiBroMiaja
Anhur
Level 120
God Stats
1W - 1L
1,709 SR
Queue Stats
35W - 44L
1,512 Elo+
Solo
Team Averages
Level 92
1,545 SR
1,382 Elo+

VS

Team Averages
Level 108
1,571 SR
1,445 Elo+
Da Ji
Da Ji
BOOKIEBEAR8
Da Ji
Level 125
God Stats
19W - 17L
1,565 SR
Queue Stats
351W - 341L
1,462 Elo+
Solo
Bellona
Bellona
Fervo93
Bellona
Level 62
God Stats
28W - 11L
1,703 SR
Queue Stats
112W - 111L
1,446 Elo+
Solo
Artemis
Artemis
PikaWhoo
Artemis
Level 171
God Stats
8W - 5L
1,459 SR
Queue Stats
263W - 264L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
ReiBasil
Baron Samedi
Level 89
God Stats
144W - 129L
1,475 SR
Queue Stats
584W - 601L
1,418 Elo+
Solo
Ymir
Ymir
Smoka1660
Ymir
Level 95
God Stats
4W - 2L
1,652 SR
Queue Stats
261W - 273L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AvaricePlayz
Mercury
9
0 / 4 / 0
4,599
460
1,251
9,171
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 4 / 0
4,218
422
2,607
6,571
1,722
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 3 / 0
5,542
554
3,115
4,497
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sun Wukong
OdaNobunagaXM
Sun Wukong
8
1 / 3 / 0
5,018
502
3,485
8,891
6,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
0 / 2 / 0
4,457
446
2,378
6,893
1,694
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 2
6,104
610
4,164
7,137
2,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Fervo93
Bellona
11
2 / 1 / 0
6,661
666
5,511
7,882
4,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
PikaWhoo
Artemis
11
4 / 0 / 2
6,249
625
8,955
4,849
1,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
ReiBasil
Baron Samedi
11
2 / 0 / 3
6,219
622
2,409
2,424
1,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ymir
10
2 / 0 / 4
6,038
604
1,961
6,973
5,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
2
Kills
16
16
Deaths
2
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Mercury
AvaricePlayz
Mercury
0
4
0
0
W
6
1
2
7
L
0
4
0
0
W
Bellona
Fervo93
Bellona
2
1
0
2
L
1
3
0
0.33
L
Sun Wukong
OdaNobunagaXM
Sun Wukong
1
3
0
0.33
L
0
2
0
0
W
Artemis
PikaWhoo
Artemis
4
0
2
5
W
Baron Samedi
ReiBasil
Baron Samedi
2
0
3
3.5
W
Ymir
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,836
Damage
23,000
36,023
Taken
29,265
12,860
Mitigated
14,842
7,984
Healing
8,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AvaricePlayz
Mercury
1,251
633
0
3,953
9,171
2,321
0
900
8,175
0
23,917
W
4,164
1,147
0
970
7,137
2,535
0
1,619
5,422
0
36,238
L
2,607
353
0
520
6,571
1,722
0
995
5,576
9,270
0
W
Bellona
Fervo93
Bellona
5,511
2,938
0
4,644
7,882
4,412
0
0
7,431
0
43,757
L
3,115
329
0
204
4,497
1,029
0
1,425
2,960
28,257
0
L
Sun Wukong
OdaNobunagaXM
Sun Wukong
3,485
1,462
0
1,678
8,891
6,094
0
0
8,891
0
22,309
L
2,378
1,239
0
1,629
6,893
1,694
0
730
6,123
0
21,902
W
Artemis
PikaWhoo
Artemis
8,955
2,562
0
778
4,849
1,364
224
1,090
3,707
0
43,570
W
Baron Samedi
ReiBasil
Baron Samedi
2,409
282
0
803
2,424
1,389
574
862
1,431
34,178
0
W
Ymir
1,961
186
0
869
6,973
5,142
203
1,872
5,101
16,563
1,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,834
Gold Earned
31,271
219
Minions Killed
313
0
Camps Cleared
0
992,085
Distance Traveled
984,077
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,599
460
54
5
0
209,061
5
W
Da Ji
6,104
610
59
6
0
221,291
0
L
Geb
4,218
422
11
1
0
209,832
2
W
Bellona
6,661
666
91
9
0
185,170
1
L
Zeus
5,542
554
68
7
0
200,915
1
L
Sun Wukong
5,018
502
42
4
0
190,440
0
L
Anhur
4,457
446
44
4
0
181,837
0
W
Artemis
6,249
625
72
7
0
191,209
4
W
Baron Samedi
6,219
622
63
6
0
192,841
0
W
Ymir
6,038
604
28
3
0
193,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role