Player Matchup

Fafnir
Fafnir
Cry Grind
Fafnir
Level 117
God Stats
1W - 2L
1,289 SR
Queue Stats
86W - 93L
1,373 Elo+
Party 1
Neith
Neith
FlamingUnisaur
Neith
Level 16
God Stats
12W - 8L
1,609 SR
Queue Stats
13W - 19L
1,399 Elo+
Party 1
Khepri
Khepri
SENPAl Prime
Khepri
Level 80
God Stats
3W - 6L
1,420 SR
Queue Stats
69W - 85L
1,390 Elo+
Party 1
The Morrigan
The Morrigan
Zyler4198
The Morrigan
Level 82
God Stats
2W - 2L
1,550 SR
Queue Stats
51W - 52L
1,378 Elo+
Party 1
Cu Chulainn
Cu Chulainn
rjleandro2
Cu Chulainn
Level 127
God Stats
0W - 2L
1,305 SR
Queue Stats
142W - 151L
1,474 Elo+
Solo
Team Averages
Level 84
1,435 SR
1,403 Elo+

VS

Team Averages
Level 109
1,519 SR
1,485 Elo+
Atlas
Atlas
BlazeHazeey
Atlas
Level 63
God Stats
1W - 0L
1,576 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hercules
Hercules
DONTBEADSPLZ
Hercules
Level 56
God Stats
5W - 9L
1,470 SR
Queue Stats
124W - 135L
1,444 Elo+
Solo
Bellona
Bellona
DatboiPrim
Bellona
Level 142
God Stats
38W - 40L
1,538 SR
Queue Stats
597W - 550L
1,483 Elo+
Solo
Izanami
Izanami
Inferno ZS
Izanami
Level 126
God Stats
3W - 3L
1,455 SR
Queue Stats
271W - 284L
1,485 Elo+
Solo
Ra
Ra
Natrix602
Ra
Level 156
God Stats
39W - 35L
1,558 SR
Queue Stats
591W - 555L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Cry Grind
Fafnir
11
2 / 3 / 0
7,154
511
4,157
13,402
12,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

9
0 / 6 / 1
5,445
389
4,134
7,594
2,024
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
9
0 / 4 / 1
5,896
421
3,723
13,399
8,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
Zyler4198
The Morrigan
12
0 / 8 / 1
6,696
478
4,592
9,829
2,401
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cu Chulainn
rjleandro2
Cu Chulainn
13
2 / 5 / 0
7,775
555
12,088
15,369
11,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 11
7,457
533
5,483
10,951
9,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
DONTBEADSPLZ
Hercules
14
7 / 1 / 5
8,545
610
6,963
9,520
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bellona
DatboiPrim
Bellona
14
3 / 2 / 3
9,107
651
8,347
14,819
10,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Inferno ZS
Izanami
14
9 / 0 / 2
8,686
620
11,281
6,269
2,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
7 / 1 / 3
9,672
691
7,395
6,200
2,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
50
4
Kills
26
26
Deaths
5
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
L
Fafnir
Cry Grind
Fafnir
2
3
0
0.67
W
Hercules
DONTBEADSPLZ
Hercules
7
1
5
9.5
W
Bellona
DatboiPrim
Bellona
3
2
3
2.25
L
0
6
1
0.08
W
Izanami
Inferno ZS
Izanami
9
0
2
10
W
7
1
3
8.5
L
Khepri
0
4
1
0.13
L
The Morrigan
Zyler4198
The Morrigan
0
8
1
0.06
L
Cu Chulainn
rjleandro2
Cu Chulainn
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,694
Damage
39,469
59,593
Taken
47,759
37,496
Mitigated
28,423
10,202
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,483
3,218
0
1,324
10,951
9,315
392
3,657
7,148
23,509
0
L
Fafnir
Cry Grind
Fafnir
4,157
2,044
0
2,480
13,402
12,632
0
2,262
10,884
34,779
0
W
Hercules
DONTBEADSPLZ
Hercules
6,963
1,977
0
4,263
9,520
4,049
250
2,576
6,940
0
49,910
W
Bellona
DatboiPrim
Bellona
8,347
3,907
0
8,231
14,819
10,621
560
2,440
12,379
0
66,500
L
4,134
2,482
0
582
7,594
2,024
0
1,526
6,068
0
30,394
W
Izanami
Inferno ZS
Izanami
11,281
8,068
0
3,253
6,269
2,256
355
1,496
4,772
0
62,660
W
7,395
143
286
1,436
6,200
2,182
521
4,208
1,982
69,266
512
L
Khepri
3,723
643
0
2,862
13,399
8,788
0
2,888
10,511
18,777
0
L
The Morrigan
Zyler4198
The Morrigan
4,592
546
0
715
9,829
2,401
0
5,283
3,993
47,575
1,157
L
Cu Chulainn
rjleandro2
Cu Chulainn
12,088
1,872
0
3,563
15,369
11,651
0
0
15,369
10,170
55,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,966
Gold Earned
43,467
338
Minions Killed
481
0
Camps Cleared
0
1,254,721
Distance Traveled
1,351,702
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,457
533
33
2
0
263,971
1
L
Fafnir
7,154
511
65
5
0
275,227
0
W
Hercules
8,545
610
77
6
0
311,735
2
W
Bellona
9,107
651
133
10
0
244,545
2
L
Neith
5,445
389
45
3
0
234,499
0
W
Izanami
8,686
620
96
7
0
229,032
0
W
Ra
9,672
691
142
10
0
302,419
0
L
Khepri
5,896
421
27
2
0
254,934
0
L
The Morrigan
6,696
478
98
7
0
226,617
0
L
Cu Chulainn
7,775
555
103
7
0
263,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role