Player Matchup

Achilles
Achilles
 
Achilles
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Asubma
Ra
Level 170
God Stats
54W - 29L
1,526 SR
Queue Stats
404W - 412L
1,289 Elo+
Solo
Xbalanque
Xbalanque
B1llme
Xbalanque
Level 107
God Stats
1W - 3L
1,233 SR
Queue Stats
7W - 10L
1,406 Elo+
Solo
Fenrir
Fenrir
DarthMortis
Fenrir
Level 122
God Stats
1W - 2L
1,452 SR
Queue Stats
114W - 105L
1,570 Elo+
Solo
Maui
Maui
SpyderTheSpider
Maui
Level 62
God Stats
7W - 17L
1,270 SR
Queue Stats
172W - 188L
1,338 Elo+
Solo
Team Averages
Level 112
1,396 SR
1,421 Elo+

VS

Team Averages
Level 113
1,533 SR
1,517 Elo+
Bacchus
Bacchus
 
Bacchus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
GodDelFuego
Izanami
Level 124
God Stats
117W - 108L
1,553 SR
Queue Stats
354W - 339L
1,537 Elo+
Solo
Hel
Hel
MrLuk777
Hel
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,547 Elo+
Solo
Achilles
Achilles
Pit4054
Achilles
Level 99
God Stats
1W - 2L
1,576 SR
Queue Stats
75W - 85L
1,506 Elo+
Solo
Nu Wa
Nu Wa
da96nimy
Nu Wa
Level 131
God Stats
165W - 121L
1,536 SR
Queue Stats
314W - 298L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
2 / 2 / 0
4,199
600
2,168
6,308
1,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ra
9
2 / 0 / 1
4,887
698
1,457
2,997
833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
B1llme
Xbalanque
7
0 / 1 / 0
3,664
523
2,643
4,404
1,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
7
2 / 0 / 2
4,255
608
2,241
3,379
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
4,114
588
526
5,095
2,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 0 / 1
4,152
593
2,727
4,366
3,503
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
GodDelFuego
Izanami
7
1 / 0 / 0
4,007
572
2,865
2,776
733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 0
4,235
605
1,350
2,373
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Pit4054
Achilles
5
0 / 2 / 0
3,220
460
968
3,191
857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
da96nimy
Nu Wa
8
2 / 2 / 0
4,495
642
4,942
3,107
560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
6
Kills
3
3
Deaths
6
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
0
1
L
Bacchus
 
Bacchus
0
0
1
0.5
W
Ra
2
0
1
2.5
W
Xbalanque
B1llme
Xbalanque
0
1
0
0
W
Fenrir
2
0
2
3
L
Izanami
GodDelFuego
Izanami
1
0
0
1
L
0
2
0
0
L
Achilles
Pit4054
Achilles
0
2
0
0
W
0
0
0
0
L
Nu Wa
da96nimy
Nu Wa
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,035
Damage
12,852
22,183
Taken
15,813
7,595
Mitigated
6,221
7,166
Healing
5,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,168
282
0
1,515
6,308
1,626
0
2,986
2,995
0
18,207
L
Bacchus
 
Bacchus
2,727
234
0
1,408
4,366
3,503
0
340
4,026
12,331
1,661
W
Ra
1,457
42
84
1,347
2,997
833
0
1,219
1,520
27,297
542
W
Xbalanque
B1llme
Xbalanque
2,643
1,072
0
2,003
4,404
1,222
0
1,651
2,675
0
20,563
W
Fenrir
2,241
561
0
13
3,379
1,049
0
608
2,658
0
13,354
L
Izanami
GodDelFuego
Izanami
2,865
1,741
0
1,192
2,776
733
0
186
2,590
0
26,605
L
1,350
48
0
628
2,373
568
0
1,153
1,220
20,354
604
L
Achilles
Pit4054
Achilles
968
420
0
1,133
3,191
857
0
262
2,929
0
8,209
W
526
104
0
2,204
5,095
2,865
0
1,516
3,501
18,156
0
L
Nu Wa
da96nimy
Nu Wa
4,942
1,432
0
820
3,107
560
0
0
3,107
23,689
476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,119
Gold Earned
20,109
190
Minions Killed
187
0
Camps Cleared
0
735,618
Distance Traveled
641,246
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
4,199
600
36
5
0
139,208
0
L
Bacchus
4,152
593
21
3
0
150,835
0
W
Ra
4,887
698
54
8
0
160,946
3
W
Xbalanque
3,664
523
41
6
0
125,720
1
W
Fenrir
4,255
608
25
4
0
163,377
0
L
Izanami
4,007
572
58
8
0
129,736
0
L
Hel
4,235
605
59
8
0
139,191
2
L
Achilles
3,220
460
14
2
0
105,982
0
W
Maui
4,114
588
34
5
0
146,367
0
L
Nu Wa
4,495
642
35
5
0
115,502
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role