Player Matchup

Anubis
Anubis
Gold V
BS LegendKiller
Anubis
Gold V
Level 157
God Stats
16W - 17L
1,492 SR
Queue Stats
52W - 65L
1,404 MMR
Solo
Cerberus
Cerberus
Gold IV
God Sent Me2781
Cerberus
Gold IV
Level 92
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 103L
1,291 MMR
Solo
Hachiman
Hachiman
Silver III
MoonDivinty
Hachiman
Silver III
Level 128
God Stats
2W - 3L
1,402 SR
Queue Stats
85W - 103L
840 MMR
Solo
Bacchus
Bacchus
Gold V
Mr_Momo27
Bacchus
Gold V
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 60L
1,310 MMR
Solo
Bastet
Bastet
Gold IV
OmgTenshi-_-
Bastet
Gold IV
Level 129
God Stats
43W - 34L
1,618 SR
Queue Stats
134W - 138L
1,364 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,502 SR
1,242 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 142
1,564 SR
1,243 MMR
Cabrakan
Cabrakan
Silver IV
CGI NzShAyDz
Cabrakan
Silver IV
Level 126
God Stats
0W - 1L
1,484 SR
Queue Stats
30W - 53L
837 MMR
Solo
Chaac
Chaac
Silver I
DragoHDX
Chaac
Silver I
Level 95
God Stats
1W - 2L
1,518 SR
Queue Stats
21W - 28L
1,384 MMR
Solo
Eset
Eset
Gold V
Jimmy03677
Eset
Gold V
Level 156
God Stats
2W - 2L
1,763 SR
Queue Stats
144W - 158L
1,424 MMR
Solo
Pele
Pele
Gold IV
MelaninGI
Pele
Gold IV
Level 136
God Stats
3W - 3L
1,604 SR
Queue Stats
122W - 133L
1,323 MMR
Solo
Rama
Rama
Gold V
PunThePenetrator
Rama
Gold V
Level 195
God Stats
8W - 11L
1,453 SR
Queue Stats
381W - 409L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 10
10,821
637
10,168
10,640
4,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
16
5 / 2 / 5
10,834
637
8,361
17,440
13,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hachiman
MoonDivinty
Hachiman
16
7 / 0 / 11
10,794
635
12,867
8,964
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Mr_Momo27
Bacchus
14
6 / 1 / 12
10,234
602
7,583
12,611
13,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
19
16 / 0 / 8
11,899
700
15,803
13,553
4,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
AwilixBake KujiraRavana

VS

Bans
ThanatosNu WaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
CGI NzShAyDz
Cabrakan
11
0 / 7 / 0
7,352
432
1,636
15,454
16,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
DragoHDX
Chaac
17
2 / 4 / 0
9,604
565
8,473
16,437
13,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 9 / 0
8,750
515
6,161
10,731
2,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
11
0 / 13 / 4
7,634
449
7,757
19,091
5,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
1 / 7 / 0
8,333
490
4,129
12,989
3,917
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
8
40
Kills
4
5
Deaths
40
46
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
L
Cabrakan
CGI NzShAyDz
Cabrakan
0
7
0
0
L
Chaac
DragoHDX
Chaac
2
4
0
0.5
W
Cerberus
5
2
5
3.75
L
1
9
0
0.11
L
Pele
0
13
4
0.15
W
Hachiman
MoonDivinty
Hachiman
7
0
11
12.5
W
Bacchus
Mr_Momo27
Bacchus
6
1
12
12
W
Bastet
16
0
8
20
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,782
Damage
28,156
63,208
Taken
74,702
39,832
Mitigated
41,336
29,383
Healing
7,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,168
432
0
5,454
10,640
4,994
1,868
3,246
7,394
77,401
925
L
Cabrakan
CGI NzShAyDz
Cabrakan
1,636
244
0
555
15,454
16,364
0
4,982
10,472
15,414
0
L
Chaac
DragoHDX
Chaac
8,473
873
0
3,023
16,437
13,144
0
7,210
8,419
0
73,347
W
Cerberus
8,361
715
0
6,630
17,440
13,462
242
188
17,252
68,170
3,184
L
6,161
641
0
710
10,731
2,657
594
3,607
7,124
65,554
424
L
Pele
7,757
1,559
0
1,076
19,091
5,254
0
6,284
12,717
0
42,403
W
Hachiman
MoonDivinty
Hachiman
12,867
8,953
0
6,168
8,964
3,455
2,957
1,134
7,830
0
76,062
W
Bacchus
Mr_Momo27
Bacchus
7,583
1,750
0
3,198
12,611
13,190
1,451
1,365
11,246
25,199
0
W
Bastet
15,803
4,811
0
7,933
13,553
4,731
1,464
2,872
10,681
0
92,958
L
4,129
2,575
0
1,697
12,989
3,917
1,129
3,011
9,978
0
60,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,582
Gold Earned
41,673
557
Minions Killed
457
0
Camps Cleared
0
1,711,121
Distance Traveled
1,543,500
16
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,821
637
127
7
0
311,010
4
L
Cabrakan
7,352
432
36
2
0
305,352
0
L
Chaac
9,604
565
125
7
0
332,315
0
W
Cerberus
10,834
637
179
11
0
299,242
3
L
Eset
8,750
515
125
7
0
296,937
0
L
Pele
7,634
449
66
4
0
304,465
0
W
Hachiman
10,794
635
103
6
0
312,822
5
W
Bacchus
10,234
602
28
2
0
361,877
4
W
Bastet
11,899
700
120
7
0
426,170
0
L
Rama
8,333
490
105
6
0
304,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role