Player Matchup

Scylla
Scylla
 
Scylla
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BeatzzVVho
Hun Batz
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 182L
1,498 Elo+
Party 2
Achilles
Achilles
Eternal_Joeee
Achilles
Level 49
God Stats
1W - 2L
1,109 SR
Queue Stats
15W - 23L
1,403 Elo+
Party 2
Izanami
Izanami
SaintsAsunder406
Izanami
Level 156
God Stats
3W - 4L
1,490 SR
Queue Stats
269W - 259L
1,433 Elo+
Party 2
Hercules
Hercules
dark_shark183
Hercules
Level 86
God Stats
2W - 1L
1,332 SR
Queue Stats
97W - 83L
1,490 Elo+
Party 2
Team Averages
Level 109
1,386 SR
1,465 Elo+

VS

Team Averages
Level 147
1,446 SR
1,477 Elo+
Chaac
Chaac
 
Chaac
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
 
Freya
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
AtomicAron08
Kukulkan
Level 92
God Stats
1W - 3L
1,711 SR
Queue Stats
112W - 114L
1,471 Elo+
Party 1
Gilgamesh
Gilgamesh
Blanck 300
Gilgamesh
Level 159
God Stats
9W - 32L
1,226 SR
Queue Stats
596W - 639L
1,500 Elo+
Solo
Cabrakan
Cabrakan
DeadlyChopking
Cabrakan
Level 144
God Stats
0W - 1L
1,291 SR
Queue Stats
110W - 124L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
2 / 2 / 4
6,921
629
5,357
3,677
1,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
BeatzzVVho
Hun Batz
12
3 / 0 / 2
6,414
583
3,047
8,080
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Eternal_Joeee
Achilles
8
0 / 1 / 0
4,654
423
631
5,124
2,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

9
0 / 2 / 1
5,587
508
2,420
4,762
1,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
dark_shark183
Hercules
11
3 / 2 / 3
6,350
577
5,660
9,794
6,318
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 1 / 0
7,037
640
4,391
6,971
4,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
 
Freya
11
3 / 1 / 1
5,984
544
4,752
6,355
1,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kukulkan
AtomicAron08
Kukulkan
9
0 / 2 / 1
5,692
517
876
3,013
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
Blanck 300
Gilgamesh
12
1 / 1 / 1
6,353
578
1,536
9,436
3,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
11
2 / 3 / 2
5,681
516
4,179
7,272
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
8
Kills
7
7
Deaths
8
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
2
4
2
L
Chaac
 
Chaac
1
1
0
1
L
Freya
 
Freya
3
1
1
3.5
L
Kukulkan
AtomicAron08
Kukulkan
0
2
1
0.25
W
Hun Batz
BeatzzVVho
Hun Batz
3
0
2
4
L
Gilgamesh
Blanck 300
Gilgamesh
1
1
1
1.5
L
Cabrakan
2
3
2
1
W
Achilles
Eternal_Joeee
Achilles
0
1
0
0
W
0
2
1
0.25
W
Hercules
dark_shark183
Hercules
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,115
Damage
15,734
31,437
Taken
33,047
13,935
Mitigated
15,379
8,989
Healing
11,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
5,357
784
0
493
3,677
1,026
231
1,110
2,567
39,925
801
L
Chaac
 
Chaac
4,391
261
0
2,612
6,971
4,533
0
1,153
5,476
0
49,716
L
Freya
 
Freya
4,752
1,704
0
2,624
6,355
1,980
36
185
6,001
37,439
2,019
L
Kukulkan
AtomicAron08
Kukulkan
876
0
17
648
3,013
862
0
1,441
1,360
26,902
0
W
Hun Batz
BeatzzVVho
Hun Batz
3,047
222
0
4,280
8,080
2,557
749
588
7,492
0
41,257
L
Gilgamesh
Blanck 300
Gilgamesh
1,536
171
0
3,937
9,436
3,292
712
1,449
7,812
0
45,236
L
Cabrakan
4,179
654
51
1,584
7,272
4,712
0
680
6,348
17,415
1,916
W
Achilles
Eternal_Joeee
Achilles
631
0
0
424
5,124
2,698
0
0
5,124
0
15,239
W
2,420
1,301
0
907
4,762
1,336
0
3,494
1,268
0
36,878
W
Hercules
dark_shark183
Hercules
5,660
1,298
0
2,885
9,794
6,318
244
4,449
5,345
0
22,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,926
Gold Earned
30,747
276
Minions Killed
315
0
Camps Cleared
0
1,113,196
Distance Traveled
1,000,429
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,921
629
83
8
0
227,926
2
L
Chaac
7,037
640
88
8
0
197,324
0
L
Freya
5,984
544
72
7
0
217,658
2
L
Kukulkan
5,692
517
48
4
0
131,640
0
W
Hun Batz
6,414
583
65
6
0
257,479
0
L
Gilgamesh
6,353
578
83
8
0
243,257
0
L
Cabrakan
5,681
516
24
2
0
210,550
3
W
Achilles
4,654
423
22
2
0
204,236
1
W
Izanami
5,587
508
66
6
0
188,789
0
W
Hercules
6,350
577
40
4
0
234,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role