Player Matchup

Fenrir
Fenrir
Bronze I
BMANZ109
Fenrir
Bronze I
Level 91
God Stats
2W - 4L
1,422 SR
Queue Stats
95W - 102L
866 MMR
Party 1
Agni
Agni
Silver II
Veeloy
Agni
Silver II
Level 249
God Stats
2W - 10L
1,338 SR
Queue Stats
466W - 484L
862 MMR
Solo
Cabrakan
Cabrakan
Silver V
smurfer5000
Cabrakan
Silver V
Level 108
God Stats
2W - 8L
1,304 SR
Queue Stats
468W - 502L
678 MMR
Solo
Danzaburou
Danzaburou
Silver IV
the number t
Danzaburou
Silver IV
Level 70
God Stats
10W - 7L
1,590 SR
Queue Stats
96W - 120L
857 MMR
Solo
Scylla
Scylla
Bronze I
xQuillyy
Scylla
Bronze I
Level 125
God Stats
11W - 11L
1,324 SR
Queue Stats
142W - 146L
669 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 129
1,395 SR
786 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,422 SR
787 MMR
King Arthur
King Arthur
Bronze II
Jonnyownz32
King Arthur
Bronze II
Level 62
God Stats
6W - 8L
1,336 SR
Queue Stats
64W - 100L
274 MMR
Solo
Fafnir
Fafnir
Silver IV
Kamikaze-_Rogue
Fafnir
Silver IV
Level 129
God Stats
46W - 56L
1,477 SR
Queue Stats
333W - 385L
745 MMR
Party 2
Ratatoskr
Ratatoskr
Silver IV
MatyCampos10
Ratatoskr
Silver IV
Level 126
God Stats
9W - 9L
1,555 SR
Queue Stats
363W - 390L
850 MMR
Solo
Janus
Janus
Silver III
xIsoLaTeDx
Janus
Silver III
Level 191
God Stats
1W - 2L
1,193 SR
Queue Stats
507W - 529L
917 MMR
Solo
Charybdis
Charybdis
Silver II
xirzsy
Charybdis
Silver II
Level 85
God Stats
7W - 2L
1,548 SR
Queue Stats
59W - 69L
1,150 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BMANZ109
Fenrir
7
2 / 1 / 0
3,746
749
1,240
3,986
1,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Veeloy
Agni
7
0 / 2 / 0
3,865
773
1,350
2,994
679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cabrakan
smurfer5000
Cabrakan
1
0 / 0 / 0
2,509
502
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
the number t
Danzaburou
5
0 / 1 / 2
3,023
605
596
2,066
445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
xQuillyy
Scylla
6
0 / 1 / 2
3,255
651
1,240
1,543
343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
MedusaFreyaCu Chulainn

VS

Bans
CthulhuAwilixAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jonnyownz32
King Arthur
8
2 / 0 / 0
3,832
766
1,382
3,789
1,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 0 / 1
3,576
715
331
2,225
1,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
MatyCampos10
Ratatoskr
6
1 / 1 / 1
3,668
734
1,384
3,145
771
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
7
2 / 1 / 1
4,016
803
2,387
1,835
518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
xirzsy
Charybdis
6
0 / 0 / 0
3,557
711
93
1,014
242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
8
2
Kills
5
5
Deaths
2
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BMANZ109
Fenrir
2
1
0
2
W
King Arthur
Jonnyownz32
King Arthur
2
0
0
2
W
0
0
1
0.5
W
Ratatoskr
MatyCampos10
Ratatoskr
1
1
1
1.5
L
Agni
Veeloy
Agni
0
2
0
0
L
Cabrakan
smurfer5000
Cabrakan
0
0
0
0
L
Danzaburou
the number t
Danzaburou
0
1
2
1
W
Janus
2
1
1
2.5
L
Scylla
xQuillyy
Scylla
0
1
2
1
W
Charybdis
xirzsy
Charybdis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,426
Damage
5,577
10,589
Taken
12,008
2,790
Mitigated
4,388
1,963
Healing
5,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BMANZ109
Fenrir
1,240
254
0
670
3,986
1,323
0
736
3,176
0
14,307
W
King Arthur
Jonnyownz32
King Arthur
1,382
70
0
1,161
3,789
1,504
0
1,076
2,524
0
16,182
W
331
0
0
900
2,225
1,353
0
0
2,225
5,937
807
W
Ratatoskr
MatyCampos10
Ratatoskr
1,384
373
0
1,870
3,145
771
0
389
2,756
0
16,506
L
Agni
Veeloy
Agni
1,350
119
0
843
2,994
679
0
0
2,994
18,086
1,531
L
Cabrakan
smurfer5000
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
the number t
Danzaburou
596
347
0
390
2,066
445
0
856
1,176
0
7,620
W
Janus
2,387
168
0
688
1,835
518
0
851
984
14,971
0
L
Scylla
xQuillyy
Scylla
1,240
182
0
60
1,543
343
0
906
525
12,663
0
W
Charybdis
xirzsy
Charybdis
93
0
0
804
1,014
242
238
0
1,014
0
19,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,398
Gold Earned
18,649
112
Minions Killed
143
0
Camps Cleared
0
429,226
Distance Traveled
536,955
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,746
749
33
7
0
125,239
0
W
King Arthur
3,832
766
27
5
0
110,349
1
W
Fafnir
3,576
715
16
3
0
104,399
1
W
Ratatoskr
3,668
734
35
7
0
124,961
0
L
Agni
3,865
773
53
11
0
103,588
0
L
Cabrakan
2,509
502
0
0
0
28
0
L
Danzaburou
3,023
605
8
2
0
83,665
1
W
Janus
4,016
803
33
7
0
108,557
0
L
Scylla
3,255
651
18
4
0
116,706
3
W
Charybdis
3,557
711
32
6
0
88,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role