Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
EMSDARKKILL
Atlas
Level 181
God Stats
6W - 6L
1,518 SR
Queue Stats
210W - 201L
1,578 Elo+
Solo
Thor
Thor
NOMxCHYLD
Thor
Level 145
God Stats
61W - 36L
1,664 SR
Queue Stats
127W - 91L
1,591 Elo+
Party 2
Hel
Hel
Nedie88
Hel
Level 85
God Stats
46W - 60L
1,438 SR
Queue Stats
70W - 90L
1,450 Elo+
Solo
Chiron
Chiron
VodooSik
Chiron
Level 305
God Stats
60W - 67L
1,476 SR
Queue Stats
1,305W - 1,333L
1,492 Elo+
Solo
Team Averages
Level 157
1,519 SR
1,522 Elo+

VS

Team Averages
Level 103
1,575 SR
1,731 Elo+
Agni
Agni
Fittsboy
Agni
Level 127
God Stats
2W - 1L
1,629 SR
Queue Stats
158W - 122L
1,826 Elo+
Party 1
Ravana
Ravana
Jalbry
Ravana
Level 73
God Stats
2W - 1L
1,723 SR
Queue Stats
393W - 418L
1,523 Elo+
Solo
Cthulhu
Cthulhu
LastExilez
Cthulhu
Level 77
God Stats
13W - 6L
1,710 SR
Queue Stats
13W - 9L
1,826 Elo+
Party 1
He Bo
He Bo
OblahBang
He Bo
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 5L
1,651 Elo+
Party 1
Hachiman
Hachiman
Siksydal
Hachiman
Level 99
God Stats
2W - 2L
1,316 SR
Queue Stats
44W - 32L
1,826 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 4 / 0
6,969
1,162
5,829
6,680
2,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 3
6,760
1,127
3,561
8,445
6,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
11
1 / 2 / 2
6,464
1,077
2,693
3,752
987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hel
12
0 / 2 / 1
6,505
1,084
2,414
9,107
5,960
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chiron
VodooSik
Chiron
11
1 / 2 / 1
6,357
1,060
3,047
4,540
1,369
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

307

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
1 / 0 / 9
7,352
1,225
6,711
2,370
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
Jalbry
Ravana
12
3 / 1 / 3
7,268
1,211
5,142
3,520
1,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
LastExilez
Cthulhu
12
0 / 1 / 7
6,572
1,095
3,265
5,787
4,240
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

He Bo
OblahBang
He Bo
12
5 / 2 / 3
7,953
1,326
7,651
4,722
1,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
Siksydal
Hachiman
13
3 / 0 / 5
7,779
1,297
6,110
3,269
912
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
4
Kills
12
12
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
4
0
0.5
L
0
2
3
0.75
W
Agni
1
0
9
5.5
W
Ravana
Jalbry
Ravana
3
1
3
4.5
W
Cthulhu
LastExilez
Cthulhu
0
1
7
3.5
L
Thor
1
2
2
1
L
Hel
0
2
1
0.25
W
He Bo
OblahBang
He Bo
5
2
3
3.25
W
Hachiman
Siksydal
Hachiman
3
0
5
5.5
L
Chiron
VodooSik
Chiron
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,544
Damage
28,879
32,524
Taken
19,668
16,936
Mitigated
8,743
6,004
Healing
2,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,829
1,158
0
332
6,680
2,109
0
2,908
3,506
14,948
0
L
3,561
1,100
0
192
8,445
6,511
0
2,647
5,542
9,514
335
W
Agni
6,711
235
0
0
2,370
509
0
1,450
778
19,648
324
W
Ravana
Jalbry
Ravana
5,142
1,737
0
472
3,520
1,811
0
1,933
1,353
0
12,707
W
Cthulhu
LastExilez
Cthulhu
3,265
671
48
350
5,787
4,240
0
3,281
2,130
8,142
0
L
Thor
2,693
344
0
160
3,752
987
0
2,527
1,007
0
3,956
L
Hel
2,414
46
1,978
2,731
9,107
5,960
0
4,401
4,308
20,290
0
W
He Bo
OblahBang
He Bo
7,651
758
0
812
4,722
1,271
0
1,482
3,040
24,341
1,624
W
Hachiman
Siksydal
Hachiman
6,110
3,382
0
1,231
3,269
912
0
2,364
736
0
18,472
L
Chiron
VodooSik
Chiron
3,047
1,473
223
388
4,540
1,369
0
3,390
1,010
0
11,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,055
Gold Earned
36,924
105
Minions Killed
145
3
Camps Cleared
9
465,754
Distance Traveled
643,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,969
1,162
34
6
1
108,963
0
L
Atlas
6,760
1,127
19
3
0
116,427
0
W
Agni
7,352
1,225
31
5
2
124,243
0
W
Ravana
7,268
1,211
5
1
2
129,176
0
W
Cthulhu
6,572
1,095
12
2
0
127,985
0
L
Thor
6,464
1,077
1
0
1
46,706
0
L
Hel
6,505
1,084
37
6
1
126,535
0
W
He Bo
7,953
1,326
53
9
3
132,493
0
W
Hachiman
7,779
1,297
44
7
2
129,854
0
L
Chiron
6,357
1,060
14
2
0
67,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role