Player Matchup

Anhur
Anhur
HoxyPh
Anhur
Level 49
God Stats
0W - 1L
1,328 SR
Queue Stats
128W - 156L
1,379 Elo+
Solo
Shiva
Shiva
TorriTentori
Shiva
Level 73
God Stats
12W - 6L
1,725 SR
Queue Stats
191W - 196L
1,548 Elo+
Solo
Ah Puch
Ah Puch
Valkhat
Ah Puch
Level 69
God Stats
163W - 135L
1,562 SR
Queue Stats
405W - 407L
1,425 Elo+
Solo
Charybdis
Charybdis
djeezze
Charybdis
Level 69
God Stats
76W - 49L
1,551 SR
Queue Stats
396W - 456L
1,429 Elo+
Solo
Atlas
Atlas
saturno123
Atlas
Level 160
God Stats
9W - 16L
1,618 SR
Queue Stats
634W - 744L
1,494 Elo+
Solo
Team Averages
Level 84
1,557 SR
1,455 Elo+

VS

Team Averages
Level 98
1,499 SR
1,474 Elo+
Kukulkan
Kukulkan
Apchikba
Kukulkan
Level 61
God Stats
10W - 14L
1,503 SR
Queue Stats
30W - 34L
1,435 Elo+
Solo
Danzaburou
Danzaburou
Halim900
Danzaburou
Level 85
God Stats
2W - 2L
1,484 SR
Queue Stats
66W - 64L
1,469 Elo+
Solo
Nox
Nox
JohnWeed972
Nox
Level 129
God Stats
112W - 98L
1,521 SR
Queue Stats
481W - 537L
1,458 Elo+
Solo
Mercury
Mercury
nooooNOOBoooob
Mercury
Level 123
God Stats
2W - 2L
1,479 SR
Queue Stats
736W - 746L
1,568 Elo+
Solo
Bacchus
Bacchus
зеТренер
Bacchus
Level 90
God Stats
68W - 61L
1,510 SR
Queue Stats
993W - 1,062L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HoxyPh
Anhur
14
2 / 5 / 3
9,195
1,149
5,224
11,832
5,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 3 / 1
8,077
1,010
3,957
7,824
8,696
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Valkhat
Ah Puch
14
1 / 2 / 3
8,993
1,124
8,106
4,503
1,777
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
djeezze
Charybdis
14
2 / 2 / 2
8,977
1,122
6,999
7,281
2,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Atlas
14
0 / 2 / 2
8,206
1,026
3,729
7,117
6,094
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Team 1 Tickets

250

VS

Team 2 Tickets

300

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Apchikba
Kukulkan
15
0 / 2 / 10
9,239
1,155
7,598
6,141
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Halim900
Danzaburou
13
2 / 0 / 1
8,453
1,057
652
491
150
Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 8
9,414
1,177
5,996
3,598
1,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 5
10,140
1,268
11,465
7,647
2,603
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 2 / 7
10,152
1,269
10,806
12,346
15,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
6
Kills
14
14
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Apchikba
Kukulkan
0
2
10
2.5
W
Danzaburou
Halim900
Danzaburou
2
0
1
2.5
L
Anhur
HoxyPh
Anhur
2
5
3
0.7
W
2
1
8
6
L
1
3
1
0.5
L
Ah Puch
Valkhat
Ah Puch
1
2
3
1.25
L
Charybdis
djeezze
Charybdis
2
2
2
1.5
W
6
1
5
8.5
L
Atlas
0
2
2
0.5
W
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,015
Damage
36,517
38,557
Taken
30,223
24,476
Mitigated
21,402
2,784
Healing
2,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Apchikba
Kukulkan
7,598
520
0
0
6,141
2,008
0
2,349
3,792
33,322
0
W
Danzaburou
Halim900
Danzaburou
652
87
82
357
491
150
0
431
60
0
4,959
L
Anhur
HoxyPh
Anhur
5,224
3,022
0
1,715
11,832
5,038
0
4,454
7,378
0
23,386
W
5,996
159
0
0
3,598
1,427
0
1,670
1,928
18,296
738
L
3,957
455
0
0
7,824
8,696
0
5,449
2,375
0
6,663
L
Ah Puch
Valkhat
Ah Puch
8,106
109
0
223
4,503
1,777
0
3,454
1,049
33,553
257
L
Charybdis
djeezze
Charybdis
6,999
3,199
0
846
7,281
2,871
0
4,825
2,456
0
23,625
W
11,465
4,525
0
224
7,647
2,603
0
2,442
5,205
0
22,060
L
Atlas
3,729
1,137
0
0
7,117
6,094
0
4,969
2,148
9,550
291
W
10,806
580
0
2,085
12,346
15,214
0
4,582
7,764
14,242
2,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,448
Gold Earned
47,398
164
Minions Killed
168
9
Camps Cleared
5
692,259
Distance Traveled
754,147
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,239
1,155
65
8
2
172,858
0
W
Danzaburou
8,453
1,057
23
3
0
37,794
0
L
Anhur
9,195
1,149
33
4
5
147,693
0
W
Nox
9,414
1,177
42
5
0
166,200
0
L
Shiva
8,077
1,010
7
1
0
99,256
0
L
Ah Puch
8,993
1,124
88
11
1
165,847
1
L
Charybdis
8,977
1,122
28
4
3
142,006
0
W
Mercury
10,140
1,268
25
3
2
220,691
0
L
Atlas
8,206
1,026
8
1
0
137,457
0
W
Bacchus
10,152
1,269
13
2
1
156,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role