Player Matchup

King Arthur
King Arthur
Amain27
King Arthur
Level 148
God Stats
2W - 6L
1,545 SR
Queue Stats
89W - 113L
1,502 Elo+
Party 2
Chaac
Chaac
Bbro29
Chaac
Level 67
God Stats
2W - 5L
1,501 SR
Queue Stats
48W - 60L
1,536 Elo+
Party 2
Sol
Sol
Depressiοn
Sol
Level 157
God Stats
1W - 3L
1,444 SR
Queue Stats
248W - 243L
1,548 Elo+
Solo
Scylla
Scylla
Dragonfish
Scylla
Level 123
God Stats
0W - 1L
1,321 SR
Queue Stats
90W - 88L
1,591 Elo+
Party 2
Nemesis
Nemesis
Solkris
Nemesis
Level 90
God Stats
4W - 6L
1,555 SR
Queue Stats
37W - 57L
1,431 Elo+
Party 2
Team Averages
Level 117
1,473 SR
1,521 Elo+

VS

Team Averages
Level 135
1,412 SR
1,530 Elo+
Fafnir
Fafnir
Repº
Fafnir
Level 139
God Stats
2W - 1L
1,260 SR
Queue Stats
54W - 44L
1,554 Elo+
Party 1
Hun Batz
Hun Batz
RhyaMF
Hun Batz
Level 124
God Stats
3W - 3L
1,392 SR
Queue Stats
149W - 137L
1,521 Elo+
Party 1
Charybdis
Charybdis
SpitfireRcp
Charybdis
Level 156
God Stats
2W - 3L
1,127 SR
Queue Stats
206W - 209L
1,473 Elo+
Solo
Chang'e
Chang'e
TheJoew
Chang'e
Level 87
God Stats
3W - 2L
1,519 SR
Queue Stats
19W - 15L
1,552 Elo+
Solo
Thoth
Thoth
xHunch
Thoth
Level 167
God Stats
2W - 1L
1,761 SR
Queue Stats
27W - 26L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amain27
King Arthur
14
3 / 3 / 3
8,051
575
11,154
15,445
11,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
Bbro29
Chaac
10
0 / 5 / 2
6,155
440
3,055
12,881
8,801
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 4 / 0
6,270
448
7,493
9,022
2,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Scylla
Dragonfish
Scylla
14
3 / 0 / 0
8,149
582
3,728
3,821
986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Solkris
Nemesis
13
2 / 3 / 2
6,992
499
3,886
10,222
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Repº
Fafnir
13
2 / 1 / 7
8,083
577
5,440
9,994
10,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hun Batz
RhyaMF
Hun Batz
12
2 / 5 / 6
6,907
493
6,050
12,092
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
SpitfireRcp
Charybdis
15
7 / 0 / 5
8,546
610
8,990
9,254
3,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chang'e
TheJoew
Chang'e
13
1 / 3 / 4
7,830
559
8,301
14,491
6,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
xHunch
Thoth
14
3 / 1 / 1
8,520
609
4,937
4,798
1,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
10
Kills
15
15
Deaths
10
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Amain27
King Arthur
3
3
3
1.5
L
Chaac
Bbro29
Chaac
0
5
2
0.2
L
2
4
0
0.5
L
Scylla
Dragonfish
Scylla
3
0
0
3
W
Fafnir
Repº
Fafnir
2
1
7
5.5
W
Hun Batz
RhyaMF
Hun Batz
2
5
6
1
L
Nemesis
Solkris
Nemesis
2
3
2
1
W
Charybdis
SpitfireRcp
Charybdis
7
0
5
9.5
W
Chang'e
TheJoew
Chang'e
1
3
4
1
W
Thoth
xHunch
Thoth
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,316
Damage
33,718
51,391
Taken
50,629
27,380
Mitigated
26,261
15,112
Healing
19,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Amain27
King Arthur
11,154
1,118
0
2,561
15,445
11,484
33
7,236
8,209
0
60,842
L
Chaac
Bbro29
Chaac
3,055
925
0
4,169
12,881
8,801
0
2,715
10,166
0
17,846
L
7,493
2,889
0
3,095
9,022
2,568
0
2,850
6,172
41,361
5,116
L
Scylla
Dragonfish
Scylla
3,728
586
0
1,230
3,821
986
320
2,260
1,561
62,267
0
W
Fafnir
Repº
Fafnir
5,440
1,991
0
2,503
9,994
10,847
4
3,232
6,762
22,742
1,260
W
Hun Batz
RhyaMF
Hun Batz
6,050
1,760
0
2,026
12,092
4,037
0
1,349
10,743
0
46,297
L
Nemesis
Solkris
Nemesis
3,886
1,145
0
4,057
10,222
3,541
0
3,207
7,015
0
46,115
W
Charybdis
SpitfireRcp
Charybdis
8,990
5,309
0
5,308
9,254
3,574
575
3,422
5,832
0
70,463
W
Chang'e
TheJoew
Chang'e
8,301
1,377
340
8,588
14,491
6,696
0
1,033
13,458
53,156
2,344
W
Thoth
xHunch
Thoth
4,937
272
0
1,180
4,798
1,107
0
2,335
2,463
56,502
2,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,617
Gold Earned
39,886
396
Minions Killed
435
0
Camps Cleared
0
1,312,612
Distance Traveled
1,358,996
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,051
575
93
7
0
249,605
0
L
Chaac
6,155
440
30
2
0
226,203
2
L
Sol
6,270
448
69
5
0
238,856
0
L
Scylla
8,149
582
122
9
0
276,907
4
W
Fafnir
8,083
577
28
2
0
296,082
0
W
Hun Batz
6,907
493
67
5
0
308,002
0
L
Nemesis
6,992
499
82
6
0
321,041
0
W
Charybdis
8,546
610
117
8
0
237,929
2
W
Chang'e
7,830
559
90
6
0
251,719
6
W
Thoth
8,520
609
133
10
0
265,264
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role