Player Matchup

Athena
Athena
BarrelMagic871
Athena
Level 88
God Stats
1W - 0L
1,287 SR
Queue Stats
96W - 71L
1,601 Elo+
Party 3
Bellona
Bellona
C3B069
Bellona
Level 110
God Stats
15W - 13L
1,524 SR
Queue Stats
97W - 57L
1,633 Elo+
Party 3
Nu Wa
Nu Wa
Orbit223
Nu Wa
Level 157
God Stats
38W - 22L
1,657 SR
Queue Stats
338W - 252L
1,671 Elo+
Solo
Charybdis
Charybdis
RaikiriiKami
Charybdis
Level 47
God Stats
23W - 15L
1,643 SR
Queue Stats
104W - 99L
1,552 Elo+
Party 1
Mercury
Mercury
VioSinclair
Mercury
Level 184
God Stats
7W - 0L
1,895 SR
Queue Stats
182W - 175L
1,565 Elo+
Party 1
Team Averages
Level 117
1,601 SR
1,604 Elo+

VS

Team Averages
Level 162
1,563 SR
1,559 Elo+
Jing Wei
Jing Wei
CaIamityBankai
Jing Wei
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
315W - 300L
1,606 Elo+
Party 2
Ares
Ares
DimiDawg
Ares
Level 193
God Stats
5W - 8L
1,669 SR
Queue Stats
271W - 290L
1,493 Elo+
Solo
Hercules
Hercules
GlacierAce
Hercules
Level 133
God Stats
1W - 4L
1,311 SR
Queue Stats
516W - 481L
1,558 Elo+
Party 2
Thanatos
Thanatos
OmegaWooper
Thanatos
Level 156
God Stats
2W - 1L
1,744 SR
Queue Stats
342W - 300L
1,587 Elo+
Party 2
Janus
Janus
Wally A1
Janus
Level 158
God Stats
96W - 108L
1,589 SR
Queue Stats
944W - 894L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 7
7,128
475
5,668
12,953
9,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
C3B069
Bellona
13
2 / 1 / 5
7,957
530
5,459
9,620
6,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Orbit223
Nu Wa
17
12 / 2 / 7
10,804
720
21,046
6,448
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
RaikiriiKami
Charybdis
15
3 / 1 / 1
8,589
573
7,764
8,354
3,358
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
VioSinclair
Mercury
15
5 / 2 / 9
8,554
570
7,872
7,841
3,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
1 / 4 / 2
8,370
558
5,244
11,324
3,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
14
8 / 7 / 1
8,387
559
10,667
17,157
6,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
GlacierAce
Hercules
10
0 / 4 / 5
6,502
433
5,410
14,963
9,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Thanatos
OmegaWooper
Thanatos
13
2 / 3 / 1
8,143
543
6,189
14,077
6,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Wally A1
Janus
15
0 / 5 / 3
8,207
547
2,139
9,374
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
23
Kills
11
11
Deaths
23
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
5
7
0.9
W
Bellona
C3B069
Bellona
2
1
5
4.5
L
Jing Wei
1
4
2
0.5
L
Ares
8
7
1
1.21
L
Hercules
GlacierAce
Hercules
0
4
5
0.63
L
Thanatos
OmegaWooper
Thanatos
2
3
1
0.83
W
Nu Wa
Orbit223
Nu Wa
12
2
7
7.75
W
Charybdis
RaikiriiKami
Charybdis
3
1
1
3.5
W
Mercury
VioSinclair
Mercury
5
2
9
4.75
L
Janus
Wally A1
Janus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,809
Damage
29,649
45,216
Taken
66,895
25,404
Mitigated
28,495
12,174
Healing
23,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,668
1,201
0
2,494
12,953
9,577
0
5,170
7,743
14,785
1,480
W
Bellona
C3B069
Bellona
5,459
1,834
0
3,466
9,620
6,700
0
2,608
7,012
0
41,742
L
Jing Wei
5,244
4,050
0
4,776
11,324
3,661
0
2,621
8,496
0
69,010
L
Ares
10,667
1,446
0
5,318
17,157
6,910
0
7,244
9,611
47,189
0
L
Hercules
GlacierAce
Hercules
5,410
1,613
0
3,343
14,963
9,356
0
6,983
7,534
0
19,213
L
Thanatos
OmegaWooper
Thanatos
6,189
1,714
0
9,354
14,077
6,292
0
3,288
10,603
0
65,077
W
Nu Wa
Orbit223
Nu Wa
21,046
4,816
48
1,105
6,448
2,229
686
2,529
3,809
89,232
293
W
Charybdis
RaikiriiKami
Charybdis
7,764
4,155
0
3,691
8,354
3,358
0
259
8,095
0
70,684
W
Mercury
VioSinclair
Mercury
7,872
4,441
0
1,370
7,841
3,540
0
2,010
5,751
0
62,636
L
Janus
Wally A1
Janus
2,139
301
0
720
9,374
2,276
0
4,624
4,381
77,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,032
Gold Earned
39,609
457
Minions Killed
490
0
Camps Cleared
0
1,691,217
Distance Traveled
1,524,970
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,128
475
21
1
0
361,697
2
W
Bellona
7,957
530
79
5
0
292,762
8
L
Jing Wei
8,370
558
127
8
0
259,158
1
L
Ares
8,387
559
62
4
0
324,064
0
L
Hercules
6,502
433
28
2
0
319,080
6
L
Thanatos
8,143
543
107
7
0
279,492
3
W
Nu Wa
10,804
720
139
9
0
336,133
3
W
Charybdis
8,589
573
129
9
0
297,885
2
W
Mercury
8,554
570
89
6
0
402,740
3
L
Janus
8,207
547
166
11
0
343,176
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role