Player Matchup

Ymir
Ymir
Silver IV
Artorias237
Ymir
Silver IV
Level 153
God Stats
1W - 1L
1,619 SR
Queue Stats
15W - 34L
1,132 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
Kudo__Shin
Zhong Kui
Gold V
Level 84
God Stats
7W - 9L
1,458 SR
Queue Stats
324W - 541L
1,220 MMR
Solo
Guan Yu
Guan Yu
Silver I
SMITE_Banned_14
Guan Yu
Silver I
Level 109
God Stats
18W - 26L
1,506 SR
Queue Stats
1,224W - 1,390L
1,128 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 115
1,528 SR
1,160 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 66
1,517 SR
1,116 MMR
Chang'e
Chang'e
Bronze IV
FFPD1307
Chang'e
Bronze IV
Level 46
God Stats
0W - 1L
1,781 SR
Queue Stats
2W - 11L
1,145 MMR
Party 1
Chaac
Chaac
Bronze IV
Griponmystick
Chaac
Bronze IV
Level 71
God Stats
2W - 10L
1,380 SR
Queue Stats
3W - 13L
1,103 MMR
Party 1
Jing Wei
Jing Wei
Bronze IV
HalfHonkey530
Jing Wei
Bronze IV
Level 82
God Stats
1W - 7L
1,391 SR
Queue Stats
5W - 16L
1,100 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 10
10,121
779
6,757
12,389
13,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Zhong Kui
Kudo__Shin
Zhong Kui
18
8 / 0 / 4
12,091
930
14,403
11,298
7,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

17
3 / 1 / 9
10,944
842
10,781
14,500
14,330
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Bans
VulcanLokiCthulhuBacchusMulan

VS

Bans
AchillesKuzenboMedusaAh Muzen CabIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FFPD1307
Chang'e
16
1 / 2 / 0
9,001
692
5,558
8,763
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
0 / 5 / 0
8,693
669
8,665
16,126
12,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
HalfHonkey530
Jing Wei
14
0 / 6 / 0
8,587
661
7,955
12,527
4,088
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
1
13
Kills
1
1
Deaths
13
23
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
10
7
L
Chang'e
FFPD1307
Chang'e
1
2
0
0.5
L
0
5
0
0
L
Jing Wei
HalfHonkey530
Jing Wei
0
6
0
0
W
Zhong Kui
Kudo__Shin
Zhong Kui
8
0
4
10
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,941
Damage
22,178
38,187
Taken
37,416
36,253
Mitigated
19,817
15,945
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,757
249
0
904
12,389
13,942
140
2,161
9,933
21,104
0
L
Chang'e
FFPD1307
Chang'e
5,558
404
1,430
2,143
8,763
2,784
0
5,484
3,182
19,355
0
L
8,665
410
0
4,871
16,126
12,945
0
8,341
7,349
0
29,912
L
Jing Wei
HalfHonkey530
Jing Wei
7,955
6,333
0
1,049
12,527
4,088
151
5,765
6,391
0
30,463
W
Zhong Kui
Kudo__Shin
Zhong Kui
14,403
2,297
0
4,824
11,298
7,981
3,595
1,661
9,504
51,358
2,411
W
10,781
434
4,636
5,581
14,500
14,330
208
1,815
12,201
0
42,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,156
Gold Earned
26,281
154
Minions Killed
123
0
Camps Cleared
0
770,287
Distance Traveled
661,342
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,121
779
28
2
0
251,310
4
L
Chang'e
9,001
692
29
2
0
230,026
0
L
Chaac
8,693
669
45
3
0
212,528
0
L
Jing Wei
8,587
661
49
4
0
218,788
0
W
Zhong Kui
12,091
930
71
5
0
243,620
2
W
Guan Yu
10,944
842
55
4
0
275,357
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role