Player Matchup

Lancelot
Lancelot
AngelofDepth
Lancelot
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
85W - 94L
1,365 Elo+
Solo
Nu Wa
Nu Wa
BeyondSemTex
Nu Wa
Level 129
God Stats
19W - 12L
1,549 SR
Queue Stats
65W - 49L
1,481 Elo+
Party 1
Freya
Freya
JackArcher
Freya
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 39L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
NovaFlameGamer
Danzaburou
Level 97
God Stats
17W - 9L
1,653 SR
Queue Stats
107W - 102L
1,459 Elo+
Solo
Charon
Charon
Phantommist
Charon
Level 64
God Stats
16W - 14L
1,554 SR
Queue Stats
74W - 60L
1,467 Elo+
Party 1
Team Averages
Level 88
1,551 SR
1,442 Elo+

VS

Team Averages
Level 78
1,516 SR
1,346 Elo+
Erlang Shen
Erlang Shen
El_Jaras_007
Erlang Shen
Level 147
God Stats
11W - 11L
1,462 SR
Queue Stats
50W - 52L
1,435 Elo+
Solo
Mulan
Mulan
F4TM0MM4
Mulan
Level 58
God Stats
2W - 1L
1,638 SR
Queue Stats
3W - 8L
1,242 Elo+
Party 3
Janus
Janus
KingDre1723
Janus
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 93L
1,340 Elo+
Party 3
Surtr
Surtr
KonanBrown
Surtr
Level 40
God Stats
23W - 15L
1,555 SR
Queue Stats
106W - 111L
1,341 Elo+
Party 2
Ix Chel
Ix Chel
SalemBrown
Ix Chel
Level 97
God Stats
27W - 22L
1,424 SR
Queue Stats
306W - 309L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AngelofDepth
Lancelot
13
5 / 3 / 3
8,093
540
7,062
11,989
4,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

15
2 / 2 / 2
8,769
585
12,056
7,057
1,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Freya
12
0 / 5 / 5
7,511
501
5,123
8,464
2,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
NovaFlameGamer
Danzaburou
15
13 / 0 / 5
9,874
658
15,131
8,990
3,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
13
2 / 1 / 12
7,786
519
7,792
10,767
8,372
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
El_Jaras_007
Erlang Shen
14
5 / 5 / 0
7,779
519
8,962
15,790
6,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
F4TM0MM4
Mulan
14
4 / 1 / 2
8,412
561
4,063
14,261
8,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 4
8,237
549
6,723
8,876
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
9
0 / 7 / 0
5,539
369
4,494
14,926
7,326
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
SalemBrown
Ix Chel
11
1 / 7 / 0
6,462
431
6,997
11,354
2,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
22
Kills
11
11
Deaths
23
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
AngelofDepth
Lancelot
5
3
3
2.17
W
2
2
2
1.5
L
Erlang Shen
El_Jaras_007
Erlang Shen
5
5
0
1
L
Mulan
F4TM0MM4
Mulan
4
1
2
5
W
Freya
0
5
5
0.5
L
1
3
4
1
L
Surtr
0
7
0
0
W
Danzaburou
NovaFlameGamer
Danzaburou
13
0
5
15.5
W
Charon
2
1
12
8
L
Ix Chel
SalemBrown
Ix Chel
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,164
Damage
31,239
47,267
Taken
65,207
20,692
Mitigated
27,435
12,061
Healing
14,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
AngelofDepth
Lancelot
7,062
1,551
0
1,780
11,989
4,820
0
2,248
9,501
0
47,464
W
12,056
4,407
0
1,736
7,057
1,794
1,913
2,116
4,817
59,164
3,394
L
Erlang Shen
El_Jaras_007
Erlang Shen
8,962
3,729
0
5,421
15,790
6,198
0
4,022
11,710
0
64,061
L
Mulan
F4TM0MM4
Mulan
4,063
277
0
3,582
14,261
8,494
22
6,795
6,902
0
48,627
W
Freya
5,123
1,257
0
1,210
8,464
2,638
656
2,459
5,799
30,369
1,559
L
6,723
393
0
343
8,876
2,434
667
4,343
4,439
60,666
796
L
Surtr
4,494
1,599
0
1,319
14,926
7,326
0
5,995
8,851
248
19,701
W
Danzaburou
NovaFlameGamer
Danzaburou
15,131
6,316
0
4,403
8,990
3,068
1,889
2,502
6,167
0
66,519
W
Charon
7,792
2,341
0
2,932
10,767
8,372
449
3,035
7,266
23,072
0
L
Ix Chel
SalemBrown
Ix Chel
6,997
586
893
2,797
11,354
2,983
0
2,822
8,532
40,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,033
Gold Earned
36,429
369
Minions Killed
417
0
Camps Cleared
0
1,455,280
Distance Traveled
1,526,791
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,093
540
63
4
0
351,413
1
W
Nu Wa
8,769
585
114
8
0
285,199
0
L
Erlang Shen
7,779
519
102
7
0
316,779
2
L
Mulan
8,412
561
86
6
0
302,821
0
W
Freya
7,511
501
73
5
0
240,326
0
L
Janus
8,237
549
130
9
0
308,444
0
L
Surtr
5,539
369
28
2
0
304,780
2
W
Danzaburou
9,874
658
94
6
0
300,072
0
W
Charon
7,786
519
25
2
0
278,270
7
L
Ix Chel
6,462
431
71
5
0
293,967
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role