Player Matchup

Fenrir
Fenrir
KrammyAu
Fenrir
Level 117
God Stats
9W - 3L
1,540 SR
Queue Stats
14W - 6L
1,530 Elo+
Party 2
Cthulhu
Cthulhu
Lukky13
Cthulhu
Level 146
God Stats
12W - 2L
1,764 SR
Queue Stats
175W - 200L
1,447 Elo+
Party 2
Baron Samedi
Baron Samedi
baconrider150
Baron Samedi
Level 155
God Stats
7W - 6L
1,552 SR
Queue Stats
249W - 261L
1,412 Elo+
Solo
Team Averages
Level 139
1,619 SR
1,463 Elo+

VS

Team Averages
Level 91
1,735 SR
1,464 Elo+
Danzaburou
Danzaburou
ROWEXX99
Danzaburou
Level 86
God Stats
8W - 5L
1,769 SR
Queue Stats
167W - 169L
1,454 Elo+
Solo
Sol
Sol
bennydrown
Sol
Level 127
God Stats
17W - 12L
1,627 SR
Queue Stats
750W - 804L
1,504 Elo+
Party 1
Gilgamesh
Gilgamesh
johny112201
Gilgamesh
Level 60
God Stats
8W - 7L
1,808 SR
Queue Stats
55W - 66L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KrammyAu
Fenrir
16
6 / 1 / 12
10,824
902
9,944
12,682
10,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cthulhu
Lukky13
Cthulhu
17
1 / 2 / 15
10,692
891
11,062
15,110
12,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
baconrider150
Baron Samedi
18
11 / 1 / 7
11,953
996
14,131
9,796
4,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ROWEXX99
Danzaburou
15
4 / 4 / 0
10,417
868
8,606
11,453
3,816
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 6 / 3
8,637
720
10,791
12,023
3,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Gilgamesh
johny112201
Gilgamesh
14
0 / 8 / 2
8,366
697
5,339
16,827
14,102
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
9
18
Kills
4
4
Deaths
18
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
KrammyAu
Fenrir
6
1
12
12
W
Cthulhu
Lukky13
Cthulhu
1
2
15
4.25
L
Danzaburou
ROWEXX99
Danzaburou
4
4
0
1
W
Baron Samedi
baconrider150
Baron Samedi
11
1
7
14.5
L
0
6
3
0.25
L
Gilgamesh
johny112201
Gilgamesh
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,137
Damage
24,736
37,588
Taken
40,303
28,497
Mitigated
21,561
10,720
Healing
5,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
KrammyAu
Fenrir
9,944
1,375
0
3,718
12,682
10,925
940
3,403
9,260
0
26,846
W
Cthulhu
Lukky13
Cthulhu
11,062
611
0
2,388
15,110
12,645
699
3,892
11,182
42,619
3,130
L
Danzaburou
ROWEXX99
Danzaburou
8,606
3,142
0
1,719
11,453
3,816
0
8,126
2,565
0
32,803
W
Baron Samedi
baconrider150
Baron Samedi
14,131
256
1,720
2,894
9,796
4,927
1,476
2,524
7,234
23,102
0
L
10,791
4,123
0
3,426
12,023
3,643
0
5,933
5,289
29,789
3,198
L
Gilgamesh
johny112201
Gilgamesh
5,339
1,687
0
307
16,827
14,102
0
7,104
8,197
0
13,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,469
Gold Earned
27,420
149
Minions Killed
119
0
Camps Cleared
0
767,008
Distance Traveled
608,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,824
902
30
3
0
267,330
0
W
Cthulhu
10,692
891
76
6
0
260,510
0
L
Danzaburou
10,417
868
53
4
0
219,332
0
W
Baron Samedi
11,953
996
43
4
0
239,168
0
L
Sol
8,637
720
50
4
0
190,430
0
L
Gilgamesh
8,366
697
16
1
0
198,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role