Player Matchup

Zhong Kui
Zhong Kui
Frostipher_
Zhong Kui
Level 113
God Stats
2W - 3L
1,682 SR
Queue Stats
105W - 117L
1,490 Elo+
Party 3
Amaterasu
Amaterasu
Lexwop
Amaterasu
Level 128
God Stats
1W - 0L
1,095 SR
Queue Stats
64W - 60L
1,565 Elo+
Party 1
Hera
Hera
MegaAbsolGamer
Hera
Level 107
God Stats
1W - 2L
1,534 SR
Queue Stats
2W - 7L
1,270 Elo+
Party 3
Ishtar
Ishtar
SlashingJoker97
Ishtar
Level 122
God Stats
1W - 0L
1,266 SR
Queue Stats
67W - 67L
1,547 Elo+
Party 1
Bastet
Bastet
Step-Bruh_help
Bastet
Level 140
God Stats
5W - 1L
1,579 SR
Queue Stats
64W - 55L
1,573 Elo+
Party 1
Team Averages
Level 122
1,431 SR
1,489 Elo+

VS

Team Averages
Level 125
1,571 SR
1,605 Elo+
Nu Wa
Nu Wa
OMFGxNadazidiel
Nu Wa
Level 128
God Stats
7W - 2L
1,667 SR
Queue Stats
27W - 10L
1,705 Elo+
Party 2
Arachne
Arachne
elgollo
Arachne
Level 106
God Stats
0W - 1L
1,452 SR
Queue Stats
3W - 5L
1,371 Elo+
Solo
Hercules
Hercules
hmitch2069
Hercules
Level 147
God Stats
7W - 4L
1,536 SR
Queue Stats
35W - 10L
1,741 Elo+
Party 2
Cerberus
Cerberus
lazyslumskull
Cerberus
Level 87
God Stats
1W - 2L
1,795 SR
Queue Stats
30W - 9L
1,732 Elo+
Party 2
Sol
Sol
ooooKITANAoooo
Sol
Level 159
God Stats
1W - 7L
1,402 SR
Queue Stats
62W - 69L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Frostipher_
Zhong Kui
9
1 / 0 / 1
4,851
970
1,876
2,188
1,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
Lexwop
Amaterasu
9
0 / 0 / 3
4,797
959
1,235
2,455
1,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
0 / 0 / 0
4,965
993
1,726
1,302
364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 1
5,100
1,020
2,381
2,950
840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 1
5,360
1,072
3,049
3,255
980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
4,907
981
3,621
3,289
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
elgollo
Arachne
6
0 / 0 / 0
2,754
551
0
0
0
Hercules
hmitch2069
Hercules
10
1 / 1 / 0
4,773
955
1,221
4,138
2,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
lazyslumskull
Cerberus
9
0 / 0 / 0
4,786
957
3,000
3,796
3,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

10
0 / 0 / 0
4,827
965
708
2,175
606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
3
Kills
1
1
Deaths
3
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Frostipher_
Zhong Kui
1
0
1
1.5
W
Amaterasu
Lexwop
Amaterasu
0
0
3
1.5
W
0
0
0
0
L
0
2
0
0
W
0
1
1
0.5
W
2
0
1
2.5
L
Arachne
elgollo
Arachne
0
0
0
0
L
Hercules
hmitch2069
Hercules
1
1
0
1
L
Cerberus
lazyslumskull
Cerberus
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,267
Damage
8,550
12,150
Taken
13,398
4,641
Mitigated
7,822
2,554
Healing
3,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Frostipher_
Zhong Kui
1,876
489
0
423
2,188
1,213
0
1,210
920
8,239
719
W
Amaterasu
Lexwop
Amaterasu
1,235
165
0
392
2,455
1,244
0
1,620
767
0
5,345
W
1,726
180
0
322
1,302
364
0
707
566
14,078
0
L
3,621
1,202
0
206
3,289
948
102
455
2,726
17,778
0
W
2,381
890
0
489
2,950
840
0
1,556
1,215
0
14,281
W
3,049
503
0
928
3,255
980
0
1,894
1,188
0
12,258
L
Arachne
elgollo
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
hmitch2069
Hercules
1,221
51
0
1,206
4,138
2,964
0
1,483
2,438
0
5,097
L
Cerberus
lazyslumskull
Cerberus
3,000
40
0
1,017
3,796
3,304
0
459
3,263
8,771
0
L
708
104
0
1,386
2,175
606
0
923
1,166
11,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,073
Gold Earned
22,047
117
Minions Killed
122
0
Camps Cleared
0
565,714
Distance Traveled
400,211
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
4,851
970
16
3
0
108,037
0
W
Amaterasu
4,797
959
9
2
0
123,508
0
W
Hera
4,965
993
38
8
0
113,165
0
L
Nu Wa
4,907
981
37
7
0
101,570
0
W
Ishtar
5,100
1,020
27
5
0
103,657
0
W
Bastet
5,360
1,072
27
5
0
117,347
0
L
Arachne
2,754
551
0
0
0
0
0
L
Hercules
4,773
955
12
2
0
102,879
0
L
Cerberus
4,786
957
50
10
0
105,586
0
L
Sol
4,827
965
23
5
0
90,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role