Player Matchup

Nu Wa
Nu Wa
Jumil
Nu Wa
Level 128
God Stats
1W - 0L
1,519 SR
Queue Stats
10W - 9L
1,461 Elo+
Party 3
Izanami
Izanami
Marcoscrack1536
Izanami
Level 125
God Stats
209W - 198L
1,559 SR
Queue Stats
228W - 209L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
Pellegrine00
Kuzenbo
Level 123
God Stats
4W - 2L
1,840 SR
Queue Stats
343W - 316L
1,540 Elo+
Solo
Nox
Nox
TheThiccOne2
Nox
Level 145
God Stats
5W - 3L
1,623 SR
Queue Stats
104W - 84L
1,452 Elo+
Solo
Arachne
Arachne
m0t0mami
Arachne
Level 126
God Stats
3W - 2L
1,704 SR
Queue Stats
8W - 5L
1,520 Elo+
Party 3
Team Averages
Level 129
1,649 SR
1,504 Elo+

VS

Team Averages
Level 121
1,393 SR
1,501 Elo+
Cthulhu
Cthulhu
KazeSerpent
Cthulhu
Level 154
God Stats
9W - 10L
1,551 SR
Queue Stats
126W - 126L
1,534 Elo+
Party 2
Serqet
Serqet
MYPUPPETMASTER
Serqet
Level 64
God Stats
0W - 2L
1,251 SR
Queue Stats
184W - 167L
1,503 Elo+
Party 1
Freya
Freya
NightFLASH6O3
Freya
Level 106
God Stats
2W - 3L
1,473 SR
Queue Stats
190W - 180L
1,485 Elo+
Party 1
King Arthur
King Arthur
PoisonCountr
King Arthur
Level 126
God Stats
1W - 3L
1,423 SR
Queue Stats
132W - 133L
1,450 Elo+
Party 1
Set
Set
gunnySGTadam
Set
Level 156
God Stats
0W - 2L
1,268 SR
Queue Stats
126W - 128L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jumil
Nu Wa
12
2 / 3 / 0
7,529
538
9,201
6,241
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 0 / 1
9,608
686
2,899
5,763
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Kuzenbo
Pellegrine00
Kuzenbo
14
1 / 0 / 3
8,943
639
8,218
7,460
8,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
2 / 0 / 2
7,636
545
2,593
6,397
4,346
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
m0t0mami
Arachne
13
3 / 1 / 3
7,490
535
5,336
12,346
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
KazeSerpent
Cthulhu
13
2 / 2 / 2
7,321
523
6,070
9,230
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 1 / 1
6,548
468
1,980
8,138
5,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 0
5,352
382
423
4,656
986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
PoisonCountr
King Arthur
11
0 / 1 / 0
6,149
439
4,329
10,107
8,428
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 3 / 1
6,574
470
4,694
11,629
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
9
Kills
4
4
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Jumil
Nu Wa
2
3
0
0.67
L
Cthulhu
KazeSerpent
Cthulhu
2
2
2
1.5
L
1
1
1
1.5
W
1
0
1
1.5
L
0
2
0
0
W
Kuzenbo
Pellegrine00
Kuzenbo
1
0
3
2.5
L
King Arthur
PoisonCountr
King Arthur
0
1
0
0
W
2
0
2
3
L
1
3
1
0.5
W
Arachne
m0t0mami
Arachne
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,247
Damage
17,496
38,207
Taken
43,760
22,535
Mitigated
22,640
14,213
Healing
7,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Jumil
Nu Wa
9,201
1,765
0
500
6,241
2,087
0
2,926
3,298
48,271
0
L
Cthulhu
KazeSerpent
Cthulhu
6,070
0
189
1,208
9,230
2,512
0
5,964
3,258
54,726
2,421
L
1,980
436
0
1,861
8,138
5,874
0
2,286
5,790
0
23,795
W
2,899
1,666
0
3,923
5,763
1,858
5,293
516
5,247
0
94,466
L
423
193
0
1,373
4,656
986
0
908
3,748
21,381
0
W
Kuzenbo
Pellegrine00
Kuzenbo
8,218
3,120
0
3,250
7,460
8,837
0
163
7,297
48,052
1,169
L
King Arthur
PoisonCountr
King Arthur
4,329
674
0
1,333
10,107
8,428
0
6,127
3,210
0
39,971
W
2,593
415
0
1,176
6,397
4,346
0
1,719
4,678
20,853
0
L
4,694
2,435
0
1,455
11,629
4,840
0
3,685
7,904
0
55,397
W
Arachne
m0t0mami
Arachne
5,336
3,587
0
5,364
12,346
5,407
0
1,143
11,053
0
47,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,206
Gold Earned
31,944
435
Minions Killed
374
0
Camps Cleared
0
1,313,145
Distance Traveled
1,321,453
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,529
538
67
5
0
231,974
0
L
Cthulhu
7,321
523
118
8
0
287,773
2
L
Serqet
6,548
468
36
3
0
320,178
0
W
Izanami
9,608
686
173
12
0
255,582
4
L
Freya
5,352
382
50
4
0
167,770
0
W
Kuzenbo
8,943
639
92
7
0
268,931
0
L
King Arthur
6,149
439
68
5
0
275,353
0
W
Nox
7,636
545
36
3
0
261,010
2
L
Set
6,574
470
102
7
0
270,379
2
W
Arachne
7,490
535
67
5
0
295,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role