Player Matchup

Sol
Sol
 
Sol
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
RenanMN
Sylvanus
Level 250
God Stats
27W - 8L
1,830 SR
Queue Stats
112W - 24L
1,965 Elo+
Party 1
Gilgamesh
Gilgamesh
TheB3stBr
Gilgamesh
Level 174
God Stats
5W - 0L
2,014 SR
Queue Stats
71W - 14L
1,968 Elo+
Party 1
Team Averages
Level 186
1,781 SR
1,811 Elo+

VS

Team Averages
Level 112
1,648 SR
1,710 Elo+
Neith
Neith
 
Neith
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Keegan787
Scylla
Level 147
God Stats
8W - 1L
1,679 SR
Queue Stats
121W - 35L
1,807 Elo+
Party 2
Shiva
Shiva
Kopfjager_73
Shiva
Level 158
God Stats
91W - 24L
1,767 SR
Queue Stats
148W - 38L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
3,612
1,204
820
1,941
339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
RenanMN
Sylvanus
7
0 / 0 / 0
3,672
1,224
0
2,151
1,088
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
TheB3stBr
Gilgamesh
7
0 / 0 / 0
3,670
1,223
136
3,095
1,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
6
0 / 0 / 0
3,157
1,052
614
811
206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Scylla
Keegan787
Scylla
4
0 / 0 / 0
2,997
999
0
318
93
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

4
0 / 0 / 0
2,997
999
293
0
0
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
L
Neith
 
Neith
0
0
0
0
L
Scylla
Keegan787
Scylla
0
0
0
0
L
0
0
0
0
W
Sylvanus
RenanMN
Sylvanus
0
0
0
0
W
Gilgamesh
TheB3stBr
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

956
Damage
907
7,187
Taken
1,129
2,908
Mitigated
299
3,552
Healing
227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
820
63
0
992
1,941
339
2,380
12
1,929
9,558
1,578
L
Neith
 
Neith
614
101
0
227
811
206
0
494
281
0
3,947
L
Scylla
Keegan787
Scylla
0
0
0
0
318
93
0
318
0
0
0
L
293
0
0
0
0
0
0
0
0
0
293
W
Sylvanus
RenanMN
Sylvanus
0
0
792
982
2,151
1,088
915
0
2,151
7,292
0
W
Gilgamesh
TheB3stBr
Gilgamesh
136
0
0
786
3,095
1,481
606
0
3,095
0
6,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,954
Gold Earned
9,151
47
Minions Killed
4
0
Camps Cleared
0
160,058
Distance Traveled
33,988
0
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,612
1,204
23
8
0
54,979
0
L
Neith
3,157
1,052
4
1
0
25,625
0
L
Scylla
2,997
999
0
0
0
3,682
17
L
Shiva
2,997
999
0
0
0
4,681
26
W
Sylvanus
3,672
1,224
14
5
0
51,594
0
W
Gilgamesh
3,670
1,223
10
3
0
53,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role