Player Matchup

Hera
Hera
Jthegreat52
Hera
Level 125
God Stats
0W - 2L
1,603 SR
Queue Stats
45W - 45L
1,417 Elo+
Solo
Discordia
Discordia
Lachito_31
Discordia
Level 47
God Stats
1W - 2L
1,464 SR
Queue Stats
197W - 213L
1,493 Elo+
Solo
Maui
Maui
LilHangryHippie
Maui
Level 109
God Stats
2W - 1L
1,734 SR
Queue Stats
257W - 252L
1,445 Elo+
Solo
Hou Yi
Hou Yi
Richdesnutribooy
Hou Yi
Level 74
God Stats
3W - 7L
1,569 SR
Queue Stats
317W - 327L
1,390 Elo+
Solo
Heimdallr
Heimdallr
nchase
Heimdallr
Level 93
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 117L
1,518 Elo+
Solo
Team Averages
Level 90
1,574 SR
1,453 Elo+

VS

Team Averages
Level 91
1,558 SR
1,445 Elo+
Loki
Loki
CandyCrushSaga
Loki
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,407 Elo+
Party 1
Jormungandr
Jormungandr
Matherius
Jormungandr
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 44L
1,487 Elo+
Party 1
Hun Batz
Hun Batz
NOOB SLAYER T1
Hun Batz
Level 113
God Stats
4W - 2L
1,858 SR
Queue Stats
520W - 505L
1,489 Elo+
Solo
Charon
Charon
SorryBud23
Charon
Level 48
God Stats
2W - 2L
1,434 SR
Queue Stats
51W - 56L
1,442 Elo+
Solo
Tyr
Tyr
WreckingShop
Tyr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 93L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 5
6,681
607
3,297
2,667
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Lachito_31
Discordia
16
5 / 7 / 3
8,912
810
10,847
11,037
4,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
2 / 2 / 10
9,317
847
5,541
10,803
11,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

12
2 / 2 / 4
7,467
679
6,575
5,069
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
nchase
Heimdallr
16
5 / 6 / 6
9,035
821
7,999
12,549
6,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 6
10,338
940
8,499
8,417
3,900
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Matherius
Jormungandr
14
1 / 4 / 12
8,578
780
7,361
13,236
10,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
16
5 / 4 / 6
9,405
855
10,303
10,658
5,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
SorryBud23
Charon
16
1 / 2 / 14
10,051
914
6,354
8,087
7,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
4 / 1 / 9
9,884
899
5,672
12,062
12,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
14
Kills
19
19
Deaths
15
28
Assists
47
Player
Kills
Deaths
Assists
KDA
W
8
4
6
2.75
L
0
2
5
1.25
L
Discordia
Lachito_31
Discordia
5
7
3
0.93
L
2
2
10
3.5
W
Jormungandr
Matherius
Jormungandr
1
4
12
1.75
W
Hun Batz
5
4
6
2
L
2
2
4
2
W
Charon
SorryBud23
Charon
1
2
14
4
W
4
1
9
8.5
L
Heimdallr
nchase
Heimdallr
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,259
Damage
38,189
42,125
Taken
52,460
24,153
Mitigated
40,250
9,269
Healing
16,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,499
1,352
1,581
1,524
8,417
3,900
1,286
2,818
5,429
0
17,830
L
3,297
546
247
441
2,667
860
0
836
1,761
5,509
0
L
Discordia
Lachito_31
Discordia
10,847
800
862
1,712
11,037
4,131
0
3,684
7,172
17,377
0
L
5,541
789
64
2,527
10,803
11,087
0
2,323
8,183
14,357
0
W
Jormungandr
Matherius
Jormungandr
7,361
1,239
1,004
2,015
13,236
10,459
826
2,924
10,047
15,638
201
W
Hun Batz
10,303
2,794
593
2,473
10,658
5,846
1,457
5,467
4,839
0
21,401
L
6,575
1,159
639
650
5,069
2,020
0
2,148
2,830
0
15,779
W
Charon
SorryBud23
Charon
6,354
721
0
1,170
8,087
7,824
1,644
3,847
3,832
18,184
2,530
W
5,672
251
2,050
4,073
12,062
12,221
702
3,072
8,628
0
17,599
L
Heimdallr
nchase
Heimdallr
7,999
3,617
429
1,698
12,549
6,055
0
3,709
8,702
0
20,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,412
Gold Earned
48,256
89
Minions Killed
110
0
Camps Cleared
0
787,590
Distance Traveled
1,234,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,338
940
9
1
0
245,071
0
L
Hera
6,681
607
5
0
0
80,361
0
L
Discordia
8,912
810
18
2
0
184,540
0
L
Maui
9,317
847
17
2
0
224,793
0
W
Jormungandr
8,578
780
19
2
0
202,877
0
W
Hun Batz
9,405
855
23
2
0
212,099
0
L
Hou Yi
7,467
679
26
2
0
144,790
0
W
Charon
10,051
914
26
2
0
257,970
0
W
Tyr
9,884
899
33
3
0
316,932
0
L
Heimdallr
9,035
821
23
2
0
153,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role