Player Matchup

Hercules
Hercules
Gold I
 
Hercules
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
ChRiSss619
Bacchus
Platinum V
Level 149
God Stats
6W - 5L
1,637 SR
Queue Stats
152W - 156L
1,389 MMR
Solo
Chiron
Chiron
Silver I
ChoraMinina
Chiron
Silver I
Level 61
God Stats
2W - 0L
1,783 SR
Queue Stats
24W - 23L
1,362 MMR
Solo
Scylla
Scylla
Gold III
ZeldusKyun
Scylla
Gold III
Level 101
God Stats
12W - 5L
1,652 SR
Queue Stats
241W - 247L
1,395 MMR
Solo
Ne Zha
Ne Zha
Silver III
jaredmatisse8
Ne Zha
Silver III
Level 156
God Stats
2W - 0L
1,728 SR
Queue Stats
85W - 80L
1,380 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,660 SR
1,405 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,419 SR
1,382 MMR
Hel
Hel
Gold V
BabyZes
Hel
Gold V
Level 152
God Stats
0W - 2L
1,198 SR
Queue Stats
72W - 82L
1,409 MMR
Solo
Apollo
Apollo
Silver I
Cloak2OP
Apollo
Silver I
Level 133
God Stats
3W - 4L
1,447 SR
Queue Stats
197W - 215L
1,221 MMR
Party 1
Atlas
Atlas
Gold III
Demi2OP
Atlas
Gold III
Level 157
God Stats
1W - 4L
1,308 SR
Queue Stats
195W - 201L
1,476 MMR
Party 1
Lancelot
Lancelot
Silver III
EUROdoc
Lancelot
Silver III
Level 116
God Stats
8W - 4L
1,589 SR
Queue Stats
21W - 25L
1,351 MMR
Party 2
Anubis
Anubis
Gold V
LolisAreMyLif3
Anubis
Gold V
Level 140
God Stats
3W - 5L
1,551 SR
Queue Stats
52W - 48L
1,455 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 0 / 0
4,717
943
885
2,255
710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
ChRiSss619
Bacchus
6
0 / 0 / 2
3,794
759
1,284
2,214
1,443
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
6
2 / 0 / 0
3,550
710
2,257
2,154
590
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Scylla
ZeldusKyun
Scylla
7
1 / 0 / 0
3,788
758
788
1,674
175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 1
3,271
654
769
3,327
881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
KaliJormungandrAresFreya

VS

Bans
GebChaacThanatosCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
2
0 / 2 / 0
2,628
526
841
1,447
222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Cloak2OP
Apollo
5
0 / 0 / 0
3,093
619
872
1,920
432
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Demi2OP
Atlas
5
0 / 2 / 0
3,137
627
1,322
4,495
2,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
EUROdoc
Lancelot
6
0 / 0 / 0
3,124
625
302
2,270
753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 1 / 0
3,158
632
1,859
2,186
593
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
0
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
0
2
L
Hel
0
2
0
0
W
Bacchus
ChRiSss619
Bacchus
0
0
2
1
W
Chiron
2
0
0
2
L
Apollo
Cloak2OP
Apollo
0
0
0
0
L
Atlas
Demi2OP
Atlas
0
2
0
0
L
Lancelot
EUROdoc
Lancelot
0
0
0
0
L
0
1
0
0
W
Scylla
ZeldusKyun
Scylla
1
0
0
1
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,983
Damage
5,196
11,624
Taken
12,318
3,799
Mitigated
4,341
4,553
Healing
4,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
885
366
0
1,064
2,255
710
0
721
1,414
0
27,597
L
Hel
841
142
0
317
1,447
222
0
0
1,447
3,712
0
W
Bacchus
ChRiSss619
Bacchus
1,284
191
0
890
2,214
1,443
0
551
1,663
5,759
1,450
W
Chiron
2,257
762
231
709
2,154
590
0
771
1,383
0
23,765
L
Apollo
Cloak2OP
Apollo
872
550
0
839
1,920
432
0
577
1,343
0
11,549
L
Atlas
Demi2OP
Atlas
1,322
551
0
1,646
4,495
2,341
0
692
3,803
10,649
0
L
Lancelot
EUROdoc
Lancelot
302
126
0
390
2,270
753
0
292
1,940
0
15,203
L
1,859
45
0
1,039
2,186
593
0
393
1,728
12,215
0
W
Scylla
ZeldusKyun
Scylla
788
168
0
741
1,674
175
0
1,289
385
15,970
58
W
769
152
0
918
3,327
881
0
570
2,757
0
17,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,120
Gold Earned
15,140
173
Minions Killed
120
0
Camps Cleared
0
493,411
Distance Traveled
483,502
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,717
943
55
11
0
93,113
0
L
Hel
2,628
526
11
2
0
36,388
0
W
Bacchus
3,794
759
13
3
0
107,979
0
W
Chiron
3,550
710
36
7
0
80,012
0
L
Apollo
3,093
619
38
8
0
100,178
0
L
Atlas
3,137
627
9
2
0
106,640
0
L
Lancelot
3,124
625
33
7
0
139,573
0
L
Anubis
3,158
632
29
6
0
100,723
0
W
Scylla
3,788
758
39
8
0
94,661
0
W
Ne Zha
3,271
654
30
6
0
117,646
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role