Player Matchup

Kukulkan
Kukulkan
KINGKILLER3050
Kukulkan
Level 32
God Stats
20W - 15L
1,552 SR
Queue Stats
26W - 27L
1,491 Elo+
Party 3
Zhong Kui
Zhong Kui
MagickarP
Zhong Kui
Level 108
God Stats
1W - 0L
1,496 SR
Queue Stats
3W - 3L
1,763 Elo+
Party 3
Ah Puch
Ah Puch
Mr2Sauciki
Ah Puch
Level 147
God Stats
5W - 5L
1,431 SR
Queue Stats
47W - 55L
1,453 Elo+
Party 3
Baron Samedi
Baron Samedi
SaucEmCheeks
Baron Samedi
Level 155
God Stats
27W - 7L
1,733 SR
Queue Stats
59W - 52L
1,531 Elo+
Party 3
Janus
Janus
zzzToji
Janus
Level 124
God Stats
3W - 0L
1,840 SR
Queue Stats
34W - 29L
1,537 Elo+
Party 3
Team Averages
Level 113
1,610 SR
1,555 Elo+

VS

Team Averages
Level 141
1,438 SR
1,525 Elo+
Cu Chulainn
Cu Chulainn
JJ Da Savage
Cu Chulainn
Level 154
God Stats
8W - 7L
1,591 SR
Queue Stats
261W - 231L
1,515 Elo+
Party 2
Thoth
Thoth
KamikazeDatOh
Thoth
Level 235
God Stats
6W - 7L
1,524 SR
Queue Stats
473W - 429L
1,551 Elo+
Party 2
Nu Wa
Nu Wa
Royal2910
Nu Wa
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 42L
1,517 Elo+
Party 1
Nut
Nut
delayne01
Nut
Level 29
God Stats
2W - 5L
1,336 SR
Queue Stats
25W - 33L
1,477 Elo+
Party 1
Pele
Pele
xVxIxPxExR
Pele
Level 180
God Stats
0W - 1L
1,240 SR
Queue Stats
133W - 129L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
2 / 2 / 4
6,475
1,295
2,944
4,319
1,256
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Zhong Kui
MagickarP
Zhong Kui
11
2 / 1 / 3
6,658
1,332
3,195
2,650
1,463
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Mr2Sauciki
Ah Puch
12
6 / 2 / 5
8,067
1,613
7,087
5,726
1,224
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
SaucEmCheeks
Baron Samedi
13
1 / 3 / 8
7,374
1,475
5,894
5,594
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
zzzToji
Janus
12
3 / 3 / 6
7,626
1,525
4,088
5,445
1,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

350

VS

Team 2 Tickets

280

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JJ Da Savage
Cu Chulainn
12
2 / 3 / 8
7,095
1,419
4,822
6,997
8,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
5 / 3 / 5
7,667
1,533
7,632
3,624
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
Royal2910
Nu Wa
11
2 / 2 / 4
6,573
1,315
3,382
2,481
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 2
6,249
1,250
1,798
5,642
1,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 4 / 3
6,347
1,269
3,324
7,355
2,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
14
Kills
11
11
Deaths
14
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
JJ Da Savage
Cu Chulainn
2
3
8
2
W
Kukulkan
2
2
4
2
L
5
3
5
2.5
W
Zhong Kui
MagickarP
Zhong Kui
2
1
3
3.5
W
Ah Puch
Mr2Sauciki
Ah Puch
6
2
5
4.25
L
Nu Wa
Royal2910
Nu Wa
2
2
4
2
W
Baron Samedi
SaucEmCheeks
Baron Samedi
1
3
8
1.67
L
1
2
2
1
L
1
4
3
0.63
W
Janus
zzzToji
Janus
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,208
Damage
20,958
23,734
Taken
26,099
7,432
Mitigated
14,087
4,189
Healing
1,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
JJ Da Savage
Cu Chulainn
4,822
657
0
318
6,997
8,095
0
5,886
1,111
0
8,425
W
Kukulkan
2,944
307
0
0
4,319
1,256
0
1,357
2,767
12,169
39
L
7,632
59
0
0
3,624
1,176
0
2,920
704
16,787
0
W
Zhong Kui
MagickarP
Zhong Kui
3,195
495
0
444
2,650
1,463
0
942
1,576
7,820
0
W
Ah Puch
Mr2Sauciki
Ah Puch
7,087
664
0
978
5,726
1,224
0
2,877
2,678
14,468
0
L
Nu Wa
Royal2910
Nu Wa
3,382
804
0
250
2,481
757
0
2,290
191
9,310
0
W
Baron Samedi
SaucEmCheeks
Baron Samedi
5,894
102
308
1,401
5,594
2,439
0
2,101
3,355
18,431
219
L
1,798
352
0
549
5,642
1,646
0
5,463
179
0
9,402
L
3,324
674
0
192
7,355
2,413
0
6,606
749
0
12,254
W
Janus
zzzToji
Janus
4,088
262
75
983
5,445
1,050
0
3,216
1,993
23,953
18

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,200
Gold Earned
33,931
127
Minions Killed
98
5
Camps Cleared
5
546,681
Distance Traveled
483,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,095
1,419
9
2
0
97,950
0
W
Kukulkan
6,475
1,295
10
2
0
114,051
0
L
Thoth
7,667
1,533
21
4
2
87,716
0
W
Zhong Kui
6,658
1,332
23
5
0
109,867
0
W
Ah Puch
8,067
1,613
19
4
1
110,181
0
L
Nu Wa
6,573
1,315
22
4
1
73,941
0
W
Baron Samedi
7,374
1,475
25
5
3
99,553
0
L
Nut
6,249
1,250
24
5
0
108,480
0
L
Pele
6,347
1,269
22
4
2
115,419
0
W
Janus
7,626
1,525
50
10
1
113,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role