Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DarkPrince124
Shiva
Level 204
God Stats
2W - 3L
1,378 SR
Queue Stats
117W - 158L
1,455 Elo+
Party 1
Zhong Kui
Zhong Kui
Threejays38
Zhong Kui
Level 155
God Stats
9W - 4L
1,725 SR
Queue Stats
221W - 258L
1,497 Elo+
Party 1
Serqet
Serqet
Yeqqon
Serqet
Level 218
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 158L
1,505 Elo+
Solo
Charybdis
Charybdis
ed249e
Charybdis
Level 168
God Stats
5W - 4L
1,640 SR
Queue Stats
160W - 183L
1,463 Elo+
Party 1
Team Averages
Level 181
1,549 SR
1,484 Elo+

VS

Team Averages
Level 130
1,548 SR
1,516 Elo+
Rama
Rama
Endiirius
Rama
Level 116
God Stats
3W - 3L
1,627 SR
Queue Stats
159W - 167L
1,517 Elo+
Party 2
King Arthur
King Arthur
ONIPREMU
King Arthur
Level 109
God Stats
46W - 50L
1,527 SR
Queue Stats
186W - 189L
1,502 Elo+
Party 2
Cthulhu
Cthulhu
SheHerGremlin
Cthulhu
Level 128
God Stats
1W - 3L
1,438 SR
Queue Stats
102W - 123L
1,514 Elo+
Party 2
Mercury
Mercury
Valldus
Mercury
Level 120
God Stats
3W - 3L
1,627 SR
Queue Stats
132W - 137L
1,476 Elo+
Party 2
Janus
Janus
xXHellStormXx
Janus
Level 175
God Stats
1W - 3L
1,521 SR
Queue Stats
167W - 147L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
11
0 / 1 / 1
5,526
502
2,367
7,493
5,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
2 / 3 / 3
5,625
511
7,633
8,923
3,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
Threejays38
Zhong Kui
12
3 / 1 / 0
6,759
614
3,953
6,062
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
Yeqqon
Serqet
12
2 / 2 / 1
6,222
566
5,300
8,210
3,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
ed249e
Charybdis
12
6 / 0 / 2
7,087
644
6,909
6,657
2,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
1 / 4 / 1
5,597
509
4,321
7,919
2,057
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
ONIPREMU
King Arthur
12
1 / 1 / 0
7,122
647
4,096
7,603
3,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
9
1 / 4 / 3
5,477
498
5,126
9,735
6,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Valldus
Mercury
8
0 / 2 / 3
4,687
426
2,631
6,922
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 2 / 1
6,565
597
2,924
6,790
1,735
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
13
Kills
6
7
Deaths
13
7
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
1
1
0.5
W
2
3
3
1.17
L
Rama
1
4
1
0.38
L
King Arthur
ONIPREMU
King Arthur
1
1
0
1
L
Cthulhu
1
4
3
0.63
W
Zhong Kui
Threejays38
Zhong Kui
3
1
0
3
L
Mercury
Valldus
Mercury
0
2
3
0.75
W
Serqet
Yeqqon
Serqet
2
2
1
1.25
W
Charybdis
ed249e
Charybdis
6
0
2
7
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,162
Damage
19,098
37,345
Taken
38,969
17,602
Mitigated
15,841
9,495
Healing
9,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
2,367
264
0
1,956
7,493
5,361
0
40
7,453
32,860
64
W
7,633
1,671
0
672
8,923
3,436
140
3,343
5,580
194
31,217
L
Rama
4,321
3,377
0
2,574
7,919
2,057
0
68
7,851
0
42,509
L
King Arthur
ONIPREMU
King Arthur
4,096
539
0
1,471
7,603
3,948
0
1,638
5,387
0
53,135
L
Cthulhu
5,126
1,075
0
1,839
9,735
6,170
0
1,093
8,603
13,162
0
W
Zhong Kui
Threejays38
Zhong Kui
3,953
209
0
4,304
6,062
3,283
0
1,773
4,289
48,364
0
L
Mercury
Valldus
Mercury
2,631
1,409
0
1,900
6,922
1,931
0
2,193
4,729
0
16,631
W
Serqet
Yeqqon
Serqet
5,300
878
0
526
8,210
3,180
0
1,010
7,200
0
48,142
W
Charybdis
ed249e
Charybdis
6,909
3,861
0
2,037
6,657
2,342
570
1,747
4,910
0
43,879
L
2,924
72
0
1,348
6,790
1,735
0
1,114
5,078
46,548
779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,219
Gold Earned
29,448
362
Minions Killed
322
0
Camps Cleared
0
1,077,972
Distance Traveled
1,122,297
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
5,526
502
62
6
0
187,217
0
W
Shiva
5,625
511
36
3
0
224,302
0
L
Rama
5,597
509
75
7
0
210,170
0
L
King Arthur
7,122
647
100
9
0
195,923
0
L
Cthulhu
5,477
498
13
1
0
220,671
0
W
Zhong Kui
6,759
614
97
9
0
199,104
4
L
Mercury
4,687
426
30
3
0
274,926
0
W
Serqet
6,222
566
80
7
0
261,501
0
W
Charybdis
7,087
644
87
8
0
205,848
1
L
Janus
6,565
597
104
9
0
220,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role