Player Matchup

Terra
Terra
Dragonkingthe3rd
Terra
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 60L
1,505 Elo+
Party 2
Sobek
Sobek
Enderscroll16
Sobek
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,529 Elo+
Party 2
Chronos
Chronos
ItsJustNikki
Chronos
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 46L
1,497 Elo+
Party 2
Danzaburou
Danzaburou
crickyeet
Danzaburou
Level 101
God Stats
1W - 1L
1,285 SR
Queue Stats
70W - 65L
1,550 Elo+
Party 2
Hachiman
Hachiman
hjake
Hachiman
Level 145
God Stats
2W - 3L
1,302 SR
Queue Stats
76W - 71L
1,529 Elo+
Party 2
Team Averages
Level 115
1,417 SR
1,522 Elo+

VS

Team Averages
Level 130
1,407 SR
1,503 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Blackfire196
Zeus
Level 89
God Stats
0W - 2L
1,298 SR
Queue Stats
43W - 46L
1,487 Elo+
Party 3
Sylvanus
Sylvanus
KIRBYISWINNERTTV
Sylvanus
Level 159
God Stats
0W - 2L
1,293 SR
Queue Stats
62W - 68L
1,484 Elo+
Party 1
Kukulkan
Kukulkan
PennyPenguinTTV
Kukulkan
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 41L
1,515 Elo+
Party 1
Bacchus
Bacchus
organic4loko
Bacchus
Level 107
God Stats
1W - 1L
1,442 SR
Queue Stats
230W - 232L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 5
9,193
766
9,559
18,356
18,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 1 / 6
8,484
707
3,915
18,048
21,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chronos
ItsJustNikki
Chronos
12
0 / 0 / 6
7,582
632
5,574
8,122
4,360
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Danzaburou
crickyeet
Danzaburou
17
2 / 0 / 4
9,320
777
15,621
11,336
6,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
hjake
Hachiman
17
5 / 0 / 3
9,505
792
15,871
8,510
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
15
1 / 2 / 1
8,575
715
9,451
8,239
3,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 1
7,723
644
19,560
8,995
3,892
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
1 / 2 / 1
8,889
741
6,261
14,503
13,476
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
14
0 / 1 / 2
7,919
660
14,635
7,231
3,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
organic4loko
Bacchus
13
0 / 1 / 2
7,406
617
8,388
14,059
17,863
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
9
Kills
2
2
Deaths
9
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
1
0.75
L
0
3
1
0.17
W
2
1
5
4.5
W
0
1
6
3
W
Chronos
ItsJustNikki
Chronos
0
0
6
3
L
1
2
1
0.75
L
Kukulkan
0
1
2
1
W
Danzaburou
crickyeet
Danzaburou
2
0
4
4
W
Hachiman
hjake
Hachiman
5
0
3
6.5
L
Bacchus
organic4loko
Bacchus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,540
Damage
58,295
64,372
Taken
53,027
54,642
Mitigated
42,192
44,665
Healing
29,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
9,451
5,896
669
488
8,239
3,532
0
3,604
4,635
0
28,504
L
19,560
1,101
0
1,060
8,995
3,892
0
1,727
7,268
33,053
0
W
9,559
1,295
17,581
11,254
18,356
18,601
0
11,928
6,428
11,336
4
W
3,915
285
920
3,990
18,048
21,349
0
13,203
4,845
6,903
1,094
W
Chronos
ItsJustNikki
Chronos
5,574
2,029
1,602
1,210
8,122
4,360
0
7,229
893
9,237
620
L
6,261
1,008
11,600
7,410
14,503
13,476
0
5,552
8,951
13,015
498
L
Kukulkan
14,635
325
1,974
643
7,231
3,429
0
1,214
6,017
30,907
0
W
Danzaburou
crickyeet
Danzaburou
15,621
642
0
2,376
11,336
6,416
0
8,933
2,403
0
49,791
W
Hachiman
hjake
Hachiman
15,871
8,252
2,347
3,385
8,510
3,916
0
6,938
1,572
0
33,749
L
Bacchus
organic4loko
Bacchus
8,388
674
2,237
3,452
14,059
17,863
0
6,268
7,791
12,280
344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,084
Gold Earned
40,512
163
Minions Killed
157
0
Camps Cleared
0
1,239,121
Distance Traveled
1,144,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,575
715
63
5
0
208,685
0
L
Zeus
7,723
644
34
3
0
225,016
0
W
Terra
9,193
766
9
1
0
233,594
0
W
Sobek
8,484
707
10
1
0
260,440
0
W
Chronos
7,582
632
15
1
0
254,732
0
L
Sylvanus
8,889
741
19
2
0
199,982
0
L
Kukulkan
7,919
660
37
3
0
250,387
0
W
Danzaburou
9,320
777
79
7
0
259,822
0
W
Hachiman
9,505
792
50
4
0
230,533
0
L
Bacchus
7,406
617
4
0
0
260,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role