Player Matchup

Geb
Geb
AgentPyro15
Geb
Level 128
God Stats
1W - 0L
1,739 SR
Queue Stats
98W - 77L
1,572 Elo+
Party 3
Apollo
Apollo
Beezys
Apollo
Level 187
God Stats
1W - 0L
1,570 SR
Queue Stats
206W - 184L
1,572 Elo+
Party 1
Hera
Hera
Necroninjas
Hera
Level 134
God Stats
2W - 1L
1,737 SR
Queue Stats
63W - 42L
1,599 Elo+
Party 3
Jormungandr
Jormungandr
Transitive
Jormungandr
Level 191
God Stats
6W - 2L
1,702 SR
Queue Stats
80W - 104L
1,552 Elo+
Party 1
Baron Samedi
Baron Samedi
Yiggies
Baron Samedi
Level 156
God Stats
2W - 0L
1,870 SR
Queue Stats
118W - 94L
1,592 Elo+
Party 1
Team Averages
Level 159
1,724 SR
1,578 Elo+

VS

Team Averages
Level 139
1,543 SR
1,572 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Catanc
Tsukuyomi
Level 146
God Stats
5W - 13L
1,406 SR
Queue Stats
339W - 304L
1,578 Elo+
Party 2
Janus
Janus
Currizmaa
Janus
Level 144
God Stats
3W - 6L
1,459 SR
Queue Stats
161W - 148L
1,572 Elo+
Party 2
Cupid
Cupid
Drew5225
Cupid
Level 150
God Stats
4W - 4L
1,830 SR
Queue Stats
208W - 186L
1,579 Elo+
Party 2
Sylvanus
Sylvanus
Widraptor
Sylvanus
Level 108
God Stats
11W - 13L
1,520 SR
Queue Stats
199W - 170L
1,630 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
4,946
550
2,408
6,107
1,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Beezys
Apollo
12
7 / 1 / 0
6,770
752
6,533
7,508
2,673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 2 / 3
5,277
586
4,269
5,413
1,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Transitive
Jormungandr
10
0 / 2 / 1
5,662
629
3,649
8,335
4,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
Yiggies
Baron Samedi
10
2 / 0 / 6
6,012
668
2,963
3,585
2,471
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
8
1 / 5 / 0
4,688
521
4,113
11,118
7,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tsukuyomi
Catanc
Tsukuyomi
9
0 / 3 / 4
4,916
546
4,399
8,113
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Currizmaa
Janus
10
4 / 2 / 1
5,724
636
2,446
4,231
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
Drew5225
Cupid
2
0 / 1 / 0
3,256
362
315
783
143
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
Widraptor
Sylvanus
11
2 / 1 / 0
5,892
655
4,751
7,033
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
7
8
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
5
0
0.2
W
1
3
2
0.67
W
Apollo
Beezys
Apollo
7
1
0
7
L
Tsukuyomi
Catanc
Tsukuyomi
0
3
4
0.67
L
Janus
Currizmaa
Janus
4
2
1
2.25
L
Cupid
Drew5225
Cupid
0
1
0
0
W
2
2
3
1.75
W
Jormungandr
Transitive
Jormungandr
0
2
1
0.25
L
Sylvanus
Widraptor
Sylvanus
2
1
0
2
W
Baron Samedi
Yiggies
Baron Samedi
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,822
Damage
16,024
30,948
Taken
31,278
13,447
Mitigated
15,604
14,255
Healing
7,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,113
1,151
0
777
11,118
7,262
0
1,648
9,444
1,439
22,269
W
2,408
272
0
2,264
6,107
1,936
0
973
5,017
22,044
1,274
W
Apollo
Beezys
Apollo
6,533
4,180
0
4,257
7,508
2,673
251
116
7,392
0
52,860
L
Tsukuyomi
Catanc
Tsukuyomi
4,399
1,309
0
2,903
8,113
2,239
0
4,194
3,535
0
28,778
L
Janus
Currizmaa
Janus
2,446
136
0
750
4,231
1,348
0
3,004
1,143
31,617
0
L
Cupid
Drew5225
Cupid
315
126
0
75
783
143
0
106
677
0
3,265
W
4,269
711
0
2,211
5,413
1,542
0
703
4,622
27,504
0
W
Jormungandr
Transitive
Jormungandr
3,649
1,689
0
3,561
8,335
4,825
0
4,150
4,185
38,354
576
L
Sylvanus
Widraptor
Sylvanus
4,751
2,617
60
3,041
7,033
4,612
0
3,611
3,422
32,269
9,221
W
Baron Samedi
Yiggies
Baron Samedi
2,963
566
492
1,470
3,585
2,471
0
491
3,020
16,743
1,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,667
Gold Earned
24,476
300
Minions Killed
247
0
Camps Cleared
0
902,568
Distance Traveled
738,401
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,688
521
38
4
0
166,104
0
W
Geb
4,946
550
42
5
0
211,972
0
W
Apollo
6,770
752
91
10
0
169,792
0
L
Tsukuyomi
4,916
546
55
6
0
203,988
0
L
Janus
5,724
636
63
7
0
181,601
0
L
Cupid
3,256
362
7
1
0
47,947
0
W
Hera
5,277
586
60
7
0
181,735
0
W
Jormungandr
5,662
629
80
9
0
162,386
1
L
Sylvanus
5,892
655
84
9
0
138,761
0
W
Baron Samedi
6,012
668
27
3
0
176,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role