Player Matchup

Charon
Charon
ATiltedSupport
Charon
Level 130
God Stats
4W - 7L
1,654 SR
Queue Stats
53W - 74L
1,455 Elo+
Party 1
Cthulhu
Cthulhu
BigStu1217
Cthulhu
Level 129
God Stats
6W - 6L
1,600 SR
Queue Stats
45W - 57L
1,489 Elo+
Party 1
Nox
Nox
JustMonkey1
Nox
Level 157
God Stats
3W - 3L
1,757 SR
Queue Stats
126W - 126L
1,478 Elo+
Party 1
Achilles
Achilles
SR71
Achilles
Level 145
God Stats
5W - 8L
1,500 SR
Queue Stats
116W - 90L
1,555 Elo+
Solo
Cernunnos
Cernunnos
SlojiwiKilla
Cernunnos
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 63L
1,452 Elo+
Party 1
Team Averages
Level 136
1,602 SR
1,486 Elo+

VS

Team Averages
Level 117
1,595 SR
1,535 Elo+
Ratatoskr
Ratatoskr
Krownwolf
Ratatoskr
Level 67
God Stats
41W - 31L
1,575 SR
Queue Stats
66W - 54L
1,481 Elo+
Solo
Vamana
Vamana
Miguel_angelo140
Vamana
Level 181
God Stats
8W - 3L
1,629 SR
Queue Stats
155W - 145L
1,562 Elo+
Solo
Geb
Geb
NyneRanger
Geb
Level 100
God Stats
90W - 73L
1,616 SR
Queue Stats
137W - 151L
1,506 Elo+
Party 2
Zhong Kui
Zhong Kui
Schnoidle
Zhong Kui
Level 128
God Stats
2W - 4L
1,500 SR
Queue Stats
311W - 278L
1,574 Elo+
Party 2
Scylla
Scylla
manwithaplan77
Scylla
Level 109
God Stats
4W - 2L
1,657 SR
Queue Stats
205W - 191L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 1
5,011
501
2,509
6,359
4,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
BigStu1217
Cthulhu
11
1 / 0 / 0
6,057
606
4,661
8,074
4,319
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
1 / 5 / 1
5,410
541
5,167
5,033
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
SR71
Achilles
10
2 / 2 / 0
5,301
530
4,895
8,490
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
SlojiwiKilla
Cernunnos
9
0 / 3 / 1
4,798
480
2,851
6,229
2,034
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Krownwolf
Ratatoskr
10
4 / 1 / 4
5,870
587
4,078
8,081
2,422
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 0 / 0
6,588
659
4,262
7,786
5,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 1 / 5
5,859
586
3,150
10,041
4,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
Schnoidle
Zhong Kui
12
6 / 0 / 0
7,171
717
5,246
5,610
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
2 / 2 / 3
5,991
599
4,557
3,858
1,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
12
12
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Cthulhu
BigStu1217
Cthulhu
1
0
0
1
L
1
5
1
0.3
W
Ratatoskr
Krownwolf
Ratatoskr
4
1
4
6
W
0
0
0
0
W
0
1
5
2.5
L
Achilles
SR71
Achilles
2
2
0
1
W
Zhong Kui
Schnoidle
Zhong Kui
6
0
0
6
L
Cernunnos
SlojiwiKilla
Cernunnos
0
3
1
0.17
W
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,083
Damage
21,293
34,185
Taken
35,376
15,059
Mitigated
17,270
9,321
Healing
13,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,509
337
0
1,640
6,359
4,036
0
4,110
2,109
9,969
0
L
Cthulhu
BigStu1217
Cthulhu
4,661
177
0
4,008
8,074
4,319
0
0
7,482
40,563
0
L
5,167
341
0
220
5,033
1,413
0
2,673
2,186
26,681
123
W
Ratatoskr
Krownwolf
Ratatoskr
4,078
1,352
0
1,930
8,081
2,422
0
2,377
5,530
0
30,923
W
4,262
1,459
0
2,314
7,786
5,418
0
4,563
3,223
0
49,747
W
3,150
352
1,891
3,411
10,041
4,583
0
2,404
7,537
21,743
0
L
Achilles
SR71
Achilles
4,895
1,616
0
1,601
8,490
3,257
0
2,065
6,305
0
38,354
W
Zhong Kui
Schnoidle
Zhong Kui
5,246
2,344
0
3,966
5,610
3,834
774
964
4,606
41,230
12,837
L
Cernunnos
SlojiwiKilla
Cernunnos
2,851
1,417
0
1,852
6,229
2,034
0
3,086
3,143
0
32,081
W
4,557
654
0
250
3,858
1,013
0
1,844
1,820
32,618
775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,577
Gold Earned
31,479
289
Minions Killed
326
0
Camps Cleared
0
1,044,362
Distance Traveled
1,030,872
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,011
501
14
1
0
203,314
2
L
Cthulhu
6,057
606
84
8
0
223,871
2
L
Nox
5,410
541
63
6
0
190,127
0
W
Ratatoskr
5,870
587
45
5
0
220,256
0
W
Vamana
6,588
659
89
9
0
202,899
2
W
Geb
5,859
586
22
2
0
210,649
3
L
Achilles
5,301
530
65
7
0
234,809
2
W
Zhong Kui
7,171
717
99
10
0
190,182
2
L
Cernunnos
4,798
480
63
6
0
192,241
0
W
Scylla
5,991
599
71
7
0
206,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role