Player Matchup

He Bo
He Bo
 
He Bo
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Destroyer7245
Fafnir
Level 56
God Stats
3W - 7L
1,651 SR
Queue Stats
69W - 76L
1,529 Elo+
Solo
Chaac
Chaac
DirectorHigs
Chaac
Level 28
God Stats
4W - 3L
1,595 SR
Queue Stats
9W - 6L
1,518 Elo+
Party 1
Eset
Eset
InfinityGhoul
Eset
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 190L
1,523 Elo+
Party 1
Apollo
Apollo
sparta190888888
Apollo
Level 110
God Stats
1W - 5L
1,299 SR
Queue Stats
63W - 59L
1,502 Elo+
Party 1
Team Averages
Level 97
1,509 SR
1,514 Elo+

VS

Team Averages
Level 110
1,446 SR
1,483 Elo+
Scylla
Scylla
JugoG_JA
Scylla
Level 157
God Stats
1W - 0L
1,467 SR
Queue Stats
74W - 63L
1,480 Elo+
Solo
Atlas
Atlas
MintWindows
Atlas
Level 66
God Stats
1W - 2L
1,168 SR
Queue Stats
119W - 114L
1,494 Elo+
Party 2
Martichoras
Martichoras
Sir-Lion-
Martichoras
Level 161
God Stats
3W - 4L
1,259 SR
Queue Stats
246W - 199L
1,479 Elo+
Solo
Cerberus
Cerberus
adamsupersaiyan3
Cerberus
Level 64
God Stats
2W - 0L
1,846 SR
Queue Stats
118W - 108L
1,488 Elo+
Party 2
Thanatos
Thanatos
x_Anomaly723_x
Thanatos
Level 100
God Stats
22W - 20L
1,488 SR
Queue Stats
171W - 151L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
1 / 2 / 0
5,846
585
1,637
4,336
981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 5 / 0
4,931
493
4,120
9,323
7,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 2
5,359
536
3,748
9,122
4,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 4 / 0
5,060
506
2,255
5,488
1,318
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 3 / 0
4,709
471
2,029
6,397
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JugoG_JA
Scylla
12
6 / 0 / 2
7,032
703
4,301
4,937
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 5
5,506
551
3,423
4,842
3,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Martichoras
Sir-Lion-
Martichoras
12
3 / 0 / 1
6,509
651
3,490
5,614
2,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
3 / 1 / 3
6,251
625
5,437
7,922
4,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Thanatos
11
4 / 0 / 8
6,514
651
5,951
7,728
2,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
1
Kills
16
17
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
2
0
0.5
L
0
5
0
0
L
0
3
2
0.33
L
0
4
0
0
W
Scylla
JugoG_JA
Scylla
6
0
2
7
W
0
1
5
2.5
W
Martichoras
Sir-Lion-
Martichoras
3
0
1
3.5
W
3
1
3
4.5
L
0
3
0
0
W
Thanatos
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,789
Damage
22,602
34,666
Taken
31,043
16,193
Mitigated
14,319
9,309
Healing
15,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,637
77
0
2,520
4,336
981
0
231
4,037
47,486
0
L
4,120
1,757
0
1,737
9,323
7,285
0
3,245
5,817
11,308
0
L
3,748
810
0
1,960
9,122
4,847
0
4,405
4,169
0
27,975
L
2,255
174
0
1,083
5,488
1,318
0
1,889
3,463
34,737
0
W
Scylla
JugoG_JA
Scylla
4,301
336
0
1,499
4,937
1,374
0
2,364
2,573
41,688
1,941
W
3,423
1,508
0
1,480
4,842
3,275
288
549
4,293
16,696
2,268
W
Martichoras
Sir-Lion-
Martichoras
3,490
1,484
0
3,365
5,614
2,061
478
442
5,172
0
54,419
W
5,437
592
0
2,944
7,922
4,985
0
2,127
5,795
26,507
0
L
2,029
1,483
0
2,009
6,397
1,762
0
2,029
4,328
0
27,111
W
Thanatos
5,951
2,076
0
6,686
7,728
2,624
0
2,530
5,198
0
39,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,905
Gold Earned
31,812
280
Minions Killed
343
0
Camps Cleared
0
1,008,730
Distance Traveled
1,038,350
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,846
585
103
10
0
237,370
0
L
Fafnir
4,931
493
12
1
0
219,102
0
L
Chaac
5,359
536
51
5
0
170,252
0
L
Eset
5,060
506
64
6
0
210,518
2
W
Scylla
7,032
703
101
10
0
198,742
1
W
Atlas
5,506
551
21
2
0
212,220
2
W
Martichoras
6,509
651
90
9
0
182,861
0
W
Cerberus
6,251
625
68
7
0
192,471
4
L
Apollo
4,709
471
50
5
0
171,488
0
W
Thanatos
6,514
651
63
6
0
252,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role