Player Matchup

Arachne
Arachne
Gnarbiscuit
Arachne
Level 62
God Stats
2W - 5L
1,361 SR
Queue Stats
184W - 186L
1,438 Elo+
Party 2
Medusa
Medusa
ddubbles
Medusa
Level 74
God Stats
40W - 45L
1,396 SR
Queue Stats
317W - 339L
1,412 Elo+
Party 2
Cthulhu
Cthulhu
mads75
Cthulhu
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 287L
1,435 Elo+
Party 2
Team Averages
Level 73
1,419 SR
1,428 Elo+

VS

Team Averages
Level 97
1,500 SR
1,441 Elo+
Artemis
Artemis
 
Artemis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MyCuh
Ymir
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,411 Elo+
Party 1
Raijin
Raijin
PicklePlayss
Raijin
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gnarbiscuit
Arachne
15
3 / 7 / 2
9,938
764
7,637
15,817
7,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
ddubbles
Medusa
16
3 / 6 / 4
10,451
804
7,434
14,100
4,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Cthulhu
mads75
Cthulhu
16
1 / 7 / 3
9,869
759
8,867
18,152
16,345
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
2 / 3 / 12
10,490
807
11,089
9,454
3,942
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
MyCuh
Ymir
19
9 / 2 / 9
12,099
931
12,142
14,109
15,644
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
19
9 / 3 / 9
12,332
949
19,692
9,448
3,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
7
Kills
20
20
Deaths
8
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
3
12
2.67
L
Arachne
Gnarbiscuit
Arachne
3
7
2
0.57
W
Ymir
MyCuh
Ymir
9
2
9
6.75
W
Raijin
9
3
9
4.5
L
Medusa
ddubbles
Medusa
3
6
4
0.83
L
Cthulhu
mads75
Cthulhu
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,938
Damage
42,923
48,069
Taken
33,011
28,946
Mitigated
23,503
3,221
Healing
3,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,089
3,530
0
927
9,454
3,942
1,907
1,087
8,367
0
35,173
L
Arachne
Gnarbiscuit
Arachne
7,637
4,449
0
1,775
15,817
7,907
0
10,363
4,941
0
19,260
W
Ymir
MyCuh
Ymir
12,142
1,345
0
1,528
14,109
15,644
269
4,261
9,848
33,409
0
W
Raijin
19,692
2,318
0
1,460
9,448
3,917
1,257
2,943
6,505
51,348
472
L
Medusa
ddubbles
Medusa
7,434
2,596
0
856
14,100
4,694
0
8,889
4,684
0
27,515
L
Cthulhu
mads75
Cthulhu
8,867
447
108
482
18,152
16,345
0
10,974
6,479
27,485
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,258
Gold Earned
34,921
108
Minions Killed
181
0
Camps Cleared
0
623,914
Distance Traveled
629,813
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,490
807
56
4
0
211,901
0
L
Arachne
9,938
764
21
2
0
197,455
0
W
Ymir
12,099
931
49
4
0
213,158
0
W
Raijin
12,332
949
76
6
0
204,754
0
L
Medusa
10,451
804
55
4
0
220,659
0
L
Cthulhu
9,869
759
32
2
0
205,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role