Player Matchup

Baron Samedi
Baron Samedi
ARchit3KT
Baron Samedi
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
246W - 253L
1,444 Elo+
Solo
Kumbhakarna
Kumbhakarna
Amadoiscool
Kumbhakarna
Level 88
God Stats
7W - 2L
1,980 SR
Queue Stats
45W - 50L
1,525 Elo+
Solo
Neith
Neith
Garvedo
Neith
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,314 Elo+
Party 2
Fenrir
Fenrir
JDTF2551
Fenrir
Level 102
God Stats
1W - 1L
1,293 SR
Queue Stats
2W - 6L
1,244 Elo+
Party 2
Mulan
Mulan
PapasJr420
Mulan
Level 125
God Stats
3W - 5L
1,415 SR
Queue Stats
33W - 44L
1,399 Elo+
Solo
Team Averages
Level 116
1,538 SR
1,385 Elo+

VS

Team Averages
Level 110
1,521 SR
1,407 Elo+
Thanatos
Thanatos
Dank_Magician-27
Thanatos
Level 119
God Stats
22W - 16L
1,475 SR
Queue Stats
95W - 91L
1,348 Elo+
Party 1
Mulan
Mulan
GawkGawkTV
Mulan
Level 125
God Stats
5W - 6L
1,412 SR
Queue Stats
75W - 72L
1,499 Elo+
Solo
Athena
Athena
SpecialKWubz
Athena
Level 56
God Stats
5W - 3L
1,662 SR
Queue Stats
13W - 13L
1,369 Elo+
Solo
Tiamat
Tiamat
cooldaman
Tiamat
Level 138
God Stats
0W - 4L
1,500 SR
Queue Stats
93W - 90L
1,348 Elo+
Party 1
Danzaburou
Danzaburou
juliogamer999
Danzaburou
Level 114
God Stats
69W - 53L
1,559 SR
Queue Stats
236W - 199L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ARchit3KT
Baron Samedi
16
4 / 2 / 4
10,177
536
9,126
9,788
5,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
Amadoiscool
Kumbhakarna
15
2 / 2 / 9
9,851
518
6,475
10,469
7,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Garvedo
Neith
16
4 / 4 / 4
10,034
528
9,810
11,723
3,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
JDTF2551
Fenrir
17
11 / 1 / 6
10,600
558
12,345
11,378
4,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
16
2 / 4 / 8
10,034
528
7,529
15,944
10,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 4
9,239
486
7,818
17,594
6,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mulan
13
3 / 4 / 2
8,256
435
6,915
11,657
7,556
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
11
1 / 3 / 3
7,616
401
2,837
12,354
14,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
cooldaman
Tiamat
14
1 / 6 / 2
8,251
434
8,166
13,546
5,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
juliogamer999
Danzaburou
18
4 / 3 / 0
10,603
558
7,882
11,892
4,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
23
Kills
13
13
Deaths
23
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ARchit3KT
Baron Samedi
4
2
4
3
W
Kumbhakarna
Amadoiscool
Kumbhakarna
2
2
9
3.25
L
4
7
4
0.86
W
Neith
Garvedo
Neith
4
4
4
1.5
L
Mulan
3
4
2
1
W
Fenrir
JDTF2551
Fenrir
11
1
6
14
W
Mulan
2
4
8
1.5
L
Athena
1
3
3
0.83
L
Tiamat
cooldaman
Tiamat
1
6
2
0.33
L
Danzaburou
juliogamer999
Danzaburou
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,285
Damage
33,618
59,302
Taken
67,043
32,404
Mitigated
39,317
14,195
Healing
17,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ARchit3KT
Baron Samedi
9,126
734
462
2,368
9,788
5,091
1,537
3,520
5,497
61,957
1,708
W
Kumbhakarna
Amadoiscool
Kumbhakarna
6,475
815
0
2,396
10,469
7,510
144
1,581
8,650
35,694
1,050
L
7,818
1,653
0
8,301
17,594
6,957
125
4,270
13,324
0
69,623
W
Neith
Garvedo
Neith
9,810
4,452
0
2,473
11,723
3,892
0
370
11,353
0
63,852
L
Mulan
6,915
1,120
0
2,431
11,657
7,556
0
1,406
10,251
0
48,295
W
Fenrir
JDTF2551
Fenrir
12,345
2,644
0
3,169
11,378
4,969
212
1,359
9,647
0
64,204
W
Mulan
7,529
383
0
3,327
15,944
10,942
516
3,391
12,156
0
75,764
L
Athena
2,837
819
0
507
12,354
14,407
247
429
11,925
24,625
1,180
L
Tiamat
cooldaman
Tiamat
8,166
654
0
2,454
13,546
5,528
0
6,348
7,198
38,947
0
L
Danzaburou
juliogamer999
Danzaburou
7,882
1,775
0
3,554
11,892
4,869
0
2,929
8,963
0
85,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,696
Gold Earned
43,965
475
Minions Killed
421
0
Camps Cleared
0
1,758,531
Distance Traveled
1,764,307
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,177
536
127
7
0
328,458
6
W
Kumbhakarna
9,851
518
41
2
0
359,826
4
L
Thanatos
9,239
486
94
5
0
397,412
0
W
Neith
10,034
528
106
6
0
323,948
3
L
Mulan
8,256
435
73
4
0
322,628
0
W
Fenrir
10,600
558
80
4
0
443,585
0
W
Mulan
10,034
528
121
6
0
302,714
0
L
Athena
7,616
401
38
2
0
347,910
0
L
Tiamat
8,251
434
66
3
0
369,177
0
L
Danzaburou
10,603
558
150
8
0
327,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role