Player Matchup

Freya
Freya
 
Freya
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AsliGundaMunda
Cthulhu
Level 93
God Stats
2W - 5L
1,595 SR
Queue Stats
59W - 72L
1,445 Elo+
Solo
Danzaburou
Danzaburou
DugoodFister
Danzaburou
Level 106
God Stats
122W - 95L
1,557 SR
Queue Stats
295W - 282L
1,449 Elo+
Solo
Mulan
Mulan
MrJenkins1299
Mulan
Level 82
God Stats
11W - 6L
1,643 SR
Queue Stats
151W - 141L
1,527 Elo+
Solo
Ne Zha
Ne Zha
XfBlu3
Ne Zha
Level 153
God Stats
1W - 3L
1,544 SR
Queue Stats
332W - 326L
1,456 Elo+
Solo
Team Averages
Level 116
1,568 SR
1,475 Elo+

VS

Team Averages
Level 120
1,515 SR
1,487 Elo+
King Arthur
King Arthur
DerpKun
King Arthur
Level 125
God Stats
7W - 9L
1,511 SR
Queue Stats
236W - 215L
1,574 Elo+
Solo
He Bo
He Bo
MrDrProfeser
He Bo
Level 158
God Stats
2W - 1L
1,447 SR
Queue Stats
667W - 617L
1,518 Elo+
Solo
Kukulkan
Kukulkan
XxLemonsxX
Kukulkan
Level 104
God Stats
3W - 1L
1,669 SR
Queue Stats
71W - 65L
1,443 Elo+
Solo
Skadi
Skadi
angeluxzdd
Skadi
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 47L
1,456 Elo+
Solo
Cthulhu
Cthulhu
whales_r_biig
Cthulhu
Level 106
God Stats
5W - 5L
1,449 SR
Queue Stats
113W - 131L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
7 / 2 / 0
7,968
613
6,465
9,228
3,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
4 / 3 / 2
7,178
552
5,948
10,918
7,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
DugoodFister
Danzaburou
13
3 / 2 / 4
7,026
540
9,584
6,718
1,996
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
0 / 6 / 2
6,127
471
4,926
11,646
6,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ne Zha
XfBlu3
Ne Zha
11
0 / 2 / 4
5,966
459
3,012
11,072
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DerpKun
King Arthur
13
9 / 0 / 1
8,691
669
9,634
8,829
7,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 4 / 5
6,773
521
6,007
9,200
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
XxLemonsxX
Kukulkan
13
0 / 3 / 3
6,794
523
4,140
6,492
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
12
3 / 4 / 3
6,923
533
6,540
8,205
2,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
11
1 / 3 / 3
6,481
499
4,268
9,774
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
14
Kills
15
15
Deaths
14
12
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
7
2
0
3.5
L
4
3
2
1.67
W
King Arthur
DerpKun
King Arthur
9
0
1
9.5
L
Danzaburou
DugoodFister
Danzaburou
3
2
4
2.5
W
2
4
5
1.13
L
0
6
2
0.17
L
Ne Zha
XfBlu3
Ne Zha
0
2
4
1
W
Kukulkan
XxLemonsxX
Kukulkan
0
3
3
0.5
W
Skadi
3
4
3
1.13
W
Cthulhu
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,935
Damage
30,589
49,582
Taken
42,500
23,614
Mitigated
20,792
8,990
Healing
8,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
6,465
1,919
0
3,370
9,228
3,345
156
4,313
4,915
48,555
913
L
5,948
447
101
544
10,918
7,655
0
4,657
6,261
30,917
0
W
King Arthur
DerpKun
King Arthur
9,634
830
0
1,387
8,829
7,312
0
392
8,402
0
46,015
L
Danzaburou
DugoodFister
Danzaburou
9,584
4,184
0
2,288
6,718
1,996
0
3,450
3,268
0
48,112
W
6,007
399
0
2,383
9,200
2,715
0
2,373
6,631
43,616
0
L
4,926
651
0
1,107
11,646
6,517
37
924
10,722
0
36,934
L
Ne Zha
XfBlu3
Ne Zha
3,012
628
0
1,580
11,072
4,101
0
1,191
9,881
0
41,653
W
Kukulkan
XxLemonsxX
Kukulkan
4,140
333
0
1,468
6,492
2,252
0
2,535
3,793
49,287
0
W
Skadi
6,540
2,621
0
750
8,205
2,632
0
2,946
5,193
0
40,949
W
Cthulhu
4,268
556
127
1,924
9,774
5,881
0
3,553
6,159
29,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,265
Gold Earned
35,662
338
Minions Killed
376
0
Camps Cleared
0
1,295,102
Distance Traveled
1,238,010
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,968
613
79
6
0
244,824
2
L
Cthulhu
7,178
552
51
4
0
259,280
0
W
King Arthur
8,691
669
89
7
0
228,258
0
L
Danzaburou
7,026
540
83
6
0
266,472
3
W
He Bo
6,773
521
72
6
0
258,189
1
L
Mulan
6,127
471
66
5
0
239,025
0
L
Ne Zha
5,966
459
59
5
0
285,501
3
W
Kukulkan
6,794
523
96
7
0
225,312
0
W
Skadi
6,923
533
72
6
0
247,447
0
W
Cthulhu
6,481
499
47
4
0
278,804
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role