Player Matchup

Bacchus
Bacchus
Silver II
AndyBrogard
Bacchus
Silver II
Level 144
God Stats
22W - 5L
1,639 SR
Queue Stats
26W - 10L
1,493 MMR
Party 1
Chronos
Chronos
Gold II
Bogansas
Chronos
Gold II
Level 140
God Stats
6W - 5L
1,616 SR
Queue Stats
60W - 82L
1,332 MMR
Solo
Skadi
Skadi
Silver II
TerryBrogard
Skadi
Silver II
Level 152
God Stats
12W - 1L
1,866 SR
Queue Stats
26W - 10L
1,493 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 145
1,707 SR
1,439 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,529 SR
1,401 MMR
Medusa
Medusa
Platinum V
Dad6The9OG
Medusa
Platinum V
Level 68
God Stats
34W - 25L
1,597 SR
Queue Stats
215W - 213L
1,846 MMR
Solo
Nike
Nike
Silver IV
Gherbo909
Nike
Silver IV
Level 88
God Stats
4W - 12L
1,379 SR
Queue Stats
25W - 64L
916 MMR
Solo
Sol
Sol
Gold IV
ShAd0w P3pP3r
Sol
Gold IV
Level 228
God Stats
90W - 82L
1,610 SR
Queue Stats
505W - 704L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AndyBrogard
Bacchus
18
2 / 1 / 7
10,583
756
7,236
11,429
13,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Bogansas
Chronos
17
2 / 3 / 6
10,926
780
8,384
9,817
3,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
5 / 1 / 4
12,301
879
15,336
8,799
3,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
PersephoneNe ZhaHou YiKumbhakarna

VS

Bans
CthulhuAchillesHadesAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dad6The9OG
Medusa
17
0 / 4 / 2
10,175
727
8,243
13,105
4,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
16
4 / 3 / 0
10,298
736
6,742
14,589
14,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
1 / 2 / 3
10,297
736
7,334
9,475
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
5
5
Deaths
9
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AndyBrogard
Bacchus
2
1
7
5.5
W
Chronos
Bogansas
Chronos
2
3
6
1.67
L
Medusa
Dad6The9OG
Medusa
0
4
2
0.25
L
Nike
4
3
0
1.33
L
1
2
3
1.25
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,956
Damage
22,319
30,045
Taken
37,169
20,335
Mitigated
22,011
5,908
Healing
6,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AndyBrogard
Bacchus
7,236
918
0
2,561
11,429
13,813
575
2,684
8,311
10,569
1,267
W
Chronos
Bogansas
Chronos
8,384
1,532
0
1,150
9,817
3,473
1,251
2,132
7,263
44,541
788
L
Medusa
Dad6The9OG
Medusa
8,243
2,412
0
1,237
13,105
4,318
567
4,762
8,058
0
45,499
L
Nike
6,742
436
453
2,519
14,589
14,922
286
6,001
7,978
0
20,727
L
7,334
1,653
0
2,606
9,475
2,771
851
3,063
6,203
42,785
5,811
W
15,336
4,131
0
2,197
8,799
3,049
2,071
2,101
6,441
0
64,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,810
Gold Earned
30,770
185
Minions Killed
176
0
Camps Cleared
0
869,224
Distance Traveled
782,515
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,583
756
8
1
0
307,038
2
W
Chronos
10,926
780
75
5
0
282,542
0
L
Medusa
10,175
727
63
5
0
269,902
0
L
Nike
10,298
736
29
2
0
262,286
0
L
Sol
10,297
736
84
6
0
250,327
5
W
Skadi
12,301
879
102
7
0
279,644
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role