Player Matchup

Charybdis
Charybdis
A-Nasty_2021
Charybdis
Level 86
God Stats
1W - 4L
1,481 SR
Queue Stats
114W - 128L
1,501 Elo+
Solo
Cerberus
Cerberus
Andr3w9024
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Nike
Nike
DJanx2700
Nike
Level 81
God Stats
0W - 5L
1,361 SR
Queue Stats
2W - 7L
1,276 Elo+
Party 1
Freya
Freya
TheGayOrca
Freya
Level 109
God Stats
0W - 1L
1,375 SR
Queue Stats
3W - 10L
1,264 Elo+
Party 1
Fenrir
Fenrir
ThiccSauce Sage
Fenrir
Level 66
God Stats
0W - 2L
1,507 SR
Queue Stats
0W - 5L
1,096 Elo+
Party 1
Team Averages
Level 72
1,445 SR
1,327 Elo+

VS

Team Averages
Level 90
1,595 SR
1,479 Elo+
Hercules
Hercules
Evenort
Hercules
Level 85
God Stats
1W - 1L
1,646 SR
Queue Stats
115W - 116L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
Jhosimart
Cthulhu
Level 62
God Stats
6W - 3L
1,694 SR
Queue Stats
109W - 114L
1,491 Elo+
Party 2
Aphrodite
Aphrodite
LeePerry
Aphrodite
Level 108
God Stats
1W - 0L
1,302 SR
Queue Stats
13W - 13L
1,446 Elo+
Solo
Neith
Neith
qwbfnkjqb
Neith
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 67L
1,434 Elo+
Solo
Bakasura
Bakasura
warr1or of rock
Bakasura
Level 69
God Stats
1W - 0L
1,832 SR
Queue Stats
145W - 139L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A-Nasty_2021
Charybdis
14
1 / 3 / 1
8,644
864
7,131
12,158
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Andr3w9024
Cerberus
12
0 / 2 / 0
7,971
797
3,496
8,323
4,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nike
13
0 / 5 / 0
7,707
771
8,996
14,547
10,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Freya
13
1 / 4 / 2
8,351
835
4,367
7,698
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
1 / 6 / 1
7,880
788
2,928
9,582
3,765
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Evenort
Hercules
14
2 / 0 / 10
8,833
883
10,754
8,627
7,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
Jhosimart
Cthulhu
16
4 / 0 / 11
9,562
956
10,412
8,214
6,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Aphrodite
LeePerry
Aphrodite
15
3 / 1 / 8
9,435
944
5,165
6,027
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Neith
qwbfnkjqb
Neith
16
5 / 0 / 7
9,833
983
8,534
5,495
1,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
16
6 / 2 / 4
9,986
999
6,282
7,718
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
3
Kills
20
20
Deaths
3
4
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Charybdis
A-Nasty_2021
Charybdis
1
3
1
0.5
L
Cerberus
Andr3w9024
Cerberus
0
2
0
0
L
Nike
0
5
0
0
W
Hercules
Evenort
Hercules
2
0
10
7
W
Cthulhu
Jhosimart
Cthulhu
4
0
11
9.5
W
Aphrodite
LeePerry
Aphrodite
3
1
8
7
L
Freya
1
4
2
0.5
L
1
6
1
0.25
W
Neith
qwbfnkjqb
Neith
5
0
7
8.5
W
Bakasura
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,918
Damage
41,147
52,308
Taken
36,081
26,540
Mitigated
22,699
9,731
Healing
12,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
A-Nasty_2021
Charybdis
7,131
3,313
0
1,828
12,158
4,441
903
3,109
8,578
0
30,794
L
Cerberus
Andr3w9024
Cerberus
3,496
54
1,314
2,074
8,323
4,910
0
2,310
5,657
6,491
1,491
L
Nike
8,996
1,798
392
1,253
14,547
10,690
435
3,744
9,737
0
19,857
W
Hercules
Evenort
Hercules
10,754
1,857
0
1,726
8,627
7,204
269
2,352
5,991
0
15,698
W
Cthulhu
Jhosimart
Cthulhu
10,412
718
341
881
8,214
6,820
774
1,116
6,905
24,355
209
W
Aphrodite
LeePerry
Aphrodite
5,165
715
2,116
3,916
6,027
2,829
259
1,307
4,681
22,400
610
L
Freya
4,367
1,291
240
1,918
7,698
2,734
0
2,258
5,066
20,908
0
L
2,928
406
131
581
9,582
3,765
0
2,703
6,619
0
5,903
W
Neith
qwbfnkjqb
Neith
8,534
3,984
0
1,445
5,495
1,720
2,163
1,772
3,625
0
28,754
W
Bakasura
6,282
4,133
0
1,942
7,718
4,126
628
1,209
6,384
0
18,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,553
Gold Earned
47,649
144
Minions Killed
180
0
Camps Cleared
0
895,680
Distance Traveled
1,083,964
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,644
864
52
5
0
175,403
0
L
Cerberus
7,971
797
21
2
0
191,095
0
L
Nike
7,707
771
20
2
0
200,907
0
W
Hercules
8,833
883
7
1
0
247,242
2
W
Cthulhu
9,562
956
29
3
0
225,878
2
W
Aphrodite
9,435
944
47
5
0
198,316
1
L
Freya
8,351
835
46
5
0
146,687
2
L
Fenrir
7,880
788
5
1
0
181,588
0
W
Neith
9,833
983
46
5
0
211,251
0
W
Bakasura
9,986
999
51
5
0
201,277
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role