Player Matchup

Scylla
Scylla
 
Scylla
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
INFAMOUS 3000
Sylvanus
Level 124
God Stats
4W - 2L
1,738 SR
Queue Stats
228W - 194L
1,550 Elo+
Party 1
Tyr
Tyr
Jed1Mosly7
Tyr
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 68L
1,470 Elo+
Party 1
Nut
Nut
Kreyck
Nut
Level 156
God Stats
3W - 6L
1,244 SR
Queue Stats
306W - 292L
1,462 Elo+
Solo
Ares
Ares
PG AKA HADES
Ares
Level 149
God Stats
3W - 4L
1,625 SR
Queue Stats
236W - 209L
1,535 Elo+
Party 1
Team Averages
Level 119
1,521 SR
1,503 Elo+

VS

Team Averages
Level 89
1,496 SR
1,547 Elo+
Shiva
Shiva
IserianPrime
Shiva
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 61L
1,570 Elo+
Party 2
Cerberus
Cerberus
NixNax123
Cerberus
Level 89
God Stats
3W - 0L
1,824 SR
Queue Stats
111W - 88L
1,568 Elo+
Party 2
Zhong Kui
Zhong Kui
SiRHeatwave
Zhong Kui
Level 123
God Stats
1W - 1L
1,285 SR
Queue Stats
192W - 196L
1,497 Elo+
Solo
Anhur
Anhur
StealthEagle011
Anhur
Level 83
God Stats
1W - 1L
1,297 SR
Queue Stats
139W - 107L
1,555 Elo+
Party 2
Ix Chel
Ix Chel
XAshelyLovelyX
Ix Chel
Level 87
God Stats
4W - 2L
1,576 SR
Queue Stats
162W - 141L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 1 / 0
4,989
998
5,767
2,437
509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
INFAMOUS 3000
Sylvanus
10
0 / 1 / 0
4,913
983
2,817
6,730
4,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

8
0 / 2 / 0
4,483
897
1,121
4,780
3,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nut
Kreyck
Nut
5
0 / 0 / 0
4,208
842
0
0
0
10
0 / 1 / 0
4,835
967
3,067
8,824
4,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 5
5,128
1,026
2,796
4,065
2,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
NixNax123
Cerberus
10
1 / 0 / 4
5,340
1,068
5,372
5,040
3,687
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
SiRHeatwave
Zhong Kui
10
2 / 0 / 2
5,608
1,122
6,509
5,403
4,221
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 0 / 3
5,758
1,152
5,529
2,164
741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
0 / 0 / 5
5,176
1,035
1,191
1,098
437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
5
5
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
1
0
0
L
Sylvanus
INFAMOUS 3000
Sylvanus
0
1
0
0
W
0
0
5
2.5
L
0
2
0
0
L
Nut
Kreyck
Nut
0
0
0
0
W
Cerberus
NixNax123
Cerberus
1
0
4
3
L
0
1
0
0
W
Zhong Kui
SiRHeatwave
Zhong Kui
2
0
2
3
W
2
0
3
3.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,772
Damage
21,397
22,771
Taken
17,770
13,847
Mitigated
12,003
10,094
Healing
10,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,767
37
248
298
2,437
509
0
1,601
836
14,336
0
L
Sylvanus
INFAMOUS 3000
Sylvanus
2,817
477
3,353
3,031
6,730
4,765
0
3,478
3,151
4,321
0
W
2,796
429
244
618
4,065
2,917
0
2,705
1,176
0
6,567
L
1,121
76
243
229
4,780
3,857
0
2,286
2,434
0
3,239
L
Nut
Kreyck
Nut
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
NixNax123
Cerberus
5,372
98
205
2,101
5,040
3,687
0
1,756
3,194
8,365
308
L
3,067
57
216
2,476
8,824
4,716
0
5,009
3,562
5,226
0
W
Zhong Kui
SiRHeatwave
Zhong Kui
6,509
84
1,338
1,675
5,403
4,221
0
3,940
1,253
9,960
1,419
W
5,529
2,525
278
827
2,164
741
0
1,652
468
0
14,207
W
1,191
64
3,028
427
1,098
437
0
1,024
28
5,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,428
Gold Earned
27,010
35
Minions Killed
82
0
Camps Cleared
0
374,067
Distance Traveled
530,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,989
998
24
5
0
90,140
0
L
Sylvanus
4,913
983
3
1
0
77,916
0
W
Shiva
5,128
1,026
5
1
0
109,123
0
L
Tyr
4,483
897
7
1
0
105,972
0
L
Nut
4,208
842
0
0
0
0
0
W
Cerberus
5,340
1,068
19
4
0
109,220
0
L
Ares
4,835
967
1
0
0
100,039
0
W
Zhong Kui
5,608
1,122
16
3
0
96,589
0
W
Anhur
5,758
1,152
28
6
0
97,709
0
W
Ix Chel
5,176
1,035
14
3
0
118,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role