Player Matchup

Horus
Horus
Irolast
Horus
Level 82
God Stats
0W - 3L
1,514 SR
Queue Stats
11W - 23L
1,365 Elo+
Party 1
Rama
Rama
Liam1294
Rama
Level 86
God Stats
1W - 2L
1,375 SR
Queue Stats
29W - 33L
1,469 Elo+
Party 1
Nu Wa
Nu Wa
STL AVIDSPARK
Nu Wa
Level 159
God Stats
8W - 6L
1,757 SR
Queue Stats
237W - 214L
1,477 Elo+
Party 1
Set
Set
mondojuice
Set
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,316 Elo+
Party 1
Chaac
Chaac
whatsyaproblem15
Chaac
Level 21
God Stats
2W - 4L
1,259 SR
Queue Stats
14W - 18L
1,399 Elo+
Party 1
Team Averages
Level 72
1,481 SR
1,405 Elo+

VS

Team Averages
Level 105
1,560 SR
1,468 Elo+
Jormungandr
Jormungandr
DarKComplexx
Jormungandr
Level 128
God Stats
2W - 2L
1,591 SR
Queue Stats
47W - 46L
1,483 Elo+
Solo
Medusa
Medusa
Glaileon
Medusa
Level 57
God Stats
6W - 3L
1,629 SR
Queue Stats
100W - 117L
1,429 Elo+
Party 2
Ares
Ares
VxIid
Ares
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 83L
1,400 Elo+
Party 2
Kukulkan
Kukulkan
king soleman
Kukulkan
Level 149
God Stats
3W - 2L
1,669 SR
Queue Stats
92W - 96L
1,566 Elo+
Solo
Bakasura
Bakasura
mikeybyce7
Bakasura
Level 145
God Stats
2W - 2L
1,413 SR
Queue Stats
79W - 78L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Irolast
Horus
7
1 / 3 / 1
4,623
462
2,626
8,482
5,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
6
0 / 6 / 1
4,126
413
2,671
7,017
1,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 0 / 1
5,939
594
7,757
4,087
1,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 1
4,789
479
2,085
7,068
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
1 / 3 / 1
4,727
473
2,572
10,022
4,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarKComplexx
Jormungandr
11
3 / 1 / 0
6,818
682
6,149
9,841
4,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Glaileon
Medusa
10
8 / 0 / 3
6,824
682
10,888
4,845
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
VxIid
Ares
9
1 / 2 / 6
5,654
565
2,885
8,851
4,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
king soleman
Kukulkan
10
0 / 1 / 0
5,637
564
1,558
4,475
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
mikeybyce7
Bakasura
11
2 / 0 / 2
5,850
585
2,323
8,189
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
14
14
Deaths
4
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DarKComplexx
Jormungandr
3
1
0
3
W
Medusa
Glaileon
Medusa
8
0
3
9.5
L
Horus
Irolast
Horus
1
3
1
0.5
L
Rama
0
6
1
0.08
L
1
0
1
1.5
W
Ares
VxIid
Ares
1
2
6
2
W
Kukulkan
king soleman
Kukulkan
0
1
0
0
W
Bakasura
mikeybyce7
Bakasura
2
0
2
3
L
1
2
1
0.75
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,711
Damage
23,803
36,676
Taken
36,201
15,363
Mitigated
14,908
8,196
Healing
13,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DarKComplexx
Jormungandr
6,149
2,458
0
4,171
9,841
4,521
2,344
359
9,384
47,311
1,039
W
Medusa
Glaileon
Medusa
10,888
4,295
0
1,467
4,845
1,548
441
379
4,368
0
45,976
L
Horus
Irolast
Horus
2,626
1,389
520
2,336
8,482
5,404
0
1,760
6,682
0
9,143
L
Rama
2,671
2,225
0
948
7,017
1,577
0
538
6,469
0
18,694
L
7,757
2,273
0
1,395
4,087
1,046
40
1,665
2,362
45,112
0
W
Ares
VxIid
Ares
2,885
927
0
1,998
8,851
4,929
0
1,459
7,217
16,425
0
W
Kukulkan
king soleman
Kukulkan
1,558
61
0
573
4,475
1,247
0
2,802
1,440
40,521
0
W
Bakasura
mikeybyce7
Bakasura
2,323
1,614
0
5,714
8,189
2,663
315
1,971
6,035
0
34,362
L
2,085
1,822
0
661
7,068
2,381
0
1,604
5,424
0
22,410
L
2,572
443
0
2,336
10,022
4,955
0
4,989
5,033
0
17,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,204
Gold Earned
30,783
203
Minions Killed
334
0
Camps Cleared
0
977,782
Distance Traveled
999,523
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
6,818
682
81
8
0
182,487
3
W
Medusa
6,824
682
74
7
0
210,931
0
L
Horus
4,623
462
11
1
0
211,895
1
L
Rama
4,126
413
33
3
0
143,322
0
L
Nu Wa
5,939
594
86
9
0
189,405
0
W
Ares
5,654
565
24
2
0
191,048
2
W
Kukulkan
5,637
564
72
7
0
184,048
0
W
Bakasura
5,850
585
83
8
0
231,009
0
L
Set
4,789
479
40
4
0
233,438
0
L
Chaac
4,727
473
33
3
0
199,722
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role