Player Matchup

Loki
Loki
Bronze II
 
Loki
Bronze II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze I
TacoGodzilla420
Cerberus
Bronze I
Level 98
God Stats
330W - 333L
1,411 SR
Queue Stats
448W - 497L
470 MMR
Solo
Discordia
Discordia
Silver III
camthetruth
Discordia
Silver III
Level 82
God Stats
94W - 67L
1,575 SR
Queue Stats
155W - 165L
795 MMR
Party 2
Vulcan
Vulcan
Silver V
d4rkninj443
Vulcan
Silver V
Level 157
God Stats
38W - 33L
1,495 SR
Queue Stats
114W - 154L
581 MMR
Solo
Chaac
Chaac
Silver IV
oneX_The_Pharoh
Chaac
Silver IV
Level 89
God Stats
14W - 8L
1,617 SR
Queue Stats
184W - 198L
684 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 108
1,520 SR
806 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,408 SR
559 MMR
Sylvanus
Sylvanus
Bronze I
AreUHighOrSlow
Sylvanus
Bronze I
Level 108
God Stats
3W - 9L
1,492 SR
Queue Stats
17W - 46L
727 MMR
Party 1
Janus
Janus
Silver IV
I-Bradx
Janus
Silver IV
Level 158
God Stats
0W - 1L
1,289 SR
Queue Stats
475W - 501L
730 MMR
Solo
Anhur
Anhur
Bronze II
LetGetShwifty89
Anhur
Bronze II
Level 84
God Stats
4W - 16L
1,287 SR
Queue Stats
86W - 137L
354 MMR
Solo
Surtr
Surtr
Bronze IV
XxPaperxX4613
Surtr
Bronze IV
Level 121
God Stats
8W - 10L
1,468 SR
Queue Stats
61W - 97L
109 MMR
Solo
Fenrir
Fenrir
Silver V
acquitedlikeoj
Fenrir
Silver V
Level 86
God Stats
0W - 2L
1,502 SR
Queue Stats
12W - 35L
874 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
2 / 0 / 4
5,518
613
4,457
5,678
1,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
8
0 / 1 / 5
4,725
525
2,077
6,332
3,360
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
camthetruth
Discordia
10
1 / 1 / 1
5,732
637
1,992
3,691
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Vulcan
9
6 / 1 / 0
5,893
655
8,590
3,769
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 3 / 1
5,270
586
3,870
7,680
5,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
King ArthurDanzaburouBacchusThanatos

VS

Bans
CthulhuAchillesPoseidonNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
7
1 / 2 / 2
4,771
530
2,474
8,557
2,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
I-Bradx
Janus
11
2 / 3 / 0
5,758
640
4,308
5,512
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 3 / 1
4,092
455
1,809
5,666
1,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 1
5,911
657
5,813
7,673
3,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

8
1 / 2 / 2
4,681
520
2,309
5,524
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
10
Kills
6
6
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
0
4
4
L
Sylvanus
1
2
2
1
L
Janus
I-Bradx
Janus
2
3
0
0.67
L
0
3
1
0.17
W
Cerberus
0
1
5
2.5
L
2
0
1
2.5
L
1
2
2
1
W
Discordia
camthetruth
Discordia
1
1
1
1.5
W
Vulcan
6
1
0
6
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,986
Damage
16,713
27,150
Taken
32,932
12,188
Mitigated
10,754
10,208
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
4,457
1,114
0
2,136
5,678
1,638
0
619
4,926
0
29,963
L
Sylvanus
2,474
737
1,592
2,993
8,557
2,918
0
4,653
3,619
12,077
0
L
Janus
I-Bradx
Janus
4,308
253
0
639
5,512
1,292
0
2,466
3,039
37,904
1,809
L
1,809
976
0
464
5,666
1,352
0
3,765
1,546
0
16,030
W
Cerberus
2,077
129
0
3,007
6,332
3,360
0
2,489
3,671
15,303
1,295
L
5,813
1,199
0
4,049
7,673
3,681
16
0
7,673
1,442
34,786
L
2,309
398
0
2,039
5,524
1,511
0
768
4,733
0
18,195
W
Discordia
camthetruth
Discordia
1,992
0
0
900
3,691
935
287
1,649
1,864
31,665
1,163
W
Vulcan
8,590
475
0
1,363
3,769
950
431
1,022
2,733
34,135
0
W
3,870
94
0
2,802
7,680
5,305
0
940
6,061
0
33,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,138
Gold Earned
25,213
271
Minions Killed
231
0
Camps Cleared
0
970,649
Distance Traveled
864,922
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,518
613
48
5
0
235,772
2
L
Sylvanus
4,771
530
19
2
0
173,510
1
L
Janus
5,758
640
78
9
0
167,480
0
L
Anhur
4,092
455
33
4
0
106,209
0
W
Cerberus
4,725
525
39
4
0
186,386
0
L
Surtr
5,911
657
63
7
0
201,043
0
L
Fenrir
4,681
520
38
4
0
216,680
0
W
Discordia
5,732
637
63
7
0
187,592
5
W
Vulcan
5,893
655
52
6
0
190,402
5
W
Chaac
5,270
586
69
8
0
170,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role