Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
ExplodingHummus
Xing Tian
Level 168
God Stats
12W - 4L
1,677 SR
Queue Stats
160W - 130L
1,521 Elo+
Party 2
Anubis
Anubis
RUSweaty
Anubis
Level 157
God Stats
9W - 8L
1,623 SR
Queue Stats
185W - 170L
1,571 Elo+
Party 1
Artemis
Artemis
ThePantz
Artemis
Level 194
God Stats
2W - 4L
1,372 SR
Queue Stats
273W - 255L
1,551 Elo+
Party 1
Team Averages
Level 160
1,535 SR
1,529 Elo+

VS

Team Averages
Level 178
1,539 SR
1,570 Elo+
Surtr
Surtr
BottomDMG
Surtr
Level 146
God Stats
0W - 2L
1,270 SR
Queue Stats
120W - 102L
1,605 Elo+
Solo
Fenrir
Fenrir
Danobipo
Fenrir
Level 129
God Stats
1W - 2L
1,507 SR
Queue Stats
315W - 273L
1,506 Elo+
Solo
Xbalanque
Xbalanque
Dont Hard Reset
Xbalanque
Level 258
God Stats
22W - 20L
1,622 SR
Queue Stats
725W - 691L
1,608 Elo+
Solo
Ra
Ra
FluffyDiver
Ra
Level 190
God Stats
4W - 8L
1,526 SR
Queue Stats
119W - 123L
1,578 Elo+
Party 3
Sobek
Sobek
SchoobieDoobie
Sobek
Level 168
God Stats
0W - 1L
1,769 SR
Queue Stats
16W - 13L
1,554 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 0 / 2
3,792
758
1,820
3,128
1,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
 
Cerberus
5
2 / 0 / 0
3,623
725
1,047
3,596
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Xing Tian
ExplodingHummus
Xing Tian
7
0 / 0 / 1
3,911
782
1,983
3,506
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
RUSweaty
Anubis
7
3 / 0 / 0
4,377
875
1,234
1,704
567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Artemis
ThePantz
Artemis
5
1 / 0 / 2
3,381
676
2,447
2,235
496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BottomDMG
Surtr
5
0 / 2 / 0
3,182
636
1,923
3,901
2,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Danobipo
Fenrir
3
0 / 2 / 0
2,674
535
580
2,325
403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Xbalanque
Dont Hard Reset
Xbalanque
5
0 / 1 / 0
3,145
629
2,484
2,253
545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 1 / 0
3,473
695
24
1,909
379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 1 / 0
3,590
718
1,387
4,109
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
7
Kills
0
0
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
2
2
W
Cerberus
 
Cerberus
2
0
0
2
L
Surtr
BottomDMG
Surtr
0
2
0
0
L
Fenrir
Danobipo
Fenrir
0
2
0
0
L
Xbalanque
Dont Hard Reset
Xbalanque
0
1
0
0
W
Xing Tian
ExplodingHummus
Xing Tian
0
0
1
0.5
L
0
1
0
0
W
Anubis
RUSweaty
Anubis
3
0
0
3
L
0
1
0
0
W
Artemis
ThePantz
Artemis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,531
Damage
6,398
14,169
Taken
14,497
5,330
Mitigated
5,757
5,073
Healing
5,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,820
577
0
783
3,128
1,076
0
35
3,093
0
20,047
W
Cerberus
 
Cerberus
1,047
0
0
2,249
3,596
1,721
0
86
3,510
7,932
0
L
Surtr
BottomDMG
Surtr
1,923
660
0
1,421
3,901
2,122
0
904
2,997
422
8,762
L
Fenrir
Danobipo
Fenrir
580
308
0
604
2,325
403
0
464
1,861
0
4,518
L
Xbalanque
Dont Hard Reset
Xbalanque
2,484
945
0
846
2,253
545
0
143
2,110
0
18,067
W
Xing Tian
ExplodingHummus
Xing Tian
1,983
230
0
717
3,506
1,470
0
1,129
2,119
14,007
2,411
L
24
0
211
847
1,909
379
0
770
1,139
17,178
0
W
Anubis
RUSweaty
Anubis
1,234
49
0
824
1,704
567
0
24
1,680
21,558
261
L
1,387
60
0
1,550
4,109
2,308
0
1,627
2,178
15,552
0
W
Artemis
ThePantz
Artemis
2,447
1,204
0
500
2,235
496
0
0
2,235
0
16,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,084
Gold Earned
16,064
191
Minions Killed
144
0
Camps Cleared
0
528,613
Distance Traveled
454,716
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,792
758
43
9
0
125,781
1
W
Cerberus
3,623
725
12
2
0
110,156
0
L
Surtr
3,182
636
11
2
0
113,517
2
L
Fenrir
2,674
535
13
3
0
52,899
0
L
Xbalanque
3,145
629
29
6
0
80,497
0
W
Xing Tian
3,911
782
48
10
0
113,082
0
L
Ra
3,473
695
48
10
0
114,349
0
W
Anubis
4,377
875
52
10
0
100,340
0
L
Sobek
3,590
718
43
9
0
93,454
0
W
Artemis
3,381
676
36
7
0
79,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role