Player Matchup

Bastet
Bastet
Gold I
BigDaddySitch
Bastet
Gold I
Level 157
God Stats
19W - 14L
1,630 SR
Queue Stats
154W - 153L
1,679 MMR
Solo
Kali
Kali
Gold I
CozMercs
Kali
Gold I
Level 148
God Stats
1W - 4L
1,581 SR
Queue Stats
161W - 156L
1,667 MMR
Solo
Horus
Horus
Gold III
Hawk Pride319
Horus
Gold III
Level 206
God Stats
47W - 37L
1,678 SR
Queue Stats
623W - 644L
1,682 MMR
Solo
Izanami
Izanami
Platinum IV
InfxrnalSylv
Izanami
Platinum IV
Level 103
God Stats
9W - 7L
1,680 SR
Queue Stats
125W - 126L
1,697 MMR
Solo
He Bo
He Bo
Gold I
SecoBby
He Bo
Gold I
Level 175
God Stats
0W - 1L
1,820 SR
Queue Stats
119W - 106L
1,686 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 158
1,678 SR
1,682 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,621 SR
1,682 MMR
Surtr
Surtr
Platinum V
DarksilverGL
Surtr
Platinum V
Level 165
God Stats
224W - 162L
1,729 SR
Queue Stats
372W - 366L
1,682 MMR
Solo
Hera
Hera
Gold II
Lakilin
Hera
Gold II
Level 146
God Stats
61W - 49L
1,642 SR
Queue Stats
124W - 123L
1,680 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
ManjaroLinux
Ao Kuang
Platinum IV
Level 59
God Stats
44W - 39L
1,608 SR
Queue Stats
286W - 281L
1,695 MMR
Solo
Bellona
Bellona
Platinum IV
Telogor
Bellona
Platinum IV
Level 158
God Stats
7W - 4L
1,462 SR
Queue Stats
319W - 316L
1,666 MMR
Solo
Cthulhu
Cthulhu
Gold II
ZombiePlayz
Cthulhu
Gold II
Level 127
God Stats
9W - 5L
1,664 SR
Queue Stats
62W - 53L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 0
9,022
475
5,549
17,532
8,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kali
17
2 / 1 / 1
9,369
493
5,873
16,347
7,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
2 / 6 / 2
9,292
489
6,669
19,588
13,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
InfxrnalSylv
Izanami
16
2 / 7 / 1
9,798
516
6,220
15,578
5,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
SecoBby
He Bo
16
2 / 6 / 4
9,085
478
8,760
14,753
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
ThanatosChronosNu Wa

VS

Bans
AchillesAresCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 2 / 10
11,834
623
16,085
21,232
13,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hera
Lakilin
Hera
17
4 / 3 / 5
11,641
613
8,737
7,314
2,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
ManjaroLinux
Ao Kuang
18
2 / 3 / 5
10,939
576
8,080
16,242
5,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bellona
Telogor
Bellona
19
5 / 0 / 7
12,767
672
13,528
11,695
10,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cthulhu
ZombiePlayz
Cthulhu
19
6 / 0 / 5
13,529
712
12,333
19,522
18,950
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
8
Kills
25
25
Deaths
8
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Kali
2
1
1
2.5
W
8
2
10
6.5
L
2
6
2
0.5
L
Izanami
InfxrnalSylv
Izanami
2
7
1
0.36
W
Hera
Lakilin
Hera
4
3
5
2.17
W
Ao Kuang
ManjaroLinux
Ao Kuang
2
3
5
1.5
L
He Bo
SecoBby
He Bo
2
6
4
0.67
W
Bellona
Telogor
Bellona
5
0
7
8.5
W
Cthulhu
ZombiePlayz
Cthulhu
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,071
Damage
58,763
83,798
Taken
76,005
39,470
Mitigated
51,860
18,623
Healing
30,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,549
1,164
0
5,116
17,532
8,638
0
8,437
9,095
0
58,539
L
Kali
5,873
2,553
0
5,576
16,347
7,647
0
5,942
10,405
0
85,864
W
16,085
5,493
0
7,641
21,232
13,795
2,758
2,985
18,025
2,956
58,772
L
6,669
3,137
652
2,520
19,588
13,333
190
6,699
12,889
0
29,812
L
Izanami
InfxrnalSylv
Izanami
6,220
3,842
0
3,778
15,578
5,024
709
1,546
14,032
0
64,064
W
Hera
Lakilin
Hera
8,737
1,990
0
2,392
7,314
2,557
1,561
3,040
4,042
88,443
884
W
Ao Kuang
ManjaroLinux
Ao Kuang
8,080
2,615
0
7,109
16,242
5,745
5,009
2,798
13,280
82,184
11,780
L
He Bo
SecoBby
He Bo
8,760
230
0
981
14,753
4,828
0
7,515
7,238
73,664
0
W
Bellona
Telogor
Bellona
13,528
6,023
0
5,831
11,695
10,813
505
172
11,523
0
98,025
W
Cthulhu
ZombiePlayz
Cthulhu
12,333
663
429
6,853
19,522
18,950
291
861
18,602
95,603
2,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,566
Gold Earned
60,710
555
Minions Killed
635
0
Camps Cleared
0
1,921,131
Distance Traveled
2,121,575
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,022
475
118
6
0
421,186
7
L
Kali
9,369
493
127
7
0
394,978
0
W
Surtr
11,834
623
73
4
0
442,787
8
L
Horus
9,292
489
37
2
0
380,271
2
L
Izanami
9,798
516
121
6
0
347,085
5
W
Hera
11,641
613
145
8
0
411,768
6
W
Ao Kuang
10,939
576
103
5
0
433,414
0
L
He Bo
9,085
478
152
8
0
377,611
8
W
Bellona
12,767
672
147
8
0
442,029
5
W
Cthulhu
13,529
712
167
9
0
391,577
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role