Player Matchup

Yu Huang
Yu Huang
A3NV4113
Yu Huang
Level 157
God Stats
4W - 5L
1,522 SR
Queue Stats
69W - 75L
1,534 Elo+
Party 1
Geb
Geb
Blu3Crysis12
Geb
Level 135
God Stats
5W - 10L
1,558 SR
Queue Stats
37W - 45L
1,501 Elo+
Party 1
Cthulhu
Cthulhu
LEWDENING
Cthulhu
Level 155
God Stats
6W - 13L
1,393 SR
Queue Stats
347W - 329L
1,523 Elo+
Solo
Fenrir
Fenrir
Muffen Man25
Fenrir
Level 161
God Stats
9W - 10L
1,560 SR
Queue Stats
71W - 83L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
RealDrwzee
Danzaburou
Level 181
God Stats
3W - 3L
1,516 SR
Queue Stats
88W - 101L
1,528 Elo+
Party 1
Team Averages
Level 158
1,510 SR
1,523 Elo+

VS

Team Averages
Level 151
1,713 SR
1,531 Elo+
Tsukuyomi
Tsukuyomi
HomieJ54
Tsukuyomi
Level 148
God Stats
29W - 13L
1,694 SR
Queue Stats
378W - 316L
1,549 Elo+
Party 2
Athena
Athena
MxOiE
Athena
Level 159
God Stats
18W - 12L
1,649 SR
Queue Stats
388W - 366L
1,479 Elo+
Party 3
Hun Batz
Hun Batz
Odiesan
Hun Batz
Level 152
God Stats
4W - 1L
1,906 SR
Queue Stats
79W - 55L
1,557 Elo+
Solo
Raijin
Raijin
TheRubyWeapon
Raijin
Level 167
God Stats
14W - 9L
1,631 SR
Queue Stats
291W - 278L
1,526 Elo+
Party 3
Izanami
Izanami
oralsword
Izanami
Level 128
God Stats
4W - 2L
1,685 SR
Queue Stats
172W - 142L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
A3NV4113
Yu Huang
12
2 / 1 / 0
6,565
597
5,257
4,762
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 3 / 2
5,557
505
3,913
9,043
5,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
LEWDENING
Cthulhu
10
1 / 6 / 0
6,191
563
4,892
9,197
6,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fenrir
10
1 / 4 / 4
5,434
494
3,628
8,089
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
RealDrwzee
Danzaburou
11
1 / 1 / 2
6,023
548
4,405
7,365
2,154
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HomieJ54
Tsukuyomi
14
8 / 1 / 1
8,188
744
9,096
10,992
3,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Athena
MxOiE
Athena
10
1 / 2 / 7
6,158
560
3,946
8,312
6,738
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hun Batz
Odiesan
Hun Batz
12
4 / 1 / 2
6,302
573
5,484
6,531
2,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 0
6,198
563
3,083
4,973
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
oralsword
Izanami
12
2 / 2 / 1
6,458
587
5,674
6,533
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
15
15
Deaths
6
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
A3NV4113
Yu Huang
2
1
0
2
L
1
3
2
0.67
W
Tsukuyomi
HomieJ54
Tsukuyomi
8
1
1
8.5
L
Cthulhu
LEWDENING
Cthulhu
1
6
0
0.17
L
Fenrir
1
4
4
0.75
W
Athena
MxOiE
Athena
1
2
7
2.25
W
Hun Batz
Odiesan
Hun Batz
4
1
2
5
L
Danzaburou
RealDrwzee
Danzaburou
1
1
2
2
W
0
0
0
0
W
Izanami
oralsword
Izanami
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,095
Damage
27,283
38,456
Taken
37,341
19,308
Mitigated
16,053
12,636
Healing
12,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
A3NV4113
Yu Huang
5,257
706
0
1,558
4,762
1,462
58
1,825
2,609
44,075
460
L
3,913
629
0
3,512
9,043
5,411
0
2,444
6,545
14,592
1,503
W
Tsukuyomi
HomieJ54
Tsukuyomi
9,096
1,862
0
3,882
10,992
3,923
7
4,575
5,776
0
57,694
L
Cthulhu
LEWDENING
Cthulhu
4,892
37
134
2,147
9,197
6,939
0
209
8,988
29,290
0
L
Fenrir
3,628
696
0
1,875
8,089
3,342
0
1,366
6,665
0
35,089
W
Athena
MxOiE
Athena
3,946
1,051
0
1,801
8,312
6,738
0
3,263
4,953
13,865
0
W
Hun Batz
Odiesan
Hun Batz
5,484
1,527
0
1,743
6,531
2,249
0
1,043
5,488
0
49,250
L
Danzaburou
RealDrwzee
Danzaburou
4,405
1,687
0
3,410
7,365
2,154
0
745
6,620
0
48,818
W
3,083
304
0
1,355
4,973
1,223
0
2,629
2,344
43,820
831
W
Izanami
oralsword
Izanami
5,674
4,109
0
3,345
6,533
1,920
588
1,489
5,044
0
53,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,770
Gold Earned
33,304
334
Minions Killed
417
0
Camps Cleared
0
1,098,034
Distance Traveled
1,143,490
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,565
597
103
9
0
208,111
3
L
Geb
5,557
505
17
2
0
222,633
0
W
Tsukuyomi
8,188
744
104
9
0
237,003
0
L
Cthulhu
6,191
563
66
6
0
205,950
0
L
Fenrir
5,434
494
55
5
0
256,881
0
W
Athena
6,158
560
16
1
0
245,319
6
W
Hun Batz
6,302
573
74
7
0
259,010
0
L
Danzaburou
6,023
548
93
8
0
204,459
0
W
Raijin
6,198
563
108
10
0
205,430
2
W
Izanami
6,458
587
115
10
0
196,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role