Player Matchup

Vulcan
Vulcan
GmoneyDaws205
Vulcan
Level 65
God Stats
4W - 2L
1,565 SR
Queue Stats
7W - 7L
1,601 Elo+
Solo
Cthulhu
Cthulhu
JoyfulMarker262
Cthulhu
Level 76
God Stats
9W - 5L
1,508 SR
Queue Stats
579W - 577L
1,383 Elo+
Solo
Medusa
Medusa
TakeoutBinkie59
Medusa
Level 54
God Stats
3W - 5L
1,305 SR
Queue Stats
118W - 122L
1,422 Elo+
Solo
Sobek
Sobek
high politician
Sobek
Level 122
God Stats
3W - 6L
1,224 SR
Queue Stats
164W - 169L
1,382 Elo+
Party 1
Guan Yu
Guan Yu
playhardwinhard
Guan Yu
Level 129
God Stats
9W - 12L
1,426 SR
Queue Stats
212W - 209L
1,445 Elo+
Party 1
Team Averages
Level 89
1,406 SR
1,446 Elo+

VS

Team Averages
Level 81
1,542 SR
1,483 Elo+
Atlas
Atlas
AwhImDead
Atlas
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
DAVIDAKAFLiPPY80
Thanatos
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Drutu
Zhong Kui
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
HadesDark1712
Cernunnos
Level 84
God Stats
35W - 31L
1,584 SR
Queue Stats
209W - 209L
1,480 Elo+
Solo
Guan Yu
Guan Yu
silentassaszzn02
Guan Yu
Level 67
God Stats
3W - 2L
1,629 SR
Queue Stats
201W - 200L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 1
7,308
664
8,935
5,068
1,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
5 / 1 / 9
6,317
574
6,351
7,261
5,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
6 / 0 / 5
6,806
619
5,446
4,220
1,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 0 / 2
6,283
571
3,381
9,580
6,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
6 / 1 / 5
6,717
611
7,423
11,750
4,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AwhImDead
Atlas
9
0 / 5 / 1
5,503
500
4,697
11,126
7,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

8
1 / 5 / 0
4,959
451
2,348
8,476
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
Drutu
Zhong Kui
11
1 / 3 / 1
6,614
601
4,831
8,980
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
HadesDark1712
Cernunnos
8
0 / 6 / 0
5,022
457
3,722
7,317
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 0
6,911
628
6,358
10,700
6,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
22
Kills
2
3
Deaths
22
22
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
AwhImDead
Atlas
0
5
1
0.1
L
1
5
0
0.2
L
Zhong Kui
Drutu
Zhong Kui
1
3
1
0.5
W
4
1
1
4.5
L
Cernunnos
HadesDark1712
Cernunnos
0
6
0
0
W
5
1
9
9.5
W
6
0
5
8.5
W
1
0
2
2
W
6
1
5
8.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,536
Damage
21,956
37,879
Taken
46,599
19,884
Mitigated
23,256
13,244
Healing
10,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
AwhImDead
Atlas
4,697
1,810
0
1,048
11,126
7,204
0
3,785
7,280
17,600
994
L
2,348
432
0
3,246
8,476
2,522
0
2,096
6,284
0
26,724
L
Zhong Kui
Drutu
Zhong Kui
4,831
751
0
3,855
8,980
4,863
39
5,210
3,378
41,071
0
W
8,935
745
0
1,134
5,068
1,658
0
2,854
2,214
52,578
0
L
Cernunnos
HadesDark1712
Cernunnos
3,722
851
0
484
7,317
2,126
0
3,623
3,671
0
34,340
W
6,351
1,157
172
111
7,261
5,603
179
2,903
4,358
21,454
0
W
5,446
1,835
0
2,869
4,220
1,405
567
1,205
3,015
0
39,842
W
3,381
711
0
3,796
9,580
6,300
0
210
9,370
27,337
15
W
7,423
1,136
882
4,280
11,750
4,918
555
2,724
9,026
0
41,471
L
6,358
701
0
2,228
10,700
6,541
0
2,812
7,334
0
54,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,431
Gold Earned
29,009
299
Minions Killed
302
0
Camps Cleared
0
1,150,189
Distance Traveled
1,094,934
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,503
500
23
2
0
209,008
2
L
Thanatos
4,959
451
41
4
0
248,963
2
L
Zhong Kui
6,614
601
79
7
0
228,636
0
W
Vulcan
7,308
664
97
9
0
237,259
0
L
Cernunnos
5,022
457
64
6
0
202,846
0
W
Cthulhu
6,317
574
34
3
0
245,441
0
W
Medusa
6,806
619
58
5
0
227,892
0
W
Sobek
6,283
571
55
5
0
173,914
0
W
Guan Yu
6,717
611
55
5
0
265,683
0
L
Guan Yu
6,911
628
95
9
0
205,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role