Player Matchup

Odin
Odin
 
Odin
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Hifonic
Zeus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,235 Elo+
Party 1
Thor
Thor
JoyfulMarker262
Thor
Level 76
God Stats
13W - 14L
1,478 SR
Queue Stats
455W - 464L
1,391 Elo+
Solo
Izanami
Izanami
Perk sturdy
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,255 Elo+
Party 1
Mulan
Mulan
silentassaszzn02
Mulan
Level 67
God Stats
15W - 14L
1,437 SR
Queue Stats
173W - 172L
1,446 Elo+
Solo
Team Averages
Level 61
1,483 SR
1,366 Elo+

VS

Team Averages
Level 76
1,577 SR
1,451 Elo+
Nemesis
Nemesis
 
Nemesis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
GilbertMontgomry
Athena
Level 67
God Stats
17W - 16L
1,513 SR
Queue Stats
292W - 324L
1,420 Elo+
Solo
Mercury
Mercury
Ifr444s
Mercury
Level 46
God Stats
2W - 2L
1,511 SR
Queue Stats
89W - 88L
1,419 Elo+
Solo
Anubis
Anubis
X Z4D1CO X
Anubis
Level 63
God Stats
6W - 2L
1,577 SR
Queue Stats
204W - 205L
1,467 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kurdforlife1995
Morgan Le Fay
Level 129
God Stats
7W - 5L
1,785 SR
Queue Stats
237W - 269L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
2
0 / 1 / 0
2,899
483
222
1,406
585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
Hifonic
Zeus
7
1 / 2 / 0
4,227
705
1,442
3,385
619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 1
3,525
588
2,955
3,877
1,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Perk sturdy
Izanami
3
0 / 3 / 0
3,004
501
967
2,751
612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 0 / 0
4,438
740
2,644
4,441
2,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 1 / 0
3,647
608
1,770
4,415
2,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 5
4,249
708
1,950
4,753
2,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mercury
Ifr444s
Mercury
6
1 / 1 / 0
3,535
589
1,149
3,522
721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
X Z4D1CO X
Anubis
8
1 / 0 / 0
4,283
714
1,357
1,751
618
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
kurdforlife1995
Morgan Le Fay
8
5 / 0 / 0
4,791
799
2,503
1,810
427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
7
7
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
0
0
W
Nemesis
 
Nemesis
0
1
0
0
W
0
0
5
2.5
L
Zeus
Hifonic
Zeus
1
2
0
0.5
W
Mercury
Ifr444s
Mercury
1
1
0
1
L
0
1
1
0.5
L
Izanami
Perk sturdy
Izanami
0
3
0
0
W
Anubis
X Z4D1CO X
Anubis
1
0
0
1
W
Morgan Le Fay
kurdforlife1995
Morgan Le Fay
5
0
0
5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,230
Damage
8,729
15,860
Taken
16,251
5,068
Mitigated
6,919
2,556
Healing
6,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
222
222
0
471
1,406
585
0
903
379
0
1,574
W
Nemesis
 
Nemesis
1,770
376
0
1,602
4,415
2,224
0
0
4,415
0
11,122
W
1,950
1,027
0
2,076
4,753
2,929
0
709
4,044
10,596
0
L
Zeus
Hifonic
Zeus
1,442
478
0
730
3,385
619
0
1,859
1,486
19,409
467
W
Mercury
Ifr444s
Mercury
1,149
421
0
1,894
3,522
721
0
255
3,267
0
10,547
L
2,955
1,094
0
117
3,877
1,099
0
1,036
2,735
0
13,414
L
Izanami
Perk sturdy
Izanami
967
772
0
35
2,751
612
0
1,525
1,082
0
6,236
W
Anubis
X Z4D1CO X
Anubis
1,357
53
0
421
1,751
618
0
466
1,285
23,112
571
W
Morgan Le Fay
kurdforlife1995
Morgan Le Fay
2,503
695
0
500
1,810
427
543
0
1,810
22,247
0
L
2,644
279
0
1,203
4,441
2,153
0
0
4,159
0
24,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,093
Gold Earned
20,505
123
Minions Killed
154
0
Camps Cleared
0
516,036
Distance Traveled
638,399
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
2,899
483
3
1
0
58,513
0
W
Nemesis
3,647
608
23
4
0
127,034
0
W
Athena
4,249
708
21
4
0
128,966
2
L
Zeus
4,227
705
36
6
0
116,079
0
W
Mercury
3,535
589
21
4
0
141,545
0
L
Thor
3,525
588
27
5
0
143,516
0
L
Izanami
3,004
501
15
3
0
77,478
0
W
Anubis
4,283
714
45
8
0
122,501
0
W
Morgan Le Fay
4,791
799
44
7
0
118,353
0
L
Mulan
4,438
740
42
7
0
120,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role