Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Fa11enAngel625
Thanatos
Level 25
God Stats
12W - 8L
1,477 SR
Queue Stats
14W - 15L
1,389 Elo+
Party 1
Aphrodite
Aphrodite
KGEliminator
Aphrodite
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 42L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
KnightWarhawk89
Cthulhu
Level 58
God Stats
6W - 4L
1,516 SR
Queue Stats
17W - 20L
1,426 Elo+
Party 1
Fenrir
Fenrir
TeezReturns
Fenrir
Level 101
God Stats
4W - 2L
1,631 SR
Queue Stats
37W - 43L
1,491 Elo+
Party 1
Team Averages
Level 91
1,525 SR
1,460 Elo+

VS

Team Averages
Level 56
1,443 SR
1,393 Elo+
Vulcan
Vulcan
BuschLightAbuser
Vulcan
Level 26
God Stats
4W - 1L
1,262 SR
Queue Stats
28W - 37L
1,381 Elo+
Party 2
Anhur
Anhur
DaneTheFeeble
Anhur
Level 27
God Stats
1W - 2L
1,529 SR
Queue Stats
23W - 33L
1,334 Elo+
Party 2
Apollo
Apollo
EverTheSupport
Apollo
Level 127
God Stats
2W - 2L
1,322 SR
Queue Stats
40W - 39L
1,494 Elo+
Solo
Cerberus
Cerberus
GingerJesus421
Cerberus
Level 65
God Stats
9W - 3L
1,780 SR
Queue Stats
18W - 25L
1,377 Elo+
Party 2
Gilgamesh
Gilgamesh
sled21
Gilgamesh
Level 37
God Stats
0W - 2L
1,321 SR
Queue Stats
21W - 27L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
3 / 0 / 1
6,335
634
6,294
4,972
1,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
10
2 / 1 / 1
5,403
540
3,959
7,902
2,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
KGEliminator
Aphrodite
11
1 / 0 / 8
6,881
688
3,642
4,225
2,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 1 / 0
5,970
597
2,625
4,342
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
11
7 / 1 / 2
6,300
630
9,035
7,141
2,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,974
497
2,238
6,396
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 0
4,814
481
2,077
7,361
1,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

11
1 / 2 / 0
6,484
648
2,251
5,885
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cerberus
8
0 / 3 / 1
4,509
451
2,559
9,239
3,413
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
sled21
Gilgamesh
10
1 / 1 / 1
5,247
525
2,833
9,029
4,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
13
Kills
3
3
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
3
0
1
3.5
L
0
3
0
0
L
1
5
0
0.2
L
1
2
0
0.5
W
Thanatos
2
1
1
2.5
L
Cerberus
0
3
1
0.17
W
Aphrodite
KGEliminator
Aphrodite
1
0
8
5
W
0
1
0
0
W
Fenrir
7
1
2
8
L
Gilgamesh
sled21
Gilgamesh
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,555
Damage
11,958
28,582
Taken
37,910
11,720
Mitigated
12,917
17,566
Healing
8,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
6,294
426
330
2,209
4,972
1,520
0
2,158
2,814
38,564
0
L
2,238
51
0
2,201
6,396
1,709
0
4,479
1,383
22,800
804
L
2,077
815
0
1,394
7,361
1,762
0
1,536
5,825
0
22,435
L
2,251
1,268
0
2,020
5,885
1,714
0
1,991
3,568
0
41,626
W
Thanatos
3,959
720
0
7,377
7,902
2,480
0
73
7,829
0
34,341
L
Cerberus
2,559
171
0
2,575
9,239
3,413
0
2,074
7,165
10,885
3,205
W
Aphrodite
KGEliminator
Aphrodite
3,642
461
2,242
3,134
4,225
2,374
0
1,156
3,069
27,358
0
W
2,625
320
0
1,000
4,342
2,833
0
0
4,342
34,141
1,174
W
Fenrir
9,035
2,908
0
1,274
7,141
2,513
0
1,329
5,812
0
39,557
L
Gilgamesh
sled21
Gilgamesh
2,833
1,157
0
246
9,029
4,319
0
1,396
7,511
0
38,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,889
Gold Earned
26,028
323
Minions Killed
259
0
Camps Cleared
0
989,493
Distance Traveled
1,069,788
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,335
634
70
7
0
198,915
0
L
Vulcan
4,974
497
46
5
0
196,595
0
L
Anhur
4,814
481
26
3
0
205,922
0
L
Apollo
6,484
648
96
10
0
204,467
2
W
Thanatos
5,403
540
62
6
0
180,756
0
L
Cerberus
4,509
451
28
3
0
233,074
6
W
Aphrodite
6,881
688
44
4
0
206,168
0
W
Cthulhu
5,970
597
88
9
0
184,205
1
W
Fenrir
6,300
630
59
6
0
219,449
0
L
Gilgamesh
5,247
525
63
6
0
229,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role