Player Matchup

Artio
Artio
Silver IV
BIGGFOOOT
Artio
Silver IV
Level 178
God Stats
0W - 4L
1,529 SR
Queue Stats
8W - 21L
1,331 MMR
Solo
Hel
Hel
Gold II
ItsHimBigHead
Hel
Gold II
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
417W - 409L
1,549 MMR
Party 1
Danzaburou
Danzaburou
Gold V
SalamanderOG649
Danzaburou
Gold V
Level 109
God Stats
20W - 18L
1,548 SR
Queue Stats
51W - 49L
1,522 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 144
1,525 SR
1,467 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,630 SR
1,503 MMR
Janus
Janus
Gold I
JalenSpig
Janus
Gold I
Level 128
God Stats
20W - 19L
1,610 SR
Queue Stats
182W - 191L
1,623 MMR
Party 2
Skadi
Skadi
Silver II
KILLER-SHARK_br
Skadi
Silver II
Level 126
God Stats
4W - 2L
1,655 SR
Queue Stats
95W - 123L
1,263 MMR
Solo
Bacchus
Bacchus
Gold I
KMcCoy-
Bacchus
Gold I
Level 124
God Stats
8W - 10L
1,624 SR
Queue Stats
182W - 191L
1,623 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BIGGFOOOT
Artio
15
0 / 6 / 0
8,996
643
3,973
18,230
13,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
0 / 2 / 0
9,332
667
4,484
11,874
4,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
SalamanderOG649
Danzaburou
16
0 / 2 / 1
9,599
686
8,226
9,332
2,950
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KuzenboAchillesCthulhuNe ZhaAres

VS

Bans
VulcanSerqetGebArtemisCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
JalenSpig
Janus
19
6 / 1 / 4
12,582
899
15,128
5,393
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 0 / 10
10,665
762
8,631
8,364
2,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
KMcCoy-
Bacchus
17
4 / 0 / 6
10,874
777
9,175
11,856
15,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
0
Kills
10
10
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artio
BIGGFOOOT
Artio
0
6
0
0
L
0
2
0
0
W
Janus
JalenSpig
Janus
6
1
4
8
W
0
0
10
5
W
Bacchus
KMcCoy-
Bacchus
4
0
6
7
L
Danzaburou
SalamanderOG649
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,683
Damage
32,934
39,436
Taken
25,613
20,889
Mitigated
20,230
12,972
Healing
8,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
BIGGFOOOT
Artio
3,973
71
168
3,773
18,230
13,062
0
9,577
7,882
17,429
0
L
4,484
54
3,214
3,250
11,874
4,877
0
5,885
5,617
29,384
580
W
Janus
JalenSpig
Janus
15,128
483
0
680
5,393
1,993
573
1,889
3,433
70,683
0
W
8,631
3,516
0
3,666
8,364
2,888
2,651
3,087
4,925
0
40,472
W
Bacchus
KMcCoy-
Bacchus
9,175
373
0
3,992
11,856
15,349
291
2,747
8,813
16,996
3,773
L
Danzaburou
SalamanderOG649
Danzaburou
8,226
1,822
0
2,567
9,332
2,950
223
5,830
3,222
0
43,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,927
Gold Earned
34,121
152
Minions Killed
199
0
Camps Cleared
0
776,876
Distance Traveled
793,745
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,996
643
31
2
0
254,067
1
L
Hel
9,332
667
45
3
0
270,639
0
W
Janus
12,582
899
127
9
0
268,410
0
W
Skadi
10,665
762
56
4
0
250,466
0
W
Bacchus
10,874
777
16
1
0
274,869
5
L
Danzaburou
9,599
686
76
5
0
252,170
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role